The airline industry and pretty much any other industry under the free market economy is competitive.
Airline Mogul is a competitive game. I jumped into underserved focus cities and "moderately" dumped capacity.
If you want to be a know it all with your free-market BS, why are we so equally allowed to enter PRC, Communist-era Soviet Union and Cuba?
Puhlleeeze. This is hardly a real-world scenario so stop spouting real world B.S. You undercut by hundreds of $'s almost every route you enter.....proving that the industry I have worked in for 20 years is purely unsustainable with this type of reckless behaviour.
Lets rephrase what they are trying to say, and I hope I have the right idea, this game is sort of a simulation into how it would be if most of the regulations were not in place, some regualtions are there to prevent the game from going down the same death spiral that a similar sim went that was absolutly not regulated except for used plane price and it lead to pretty much monopolies in that game and making it litereally unplayable for even established players past year 3 or 4 in that sim. Here, the mods made sure that there would be some reasonable regualtion to help keep the game healthy, even for Newbies that entered late, which is a very good thing.
If we followed you're plan to have real world plans:
-Between 1940s and late 1970s, only 2 US airlines would be allowed to do trans atlantic ops, and the admins would have to approve every price change and every route.
-In the USSR, and other Warsaw Pact and other countries only one airline would be allowed to play from there , though maybe in the USSR, the players could have their own "division", but it would be under the name of the largest airline there and be only allowed one base at the airport where they would be running their "division".
-If you are based in either the USSR (and Warsaw Pact) or the US (and NATO), 50%-60% of the world at the 1970s stage would automatically not allow your airline to operate there just because you're Soviet or US based. Seeing that the game is based off of which continent/region you are on and not which country. Like my airline, I have a base in Poland and in Kharkov, that would cause Moskva to throw a massive fit in reality and T-72s to go down Warszawa in a heartbeat (depending on who is premier at the time.)
All these restrictions would probebly tick off many players, and then it would flatline very easily after that. There was a game for the Super Nintendo that played with regulations like that though and world events caused different effects for your airline, but things were different there too (like you only had 4 players max as opposed to 1000.)
So in other words, it is simulating a free world economy, politics and Capitalism vs. Communism high school class studies aside as it's automatically assumed in this world is living in peace and harmony where competition is viewed as a good thing and open skies are pretty much a international concept, this isn't really trying to follow a world history timeline that I know of other than when certain planes were built and gas prices for a certain era. Undercutting is also part of the game, 1 Euro routes are not too much of a problem thogh unless you're flying between larger cities (>5 mil to >5mil) or you're competing against a start up who dosnt' understand the inner workings of the game and is trying to emulate his favorite LFC or LCC though he will be put into bankrupcy if he dosn't redo his stargety.
Besides dude, calm down, it's a free game, and it offers a lot more than other games I've seen simular to this (like a massive selection of airports and aircraft, as well as aircraft leasing.)