Your dealing with about 7 times the people too :wink:
Would be nice to have a button to update all routes the highest ticket price possible that can still pull a 100% load though Would save countless minutes
0.5 changes...wouldn't introduce them in the middle either...but fresh surprises at the beginning of a new round are what make games like this interesting and keep it challenging. Someone gets mad because they cant make an aircraft do 30 0.5s then thats their problem. Limiting it to one per aircraft would make it even better since it would be realistic...and people wouldn't fly to the top so incredibly fast :shock:
the magic thing is one per plane is completely illogical.
anyways. it's been discussed before.
there will never be a button to automatically hit 100%... routes would tank twice as fast. there will be some mass edit system hopefully by the end of thanksgiving weekend (USA) as well as swapping aircraft.
and the routes being killed by frequency really depends on the demand for the route. if you do 20 frequencies for 500 odds are they're pretty small planes, if there's a large plane dumped at 2 frequencies it can easily chew up a large demand that otherwise was available.
20 * 16 = 320 (an 8 seater round trip); 218*2 = 436 (a super connie round trip).
admittedly the script isn't 100% realistic in that everyone doesn't bumrush the cheapest flight until it fills, but it's the most rational way at present i know of accurately processing the data in a rather realistic manner. if someone has a better idea for a system that's feasible i'm all ears. For now, i abide by the principle that (given we don't have multiclass seating, etc) consumers simply want the best deal, and if they can't get that they move onto the next best deal. etc etc etc. In the event of a tie, the oldest route is preferred.