This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
General Chat / Re: What feature would you like next?
« on: April 01, 2013, 09:50:57 pm »Private World Discussion & Invitation / Re: New realistic world
« on: February 09, 2013, 07:57:13 pm »Anyway, everyone should give one of these worlds a chance, they really are something. Very different from the traditional games played in AM.
Private World Discussion & Invitation / Re: Realistic World V4
« on: September 28, 2012, 02:25:10 pm »Airline Branding Center / Re: [GIMP] Tutorial on liveries
« on: September 26, 2012, 05:14:18 pm »Airline Branding Center / Re: [GIMP] Tutorial on liveries
« on: September 26, 2012, 02:06:41 pm »Private World Discussion & Invitation / Re: Realistic World V4
« on: September 25, 2012, 02:18:09 am »Private World Discussion & Invitation / Re: Realistic World V4
« on: September 23, 2012, 09:26:09 pm »Private World Discussion & Invitation / Realistic World V4
« on: September 22, 2012, 11:53:14 pm »Description: This is a continuation of “Realistic World” in which players emulate real world scheduling. Very few airlines today fly to one destination, once a day. Though it is the easiest and most profitable way to play Airline Mogul, it makes the game boring after a few game years. But, this game is different. We try for 3-4 flights per day to a single destination. Why in the world would we do this? A few reasons. One, it gives Airline Mogul an new challenging appeal. Second, it slows the game down. Third, its FUN! We don’t base success off how valuable an airline is, rather how well they accomplished realistic scheduling and aircraft usage.
Guidelines
"Regional airlines, operating 9- to 78-seat turboprops and 30- to 108-seat regional jets, provide short- and medium-haul scheduled airline service..."
Since this is the industry definition we will use it for what we classify as regional airline service in AM. I want to be clear here, we are all starting out as regional airlines. The ERJ-195 is a regional jet. What does this mean? Simply if we fly to larger airports say for example ORD-ATL, we should use the appropriate frequency, something like 5-7 times.
Use of ATRs (or other regional turboprops) should be limited to routes under 500nm. The reason for this is airlines don’t use them for 3000nm flights that take 7 hours. If you wish to fly longer-range regional routes, please use jet aircraft like the ERJ-145LR or CRJ-200LR. Likewise using a 737-900ER for cross Atlantic operations (though possible in real life) should be avoided. Likewise, ORD-RFD (Rockford, IL) WOULD NOT BE A REALISTIC FLIGHT.
End Year: 2010
Starting Aircraft: 5xERJ195LR
Gate Quantity: 5
Domestic Bases: 10
International Base: 2 (Takes away from realism but we can live with it)
Full World/All airports (for those wanting to go into less popular areas)
All Aircraft
50 players
New Maps
Password: V4
Please Note: You do not need to reserve a spot nor do you need a real airline name.
Private World Discussion & Invitation / Re: [OPEN]Realistic World v3 - PW#2096
« on: December 26, 2011, 01:23:05 am »As for active players, all worlds have that issue. That is why I like to try to keep worlds short, I am thinking 4, 5, or 6 years for the next one. Should cut down on the inactivity.
Private World Discussion & Invitation / Re: [OPEN]Realistic World v3 - PW#2096
« on: December 26, 2011, 12:10:37 am »And like 1993matais said earlier, the goal of this game type is not to build mega airlines (although it does happen later in this game) but show that Airline Mogul can be strategic. As most games stand, it is 1x frequency for all flights and .5 for widebodies (you can get 2 flights out of it). Within a game year you could be making 10+ million. Where is the fun in that? Yes, the formulas for AM are not in favor of doing multi freq flights, BUT that is the point. We slow the game down, to a more reasonable pace.
Anyway, glad to see the game made an impression! I would love to join but I am probably a little too late, maybe I'll start V4 and we can have dual Realistic Worlds going at the same time.
Private World Discussion & Invitation / Re: [JOIN!] Realistic World V2
« on: April 24, 2011, 12:29:08 am »Game Strategy / Re: Maintenance cost
« on: April 22, 2011, 02:49:00 pm »I remember hearing that, but I don't think that is the case. I had 3x757-200 at 3 years and my mx skyrocketed from 10m-16m.
Private World Discussion & Invitation / Re: [JOIN!] Realistic World V2
« on: April 21, 2011, 11:46:00 pm »Private World Discussion & Invitation / Re: [Coming Soon] Realistic World V2
« on: April 21, 2011, 08:09:16 pm »Airbusguy, I would say, our goal is not to emulate realworld airlines, rather just make the ones we create realistic. Do whatever you feel is needed