[...] if the financial engine is revised to the point where it's a challenge to make a profit, it will make little difference if the number of players is fifty over the limit or fifty under.
Actually, I'm now more interested in finding out if the majority of players favors a protected environment so everyone can make their billions. This would put me right off my cornflakes but that's a separate thread.
Yes, that should be a separate thread. Start it and I'll comment a little bit further. (In short, I agree with you.)
However, I think that AM's player base must be taken in consideration. Even though it's stupidly easy to make money right now you'll notice how repetitive are the demands for mo' money, for easier growth.
A balance must be kept between a proper business simulation and the kind of game that appeals to thirteen years old players. I bet it's not easy.
Personally, I'd love a game with some degree of difficulty and I hope MW moves a little in that direction.
I don't know if this is at all feasible (and if it isn't just forget about it, please) but would it be possible, sometime in the future, to have different worlds with different parameters and degrees of difficulty? From the incredibly easy to games where bad decisions can actually have dire consequences and, eventually, lead to bankruptcy?