Airline Mogul Forum

when is Private worlds?

a1b23 · 59 · 14754

a1b23

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on: April 14, 2008, 09:13:47 pm
When and Can we have friends in the world?
1b23



Dan380

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Reply #1 on: April 14, 2008, 10:45:28 pm
I assume you could make it password access only, and you can give the password to only the people you wanted in.

I too, would like to know when abouts this is expected to be implemented.
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yourefired

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Reply #2 on: April 15, 2008, 03:29:13 am
Is there an estimate for when this is going to happen?

And how many tokens to create one?

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MrOrange

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Reply #3 on: April 15, 2008, 07:37:00 am
As far as I know, there is no estimate at all.

As far as I know, there is no estimate at all.

That answers your question right? :wink:


Air Elbonia

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Reply #4 on: April 15, 2008, 06:48:31 pm
This is what i'm working on periodically around patching bugs and real life...

and as to the cost to create one, it will vary based on content, length, etc... password protection will be optional but will be some kind of nominal token fee.  

Mostly trying to piece the formulas together to come up with the charges to create each world, but also trying to piece together the interface.
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yourefired

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Reply #5 on: April 15, 2008, 08:33:47 pm
Does the creator get to choose stuff like starting plane, cash, etc?

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Air Elbonia

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Reply #6 on: April 15, 2008, 09:18:23 pm
that's the plan, yes.
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a1b23

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Reply #7 on: April 15, 2008, 11:26:43 pm
are we able to choose the people allowed in?
1b23



Chavaquiah

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Reply #8 on: April 15, 2008, 11:28:34 pm
Quote from: "a1b23"
are we able to choose the people allowed in?

I suppose, since you can set a password, only people you give the password to will be able to join.


Air Elbonia

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Reply #9 on: April 16, 2008, 04:19:21 am
password will be optional, that will be the only "real" control as to who joins or not.  there will be a weak admin toolset for game admins allowing some limited functions. (banning players from a specific world, couple other things maybe).

-gets back to tinkering-
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yourefired

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Reply #10 on: April 21, 2008, 10:12:04 pm
Do creators get to throw existing players out i.e. expel them from their world?

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specter177

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Reply #11 on: April 22, 2008, 01:40:57 am
Quote from: "Air Elbonia"
password will be optional, that will be the only "real" control as to who joins or not.  there will be a weak admin toolset for game admins allowing some limited functions. (banning players from a specific world, couple other things maybe).

-gets back to tinkering-


yourefired

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Reply #12 on: April 22, 2008, 01:43:51 am
There's an ever so slight a difference between expelling a player who is already in the world vs. banning a player from ever entering a world.

Ideally, I'd like to do both.

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pseudoswede

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Reply #13 on: April 22, 2008, 02:11:04 am
Quote from: "yourefired"
There's an ever so slight a difference between expelling a player who is already in the world vs. banning a player from ever entering a world.


Hopefully you've made the careful decision on who to let into your private world. If you've let someone in, and they go 10-frequency on all their routes, you should have no right to boot them out. First, it's legal; and second, you could too easily boot anyone for any reason (i.e., player is at the same base at your's and you don't want any competition).

I honestly hope that there is a player minimum when PW comes on-line. Otherwise, there will be a lot of private worlds with just 1 player.
             
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dktc

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Reply #14 on: April 22, 2008, 02:41:26 am
Technically, in AM, we treat kicking player and banning player as the same thing...


... and the issue Will really has to look at is spelt out by pseudoswede; players use tokens to join a private world, and how would the host players kicking other players affect that. The issue is we don't refund those tokens the players use to join a private world (or any worlds for that matter) if they are banned. If this is not treated carefully, the membership admins (ie. the innocent party) would get a lot of complaints about hosts kicking users.... :roll:
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