Airline Mogul Forum

How's Iarnród Mogal?

Jps · 54 · 22336

nwadeltaboy

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Reply #15 on: December 27, 2008, 08:56:49 pm
Doug...I still own you with post counts.  Nick...I will own you in the near future  ^-^

um, ok. Why are you telling me this. This tread was made to see the advance of IM

Doug...I still own you with post counts.  Nick...I will own you in the near future  ^-^
was just thrown in there for fun
And Stephen, remember, when I turn 18 I will be more than happy to jump in as a developer for IM :D
was the important part of the post 8)


TTA

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Reply #16 on: December 28, 2008, 07:21:33 pm
And Stephen, remember, when I turn 18 I will be more than happy to jump in as a developer for IM :D
was the important part of the post 8)
You know how to?
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nwadeltaboy

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Reply #17 on: December 29, 2008, 03:05:48 am
And Stephen, remember, when I turn 18 I will be more than happy to jump in as a developer for IM :D
was the important part of the post 8)
You know how to?
yup.  Not as much as Stephen though.  :)


Jps

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Reply #18 on: December 31, 2008, 04:25:28 am
Question answered. Lock please.  :-X

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Obmit

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Reply #19 on: December 31, 2008, 04:59:29 am
The question wont be answered until the game is released!  ;)
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Jps

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Reply #20 on: January 16, 2009, 02:28:47 pm
I highly doubt it being released before 2010. (That's what dktc said in 2007. Should be correct :lol:)

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Obmit

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Reply #21 on: January 17, 2009, 03:30:39 am
Haha. But DDD is never right...
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Jps

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Reply #22 on: January 17, 2009, 10:43:42 am
We'll have to see...  :lol:

Can Stephen really code a whole game from scratch in a year?

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MrOrange

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Reply #23 on: January 17, 2009, 10:50:05 am
Depending on how you guys would like AM to continue, and depending on how good you'd want IM to be, yes, it would be quite possible. Likely? Not at all.


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Reply #24 on: January 17, 2009, 11:12:35 am
Can Stephen really code a whole game from scratch in a year?

Why just me? I didn't develop Airline Mogul on my own, there are a team of us who work on it constantly. With the right people IM could be developed by the end of 2010. On my own, as Rens stated, unlikely.
Stephen Murphy
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MrOrange

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Reply #25 on: January 17, 2009, 11:20:17 am
Well, you know, I think I can make a simple game that allows users to buy trains, and then have them ride between two pre-entered cities and change ticket prices. That would be IM basic. That, I could do within a year quite easily. That said, if you wanted multiple cities, or any kind of more dynamic gameplay, it would take well over a year. It just won't happen. Look at AM, which with multiple developers having worked on it for a period of three years, is still not completely finished, and most likely will never be. Games take time, especially when you have volunteers working on it who have other jobs, and lives and stuff to take care of.


iranair777

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Reply #26 on: January 29, 2009, 03:36:32 pm
Well, you know, I think I can make a simple game that allows users to buy trains, and then have them ride between two pre-entered cities and change ticket prices. That would be IM basic. That, I could do within a year quite easily. That said, if you wanted multiple cities, or any kind of more dynamic gameplay, it would take well over a year. It just won't happen. Look at AM, which with multiple developers having worked on it for a period of three years, is still not completely finished, and most likely will never be. Games take time, especially when you have volunteers working on it who have other jobs, and lives and stuff to take care of.
That will be better than nothing in my opinion; copy AM's code and adapt it for trains sounds great :)


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Reply #27 on: January 30, 2009, 12:53:13 am
well that's a start, but i don't know if a train can fly from ATL overseas at 1200 km/h
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Obmit

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Reply #28 on: January 30, 2009, 09:59:57 am
well that's a start, but i don't know if a train can fly from ATL overseas at 1200 km/h

....It doesnt  ???
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Pavel

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Reply #29 on: January 30, 2009, 11:55:07 am
well that's a start, but i don't know if a train can fly from ATL overseas at 1200 km/h

....It doesnt  ???

Shift the time forward into the 2050s.
Pavel


 

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