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a Brief explanation of "multiplayer" and "com

ALFC · 24 · 4587

ALFC

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on: February 05, 2008, 12:05:02 pm
hello,

i think its time to re-elaborate that the game is indeed a competetive game that happens to be a multiplayer game.
Yesterday, i have replaced most of my Caravelle 10b with Airbus A300 from the Paris Hub that i operate.
Effectively, this reduced the fares on about all routes from 400+ to under 200. I have recieved many angry messages, all with very similar content:
"why do you attack me" "i am losing dop".
It is the essence of a competetive multiplayer game to make the other guy have a hard time. Please consider this when complaining on the forums and/or in private messages to other members. Dont attack and blame people for doing what they are supposed to do.
LFC - Melmac Spacelines


LOT 737-300

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Reply #1 on: February 05, 2008, 02:15:15 pm
Well, I certainly see your point of view, if your routes get very competitive, then the best solution is to change plane, depending on the situation, either larger (more feasable) or smaller. I think most of the concerned players might have trouble grasping that. But if there are a few who are willing to deal it out, I'd say that they're doing things well. Afterall, if you do make the game not very fun, the game will lose players. But I think that the game is set up so well, that this shouldn't be a large concern for most players. Only ones who should worry are those based in larger cities, since they might not get that those larger cities will spark off larger and more competition.

Best advice I could give those players is not to attack routes with high frequency and just try to be stealthy and try to concentrate at making more routes to as many cities as they can.


ALFC

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Reply #2 on: February 05, 2008, 02:44:28 pm
Quote from: "LOT 737-300"


Best advice I could give those players is not to attack routes with high frequency and just try to be stealthy and try to concentrate at making more routes to as many cities as they can.


also, dont plant your hubs in the airports where some top5 players are duking it out!
LFC - Melmac Spacelines


dktc

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Reply #3 on: February 05, 2008, 02:46:26 pm
Also if you are pissed with a large player like ALFC, try to get 100 players to base in his base and attack him, but don't create multiple accounts to do so.
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Skyfox

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Reply #4 on: February 05, 2008, 03:13:05 pm
One one side, people should think twice before they dump an A300 or larger aircraft on a route. It requires common sence, which as ive noticed is a scarce commodity here in AM, to tactfully and effectivly draw your routes. I think common sence means deciding not to put an A300 on a route, even though you stand to profit from it. Ive noticed alot of my routes have a pretty good balance on them, they found equilibrim long ago and have since been extremly profitable, i havent needed to touch them in weeks. If i put an A300 on them, i might make 10k more than before, but in doing so i would disrupt that equilibrim and challenge those folks into acting in kind which would threaten the value of that route. Certain routes are fine, others are a bad idea for various reasons.

To blame is mainly the mathematics of AM, i really dont understand the passenger to value caluclations, but they tend to be rediculous the more people are on a route. Case in point the 1€to loadfactor issue. In real life it could be profitable to run an A300 FRA-DUS on a frequency of 9. but in this game its idiotic, yet some people do it for one reason or another. Some people have yet to meet my friend here 'diminishing returns'.

All in all i find that only about half the canidate routes for an A300 would actualy be good for that aircraft. Ya just got to have the forsight and do the reasearch and make the executive decisions to carefully pick and chose which ones, and which others might do best with a caravelle or 737.

On the otherhand i can understand that you need to make money too, thats why your here, and this aint a charity. This is capitalist theory at its quirky best. So by all means go forth and do whats best for number 1. It dosent supprise me that people will take it personaly sometimes I do, even though theres no reason to. I suppose its the lack of communication in the game thats most frusterating. But all in all you have no fault. if your really making money with those birds, and are making more than before than i suppose you made the right call to buy em and use em.


epxair

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Reply #5 on: February 05, 2008, 03:19:09 pm
Quote from: "ALFC"
Quote from: "LOT 737-300"


Best advice I could give those players is not to attack routes with high frequency and just try to be stealthy and try to concentrate at making more routes to as many cities as they can.


also, dont plant your hubs in the airports where some top5 players are duking it out!


this is the same case to another side of the world in the game.....................
people who attacks my bases.....will finally suffer....... :D
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Sheep Air

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Reply #6 on: February 05, 2008, 06:43:21 pm
I generally don't have a problem with the aircraft getting bigger thing. It's something we all do.

I do think that playing against people who think that if one rotation of an A300 is good then 2 must be better :roll: or who are almost like a machine the way they can maintain their load factor at 99%, no matter how big their airline is or how many routes they operate gets old very quickly. I can't be online 24 hours a day like they seem to be appear to be able to. If I'm back to losing 10% of my DOP because of constant route adjustments by those obsessed with that 99% LF figure... then I'm not sure it's going to be worth playing anymore.

Yes, you play it as a competitive game. Not everyone is as ultra-competitive as you - some of us actually want to have fun playing it. Wading through route after route that someone has decided they want to put a double frequency A300 on for no real reason (except in some cases pettiness!) is not really fun :(


AirHanoverInternational

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Reply #7 on: February 05, 2008, 08:11:10 pm
As said before: If you are afraid of competition you will not end up as number 1 when the round is over. If someone just wants to play he/she should look for smaller airports or move your airline to a less crowded continent. In fact I have a base where there is almost no competition. I have never touched about 90% of the routes there since created. I started last round and thought I was doing pretty good. But this round I do even better (just took over the lead in Central America :wink: ) since I learned a lot by trying different things. Dont expect to much from your first round. One advice I would give to those complaining: as in real life there are airlines working together. Try the same here. Be friendly and I am sure you will receive some help which will bring you into the higher rankings. Example: When you are based in Australia you will probably not be able to reach Frankfurt or New York with your aircrafts. Take a look at the bases there and try to find out who is based there and ask those for help. I am sure there will be at least one that is willing to help you because you dont compete with him on his routes. If you are still a small airline with some B99's flying around you may soon receive a FH-227 or even a better aircraft for a small price as they get rid of many of them when they need bigger sized aircrafts to expand their business.
an (AirHanoverInternational ID:5980)


Chavaquiah

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Reply #8 on: February 05, 2008, 08:20:33 pm
People who make their having fun dependent on others not having high load factors are probably bound for some disappointment. And people who absolutely cannot understand the concept of sharing a route, insisting on constantly undercutting everyone else's prices, either don't realize or don't care that the outcome can only be a worthless route for all. Oh, and throwing a 747 at 1€ is not petty at all, is it?

Also, people who wait until the last second to adjust their fares, may discover that an A300 at double or triple frequency suddenly enters their routes. With the corresponding low prices.

The game conditions are what they are. Perhaps not suitable to everyone's likings. But whether you have fun or suffer self inflicted pains is entirely your choice.


Sheep Air

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Reply #9 on: February 05, 2008, 08:43:26 pm
If i have a route I've already had to adjust 3 times in 15 minutes, and it's already worth virtually nothing, I might as well make it a €1 route and stop wasting my time on it -and that's exactly what I did. Not petty - just good time management.... Possibly, if I get a chance from endless route alterations, I'll be able to do something else with it, but then the game conditions are what they are, aren't they? Without the endless drive to the bottom, I'd have more time to play logically - but unfortunately unlike some, I don't spend my entire day adjusting load factors.

I like to have a high load factor too - but if we all play for that end, then everything ends up a €1 route. On some routes, getting there quicker just gets the pain over with more quickly.

AM is actually pretty classic game theory - it's entirely possible to play more co-operatively and maximise returns better. But some don't get game theory, so will always drive for that magic 100% LF - undercutting on every route all the time to get it - and think that sharing means they should be at 100% and everyone else should be willing to accept that! It's like prisoner's dilemma - the short term view will drive some, which means that it ends up driving everyone. Of course, some will get fed up with this view of the game and people might me might throw the odd €1 747 onto a route, because they really cannot be bothered with the ongoing drive for 100%.

Maybe in multi worlds, we should split by those that understand game theory and those that don't? :D


ALFC

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Reply #10 on: February 05, 2008, 09:10:56 pm
*deleted by dktc: potential flame-provoking post*
LFC - Melmac Spacelines


LOT 737-300

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Reply #11 on: February 05, 2008, 09:31:47 pm
Quote from: "Sheep Air"
AM is actually pretty classic game theory - it's entirely possible to play more co-operatively and maximise returns better. But some don't get game theory, so will always drive for that magic 100% LF - undercutting on every route all the time to get it - and think that sharing means they should be at 100% and everyone else should be willing to accept that! It's like prisoner's dilemma - the short term view will drive some, which means that it ends up driving everyone. Of course, some will get fed up with this view of the game and people might me might throw the odd €1 747 onto a route, because they really cannot be bothered with the ongoing drive for 100%.

Maybe in multi worlds, we should split by those that understand game theory and those that don't? :D

Forgive me for a more Socratic approach to this, but define theory. It should be more like game theories if you do some thinking about it, for example, your game theory is to have a good time, while at the same time making sure you don't kill the game, while other's have a game theory of being a Ryanair on Steroids, flying 1 Euro fares on 747s. Other's follow a theory of "every day your airline is above the red is a good day".

To be honest, I do not see how multiworlds might be able to fix this, but I think if a decent "hub effect" was added in for all the bases, at the ones who undercut by 1 Euro would not have the same effect on your airline if you fly a lot of routes unless he pushes in something huge.


nwadeltaboy

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Reply #12 on: February 05, 2008, 09:56:27 pm
Quote from: "dktc"
Also if you are pissed with a large player like ALFC, try to get 100 players to base in his base and attack him, but don't create multiple accounts to do so.

:twisted:


Air Elbonia

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Reply #13 on: February 06, 2008, 05:12:41 am
Quote from: "LOT 737-300"
Quote from: "Sheep Air"
AM is actually pretty classic game theory - it's entirely possible to play more co-operatively and maximise returns better. But some don't get game theory, so will always drive for that magic 100% LF - undercutting on every route all the time to get it - and think that sharing means they should be at 100% and everyone else should be willing to accept that! It's like prisoner's dilemma - the short term view will drive some, which means that it ends up driving everyone. Of course, some will get fed up with this view of the game and people might me might throw the odd €1 747 onto a route, because they really cannot be bothered with the ongoing drive for 100%.

Maybe in multi worlds, we should split by those that understand game theory and those that don't? :D

Forgive me for a more Socratic approach to this, but define theory. It should be more like game theories if you do some thinking about it, for example, your game theory is to have a good time, while at the same time making sure you don't kill the game, while other's have a game theory of being a Ryanair on Steroids, flying 1 Euro fares on 747s. Other's follow a theory of "every day your airline is above the red is a good day".

To be honest, I do not see how multiworlds might be able to fix this, but I think if a decent "hub effect" was added in for all the bases, at the ones who undercut by 1 Euro would not have the same effect on your airline if you fly a lot of routes unless he pushes in something huge.


"Game Theory" is actually a theory in-and-of itself.  It's basically the case that the "best" move isn't always the universally "best" move or that each individual in a game has his or her own move which affects everyone else, but otherwise isn't the same and otherwise is "better" for their situation.  such as whether to bluff or fold in a poker match.

Anyways.  Yes in some routes an airline in real life can dump an a300 on 9 frequency between a city pair, however at the moment there is one key difference.  Odds are the real life airline wouldn't make a real profit on that a300 route [just like in AM] however the ancillary hub effects can make international and other routes more heavily packed.  I hope in a post-multi world environment, to be able to implement actual hub effect and multiclass seating which should go a long way to smoothing this reality out a little better.
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Reply #14 on: February 06, 2008, 05:22:05 am
sorry to go offtrack, but in multiworlds, how will games be rated?
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