Airline Mogul Forum

What's the Status of Multi Worlds?

a1b23 · 120 · 26328

dktc

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Reply #15 on: March 27, 2008, 12:26:49 am
Quote from: "a1b23"
But most importantly does the multi part of multi worlds work?


So far so good. Everything under control and are within expectation.
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Hot Drink

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Reply #16 on: March 27, 2008, 01:06:34 am
so will there are no major bugs already(can't login,time problem...)?
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Air Elbonia

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Reply #17 on: March 27, 2008, 02:07:48 am
Quote from: "Hot Drink"
so will there are no major bugs already(can't login,time problem...)?


they appear to have been fixed thusfar. hopefully no new scares will come up when the thing's tested live by the 1800+ players.

and the only significant difference in gameplay for the "multi" part, is the ability to log into and out of specific worlds.  outside of that, gameplay tends towards being exactly the same.  A few, normal alterations have been made to some formulas, expenses, etc. (those that would have happened otherwise between ages).
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Jps

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Reply #18 on: March 27, 2008, 03:09:04 am
Unless we hit a big bug, everything will go fine  :twisted:

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Reply #19 on: March 27, 2008, 04:08:10 am
Wait so we will be allowed one airline per world?
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Air Elbonia

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Reply #20 on: March 27, 2008, 04:57:31 am
Quote from: "zkvac"
Wait so we will be allowed one airline per world?


There will be a "Token" system involved. Details herein:

Every 12 hours a free token is handed out to every player (all players will start with a default of 35 or 40 tokens).

When you get 30 tokens, you can join a world.  As the system stands at the moment, there is NO extra fee for JOINING a longer game or a shorter game.

You're allowed one airline per world.  

IF by some fluke of fate you're in ZERO active games AND you have less then 30 tokens, you will be allowed to join a public world at the cost of whatever tokens you have on hand.

Tokens will also drive the private world creation system (will not be available with initial launch, gotta come up with costing formulas primarily).   NO exceptions will be made to the 30 tokens to join a private world rule.

Additional paid Tokens will also be available for purchase in bulk lumps (Exchange rate being worked on at the moment, don't ask how much it will cost.)

Any inactive account will have its free tokens reset to 50. paid tokens will be unaffected.

NO other caps will be in the system. i.e. if you had 30,000,000 tokens, you could join 10,000,000 worlds (if there were 10,000,000 worlds available).


Possible features to be seen relatively soon, however unlikely to be immediate, related to tokens:  

Bonus for top few players in a PUBLIC world only, including but not limited to top X by value, top Y in each continent by value, top Z in (otherstat). Unlikely to be huge, and likely scaled to the world's player count.

Other cosmetic things may be sold for tokens (i.e. alternate site skins).
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Hot Drink

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Reply #21 on: March 27, 2008, 06:33:48 am
so that we can only join one world at first, then after about 10 or 14 days when we have 30 tokens again, then we can join the second world. Is this right?
And may i ask 1 more question? So how is the token gave to, per airline or per ID Adress?, i would like to know it, thanks to all the admins to help AM to the next Level.
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Air Elbonia

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Reply #22 on: March 27, 2008, 06:47:29 am
Quote from: "Hot Drink"
so that we can only join one world at first, then after about 10 or 14 days when we have 30 tokens again, then we can join the second world. Is this right?
And may i ask 1 more question? So how is the token gave to, per airline or per ID Adress?, i would like to know it, thanks to all the admins to help AM to the next Level.


per active account (each world you're in technically is its own airline).

tokens will never be transferable between accounts.  Multi's are already illegal, if proving problematic, we may alter penalties for multiple accounts as we see fit.
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dktc

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Reply #23 on: March 27, 2008, 12:02:33 pm
And to clarify it, per account = per master account, regardless of how many airlines you have / how many worlds you are in.

And yes, deducting token as part of penalty is in consideration :twisted:
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Reply #24 on: March 27, 2008, 12:18:11 pm
Quote from: "Air Elbonia"

Every 12 hours a free token is handed out to every player (all players will start with a default of 35 or 40 tokens).

how do u hand out the free tokens, ip address?
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Jps

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Reply #25 on: March 27, 2008, 12:19:14 pm
Its per player.. Don't you dare create a second account.. we'll find it  :twisted:

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dktc

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Reply #26 on: March 27, 2008, 12:20:09 pm
Quote from: "Hot Drink"
Quote from: "Air Elbonia"

Every 12 hours a free token is handed out to every player (all players will start with a default of 35 or 40 tokens).

how do u hand out the free tokens, ip address?


Did I mentioned "master account" somewhwere in my post? :roll:
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StephenM

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Reply #27 on: March 27, 2008, 12:41:09 pm
For tokens it doesn't matter if you register two accounts, there is no way to use the tokens from one account in another.
Stephen Murphy
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kentip

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Reply #28 on: March 27, 2008, 03:31:30 pm
I have got a few questions below:

1. How many players would be allowed in a world?

2. You have mentioned "longer" or "shorter" game. That means the end of the round for different worlds are not the same?

3. You also mentioned one airline per world. So what's the point about having multiworlds to solve the congest problem that we currently have?

4. If the tokens for different players are different, and maybe it's hard for the whole alliance to enter the same world. How could you solve that?

Sorry for having too much questions, but I would like to sort things up and ready the plan for my alliance next round.
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StephenM

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Reply #29 on: March 27, 2008, 03:39:00 pm
Quote from: "kentip"
1. How many players would be allowed in a world?

Call it 1,000

Quote from: "kentip"
2. You have mentioned "longer" or "shorter" game. That means the end of the round for different worlds are not the same?

Game lengths are randomised.

Quote from: "kentip"
3. You also mentioned one airline per world. So what's the point about having multiworlds to solve the congest problem that we currently have?

We can limit the number of airlines per world but continue to sign new players up and allow them to play AM.

Quote from: "kentip"
4. If the tokens for different players are different, and maybe it's hard for the whole alliance to enter the same world. How could you solve that?

Nothing can be done about that, its up to the player to join the world.
Stephen Murphy
Airline Mogul Chief Developer


 

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