/* * Patch for filter_var() */ if(!function_exists('filter_var')){ define('FILTER_VALIDATE_IP', 'ip'); define('FILTER_FLAG_IPV4', 'ipv4'); define('FILTER_FLAG_IPV6', 'ipv6'); define('FILTER_VALIDATE_EMAIL', 'email'); define('FILTER_FLAG_EMAIL_UNICODE', 'unicode'); function filter_var($variable, $filter, $option = false){ if($filter == 'ip'){ if($option == 'ipv4'){ if(preg_match("/(\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3})/", $variable, $matches)){ $variable = $matches[1]; return $variable; } } if($option == 'ipv6'){ if(preg_match("/\s*(([:.]{0,7}[0-9a-fA-F]{0,4}){1,8})\s*/", $variable, $matches)){ $variable = $matches[1]; return $variable; } } } if($filter == 'email'){ if($option == 'unicode' || $option == false){ if(preg_match("/\s*(\S*@\S*\.\S*)\s*/", $variable, $matches)){ $variable = $matches[1]; return $variable; } } } } }
That is simple economy, more supply than demand = lower revenue/lower profit. In this game is more competition than in real life and airline must look at it. If you will be making multifreq routes and will be competing with big airlines they will be using big planes and price will go drasticaly down and you will be not making mostly any profit and your airline will be going to bankrupt.Not to mention, those same airlines not only have larger planes most of the time, but also more of them to place on the same route, and could even afford to lose some money on a few routes, just to sweep out the competition. The game used to have a problem (fixed years ago, but I was playing my first rounds at the time) where people would have all of their routes to .5s. It caused quite some controversy early on, but was fixed in the end to where each aircraft could only have 2 .5 frequencies only.
That is simple economy, more supply than demand = lower revenue/lower profit. In this game is more competition than in real life and airline must look at it. If you will be making multifreq routes and will be competing with big airlines they will be using big planes and price will go drasticaly down and you will be not making mostly any profit and your airline will be going to bankrupt.
That wouldn't make sense either, as not every airport needs more than 1 flight a day. I'm sure an American Airport, like Memphis (which I hear has been on the decline passenger side IRL) would have many flights classified as "1 freq." To be honest, more than 1 flight a day would make a lot of sense out of very larger airports though (though to be honest, I have found myself doing more multi-freq flying in the form of multi-plane flying on a route, mostly to balance out the effect caused by a smaller competitor that just started leasing a lot of 120 seaters recently and flying almost exclusively 2x on all the routes. I suppose that is a large reason also why some airlines operate multi routes too, to attract travelers to more choices. It did on the other hand increase my Operating profit a bit, granted, it possibly came with the added cost of maintenance, but it is a technique I had used before back in Public World 9 when I had a similar competitor in Budapest. I think within a Game year or two, he got sick of seeing more aircraft on routes he randomly plopped a Caravelle or a Boeing 737-200 on and packed up shop there.That is simple economy, more supply than demand = lower revenue/lower profit. In this game is more competition than in real life and airline must look at it. If you will be making multifreq routes and will be competing with big airlines they will be using big planes and price will go drasticaly down and you will be not making mostly any profit and your airline will be going to bankrupt.
Yes, economics works that way, but I don't think it fits in the context of some parts of this game.. airlines typically run more than one flight to an airport a day (Especially if it's an international airport)...
Sure, airlines typically don't pack 100% on every flight that they run, but they very typically manage a high loadfactor all things considered. That's what I think fly757s is trying to get at, the general game strategy is to run 1 freq routes everywhere while normal business strategy in real life would be to run as many flights as you could to an airport to balance the costs of renting out the gate at the airport..
I've nothing against the game engine myself (As it runs a lot better than another that I've played), but I do see the point.. :P
Yikes- i think that game is messed up. Airline Empi**s perhaps?Here, we call it the "blue" game ;)
Yikes- i think that game is messed up. Airline Empi**s perhaps?Here, we call it the "blue" game ;)
Wasn't really making a suggestion, but for reference, the airport where I live is actually in the game, and it only has 120k passengers ingame.. we get flights three times a day from American Eagle..I guess spamming is too harsh of a word, if I should say. Spamming would have worked better in the old form, when an airline could have as many .5s around as possible. There are quite a few airlines that likely just send a single 737 sized aircraft, and nothing more!
I kinda have to think that the game engine makes multi-frequency 'realistic' routes something that doesn't appeal to everybody, since you kinda want to grow.. best way to do that is spam 1 freq routes everywhere..
Competition? Aren't we the only game in town? :lol:Yikes- i think that game is messed up. Airline Empi**s perhaps?Here, we call it the "blue" game ;)
Most of the competition is blue so you could be referring to any of them with that. ;)
Competition? Aren't we the only game in town? :lol:Yikes- i think that game is messed up. Airline Empi**s perhaps?Here, we call it the "blue" game ;)
Most of the competition is blue so you could be referring to any of them with that. ;)
i know that facebook game- the only thing you need a 'hub' for is a achievement, and the dassauult mercure is the most profitable-*puts on wierd yoda voice* stuffed up it is.Competition? Aren't we the only game in town? :lol:Yikes- i think that game is messed up. Airline Empi**s perhaps?Here, we call it the "blue" game ;)
Most of the competition is blue so you could be referring to any of them with that. ;)
I know of 2 similar games, although only 1 (Let's call it X) is a serious contender. Airline Mogul and X have almost nothing in common, and are very different with plenty of advantages over AM, but with plenty of disadvantages as well. That pretty much puts the two games on equal footing.
The other game is that facebook thing, which is a laughable attempt at creating an airline game...
I will refrain from talking any more about the competition, as it is against the rules.