Hello everybody!
I apologize if some of my suggestions have been discussed in the past.
After completing 2 games in Airline Mogul, I think there's a few things that could be improved:
1) Airlines should be able to offer First and/or Business class. It would make the game more interesting as CEOs would have to choose configurations when ordering aircraft and then price accordingly. It would also make competition more interesting. I have seen in other -lesser- online games that you can decide what kind of seats and IFE you want to furnish your planes with, and will be charged accordingly when ordering them.
2) While creating a new route/flight, would it be possible to see the available aircraft BEFORE the route being created and charged? If you don't have an aircraft with enough hours then you don't create the route and you don't get charged for it. This is only fair as I think that with the actual information (aircraft aprox. available hours) is not enough to estimate whether it can make a flight or not.
3) More maintenance costs information and details would be very much appreciated, as it would help CEOs decide when it's time to let go an aircraft. Having said that, I'm not happy with the actual maintenance costs model. I run a reasonably healthy airline, with a fleet of 120, a monopoly on many routes, and little competition on others, a very high aircraft utilization, and a young fleet, (average 1.2 years) and still, maintenance costs are eating half of my monthly revenue. If I stop all expansion and start replacing aircraft at a 1 to 1 ratio, by the time I'd replaced the last one, I'd have to start replacing all over again. Last month I was charged over 300,000,000 (Three hundred millions) for a fleet of 120 (not all of them delivered, and not one of them 3 years old).
4) As much as I support deregulation, I believe some limits should be in place. I have seen routes flown by 20 airlines, some of them even offering 12 daily flights for 1E. It seems like some players don't want to build a decent airline and make a profit, just muddle things up. And long after they are out of business, we still see their flights poaching a good share of the passengers in that route. A possible solution would be to limit to 5-6 the number of airlines that can be based in a particular airport. First come, first served.
5) Do all gates really need to be bought/rented in batches of 10? What if you ONLY need one slot? Still pay full price for it? Why not offer "half gates" (5 slots) or allow slot renting between alliance members? An interesting source of revenue!
6) Why don't aircraft makers offer any credit facilities? Two prices could be offered for every aircraft: Cash (cheaper) and Credit (example, 10 instalments). Credit not to exceed -for example- 10-20% of the Airline's Value.
7) Something should be done with big aircraft, they can't be THAT inefficient. I have up-gauged routes without competition from an Airbus 319 to an Airbus 330, and found I'm making less money now. If the number of passengers in the route is "Excellent" (more than 2500 per day) then I should be able to charge the same price whether I am offering 140 or 290 seats, as I'm still not catching up with demand, and this is where big aircraft become VERY profitable. I know AM has a preference for smaller aircraft, but I don't find any logic in the current arrangements.
And last but not least, I have come to the conclusion that small worlds are not worth to be played, allowing up to 4 bases in a 25 airport scenario like Europe limits creativity and encourages merciless price wars as there are not many expansion possibilities. It pretty much limits the game to who has the largest aircraft and charges less on the same route. It also makes long haul aircraft unprofitable, as there are very few places they can fly in their spare hours (sometimes even 11 hours per day!).
Many thanks anyway for this amazing and free game!
Jose
CONNECT's C.E.O