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Count to 10,000

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Nosy

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Reply #4515 on: February 17, 2019, 05:18:13 am
4516


1993matias

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Reply #4516 on: February 17, 2019, 11:20:44 am
4516

I'm a staff member, I have to make sure the forum isn't spammed!


Nosy

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Reply #4517 on: February 18, 2019, 07:46:48 am
4518

What harm do spammers pose?

(You miscounted again Matias)


Anzatax

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Reply #4518 on: February 18, 2019, 07:59:56 am
4519

Obviously, they [spammers] wreak havoc and confusion.

Is Stephen still actively trying to develop the game, Matias? I wonder if in the future I can be able to help out effectively?


1993matias

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Reply #4519 on: February 18, 2019, 01:08:06 pm
4520

You never see it because I patrol here all the time ;)


Thunderstruck

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Reply #4520 on: February 19, 2019, 08:53:38 am
4521

Thanks Matias for all your effort to keep Airline Mogul up and running. Such a great place.
Most appreciated :)


Nosy

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Reply #4521 on: February 20, 2019, 08:38:15 am
4522

I feel embarrassed to be (in a sense) only spamming the General Chat. :P


1993matias

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Reply #4522 on: February 20, 2019, 11:39:14 am
4523

Join the discussions elsewhere! There are ... several ... I think :P


Mastafa

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Reply #4523 on: February 23, 2019, 10:39:27 pm
4524

I quit the game, came back, quit again and came back again and matias is still here :)

I think back when I was actually active matias wasn't part of staff/just became part of staff
Sincerely, Mastafa


Nosy

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Reply #4524 on: February 24, 2019, 05:17:11 am
4525

You can't quit now, Mastafa. We're counting on you to help us count to 10,000. XD


1993matias

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Reply #4525 on: February 24, 2019, 10:59:35 am
4526

I became part of the staff in February 2011 (that's a while back!)

Mastafa, you should join one of the longer private worlds and work on slow expansion. You get to see your airline growing but without replacing too many aircraft. I've done this here (link), but it's a bit larger than what I feel comfortable with. Next time I think I'll make a smaller airline - in the Caribbean, maybe?
« Last Edit: February 24, 2019, 11:16:43 pm by 1993matias »


Mastafa

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Reply #4526 on: February 24, 2019, 10:10:45 pm
4527

Yeah I should! I am actually part of a couple private worlds as of this moment. I don't have much to do lately so I've been grinding and expanding rapidly (like fly to every airport within 2000NM in EU expansion). Only doing that because of a bet with a friend though, LOL.

Usually with the grind strategy, you don't have to replace your airplanes at all (One of my airlines' has a average fleet age of 25.4 years, but it still turns a profit). But it gets boring real fast, so I usually have like a YouTube video playing alongside to help keep me from getting too bored.

Smaller airlines are nice because you get to have a bigger challenge IMO - with large airlines, it just gets _too_ grindy because you have a lot of cash.

I find it amusing that back then, long haul routes were not profitable at all and they still aren't (Stephen y u no fix D:<)). I almost destroyed one of my airlines by ordering 1000 A380's. My maintenance costs literally rose to like 60 billion in a "month". Any ETA on that being fixed? If not, any way that I can help? I'm studying to become a computer engineer so I may be able to help out here and there and gain experience in the process :p . Literally everyone I know that played this game (8 people) quit because of how grindy it is
Sincerely, Mastafa


1993matias

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Reply #4527 on: February 24, 2019, 11:18:54 pm
4528

If you play to become big, then yes, it becomes very grindy. But I like to play realistic, which means smaller airline, slower growth and fewer aircraft delivered at a time.

The new maintenance formula is sloooooowly getting there. There was a test world a while back which showed much lower maintenance, so it is infact the whole game economy that needs to be overhauled here... The fuel consumption is not really accurate for big aircraft, that's going to be fixed too


Mastafa

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Reply #4528 on: February 24, 2019, 11:44:07 pm
4529

I'm more of the go big or go home type

I find it amusing that the most profitable aircraft in this (and some of the other airline management games that I played) are planes that were a commercial flop (such as the Dassault Mercure, Concorde, etc). Quite interesting 
Sincerely, Mastafa


1993matias

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Reply #4529 on: February 25, 2019, 09:29:19 am
4530

If I recall correctly, the Mercure was a flop due to its lack of flexibility. It couldn't fly further than 1000 kms, which isn't really enough for a plane its size. In AM flexibility doesn't matter.
The Concorde though benefits from the fuel formula in the game, which doesn't give it enough of a penalty. That, and it magically reaches full speed right after take off :P


 

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