This should be done through PM.
The thread, by being out in the open, has fostered discussion.
Airplanes with more seats need lower price to fill because say out of 100 people, 10% are willing to pay higher fare, a 9 seater would have been filled. A 100 seater needs to lower the price to the acceptable level of the 100th pax to fill all 100 seats. Simple, no?
Not at the level of 10 seats vs. 100 in markets with 10 million+ passengers.
Fare war is all part of this game. There is never only one party responsible for the drop. Stop singling out players.
While my subject line did refer to a player, most of this thread has been about the game and its mechanics.
(And I kind of think you have singled out the wrong player this time in addition to that)
Very possibly, though I didn't know that at the time of the post, and this discussion has shed light on the game's mechanics and how they may have mislead me to believe fozzy was the cause of my consternation.
And finally, you yourself don't have time to manage every single route doesn't mean the players who have time and patience have to not manage theirs because of you. That is totally illogical.
Illogical, and a thought not attributable to me. As previously posted, I login 5 or 6 times a day and manage my routes very granularly. I believe I take more time than most to keep my load factor at or near 99%.
The whole undercutting is meant to get you demotivated to manage your route anyway
If that's true, then maybe AM isn't for me. AM's attraction has been airline building, and the "death spiral" of prices seen in some markets is both unrealistic and unfun. I see the downwards spiralling of prices over time as one of the game's biggest flaws. I'm hoping over time, more true-to-life economic factors are put in to ameliorate this and make the game more complex.