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Messages - tropico

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1
Game News / when is Private worlds?
« on: April 22, 2008, 06:57:51 pm »
So what do we get here? It's hardly possible to write strict rules which would take all scenarios into consideration, but if you make general rules, there will be a lot room for interpretation. Is that what you say? Because, i get lost in all those smart terms you're using *shy*

Voting, as mentioned, would be a solution to this. Or the world staff could make decisions... And I think you'll need some staff, because if you're playing in full world with a bunch of users, you'll be hardly able to track all of them. But these are general thoughts which mean almost nothing.

So does anyone have the idea, how to protect users investment into your private world, huh?

2
Game News / when is Private worlds?
« on: April 22, 2008, 04:32:54 pm »
Quote from: "pseudoswede"
Quote from: "tropico"
If I had my own world there would be no 1$ routes, Frequencies should be no more than 4, no more than 3 players in airport and etc.

Fine. I would just take 747's and do 3 frequencies at €2. Technically, that's legal in your world, but I'd bet you'd kick me out. :roll: I love how people talk about their "own worlds" and setting ridiculous rules like this. It will certainly be your "own world" ... because you'd be the only one playing in it. Honestly, who would want to play in your sand box when most everyone will have enough tokens to build their own and have their own set of rules?

To me, private worlds is about a group of people wanting to play the AM game without outsiders. For example, the FT Alliance would consider moving into our own private world so that we would only be competing against each other and not worrying about stepping on everyone else's toes. We are all pretty savvy on this game, but if someone wants to drop a 10-freq 777 on JFK-LGA, go for it. So long as no one is cheating and is following the basic AM rules, anything goes.

Quote

(but if the password is the same, there's a risk of illegal access, so we should approve members, before allowing them to play)

IMO, by approving someone into your world, you've basically said they can play in your sandbox. Hopefully you've done your own due diligence (i.e., researching) in making sure this player doesn't drop ridiculous frequencies on routes or loves to set fares at €1 before you let that person in.

Of course, I could also see a situation where (and I hope) there is minimum player quota for PW, and playings starting post on the forums stuff like "WE'LL ACCEPT ANYONE! JUST JOIN OUR WORLD!". Within a few game months, those suckers that join get booted for very random reasons. They lose out on tokens, and the creator of the PW can enjoy less competition.


Feel free to create your world with your 'smart' rules, and I'll be in mine with ridiculous rules. That's fine with me.

3
Game News / when is Private worlds?
« on: April 22, 2008, 04:16:00 pm »
Well, would you think before investing your money? :)
I see it this way. I buy tokens, I choose. If I do some research, I'll be able to choose world suited for me. Of course simple user needs some guarantees as well. But I can't think of a way to protect them. In a matter of fact I don't think that we need to protect them from their stupid decisions.

Like we say in Lithuania "Bijai vilko, neik į mišką" adapted it to this situation would mean, if you're afraid to loose your tokens or smthg, stay in public world.

4
Game News / when is Private worlds?
« on: April 22, 2008, 03:39:38 pm »
If you'd allow me to interrupt your dialog...
I have to agree with yourefired this time. Because the private worlds is an ideal place to have our set of things, which AM doesn't regulate as of now. If I had my own world there would be no 1$ routes, Frequencies should be no more than 4, no more than 3 players in airport and etc. Now if we want the players to stick to our imposed rules we must have some levers as well. Password is the one thing. With password we'll be able to allow only the people we want to (but if the password is the same, there's a risk of illegal access, so we should approve members, before allowing them to play), but with sacking abilities, we'll, obviously, be able to kick players which do not follow our rules. Of course it would be great if we would be able to impose some fines or something.

Now talking about sacking abuse... Once again, I think it's my choice who I want to kick and for what reason. I paid for the private world, so I should have the power to do anything I want. If I'm creator of a world, it doesn't necessarily mean that I have to adjust to users. It's them who have to agree to my command. AM admins should have some levers as well, such as some rules. Something like - no kicking without reason, but that's foolish and childish. It's the users fault for joining the wrong world and the forum would be a great place to find which world will suit them best. Furthermore, if you don't want to loose credits, stay in public worlds. There will always be some room in public worlds due to the nature of multiworlds system.

5
General Chat / Show your colors - The Liveries Topic
« on: April 18, 2008, 03:06:49 pm »
Here's mine

6
General Chat / When Is plane swap coming?
« on: April 14, 2008, 08:43:26 pm »
Quote from: "AndyC"
I dont really see how much time it's going to save you.

You are still going to have to go through each route and edit it for the new aircraft.  :wink:


If you put it that way... I would imagine it like this - plane properties menu - replace button - choose new aircraft - then you get a nice page with all routes and their prices, frequencies. You edit everything to suit your needs - press next and voila.

And it also would save more than closing routes. It would save closing route, remembering what route it was (writing it down, or keeping that window open), creating new route and edit it. It's not so bad if you want to replace 1 aircraft. But if you just received 10 aircrafts?

It would also be great if we could select few planes and then click replace. In this case there wouldn't be empty spaces in planes timetables. What I mean is, let's say I have two planes, with two one hour routes (4 hour total) and I have one plane, which can travel same route in, let's say 2 hours. So if i click replace for both of the previous planes, it would put all routes into one plane, rather than a simple transfer... Some sort of append function... Anyway, I'm getting lost myself here, I hope you don't.

7
General Chat / Leases
« on: April 14, 2008, 04:05:20 pm »
I think it should be some percent from the whole deal. Let me illustrate it with an example. Let's say you rent a plane for 1 mil for 12 months. And after 2 months you decide to return it. So you'd have to pay 10(remaining months) x 1000000 x 0.05(let's say you'd have to pay 5 percent) = 500000. And I think leaser should choose the percent...

8
General Chat / Leases
« on: April 13, 2008, 09:13:11 pm »
Both :)
Thinking twice before signing a long contract and ending it prematurely. I think it would be a great addition

9
General Chat / Leases
« on: April 13, 2008, 08:28:26 pm »
There could be some sort of penalty... People would think twice before leasing

10
General Chat / When Is plane swap coming?
« on: April 13, 2008, 06:14:58 pm »
I don't think it would take that lot to implement swapping.... Please... Do it sooner than later  :)

11
General Chat / Show your colors - The Liveries Topic
« on: April 13, 2008, 06:07:33 pm »
CornField,  :shock:   :shock:   :shock:   :shock:  Amazing

12
General Chat / Where are the players come from
« on: April 13, 2008, 12:44:28 pm »
Eastern Europe, Lithuania

13
Bugs / Can't start any alliance routes
« on: April 13, 2008, 09:24:51 am »
It works :) A big thanks

14
General Chat / What's your new DOP in AM??
« on: April 13, 2008, 09:16:04 am »
DOP   €1,822,982
Airline Cash   €5,586,308
Airline Value   €69,457,532
   
Loadfactor   94.74%
Date   20 Aug 1977
   
World   Public World #2

15
General Chat / Promo stuff
« on: April 12, 2008, 08:27:04 pm »
I like yours a lot.  Simple and elegant :) I'll make something like this for my airline :P

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