Airline Mogul Forum

Airport-based turn times

homsar

  • Airline Operative
  • *
    • Posts: 27
    • View Profile
on: January 16, 2011, 10:36:56 pm
How about an airport factor for aircraft turn times?  This could be based on passenger traffic (Atlanta or JFK might cost an extra 1/2 hour per flight, smaller airports might have little to no turn time penalty).

This would be in addition to the turn times for the planes themselves, and would account for ground congestion and air traffic delays that are frequent occurrences at the busier airports.


CHR

  • Brokers
  • Airline Supervisor
  • **
    • Posts: 744
    • View Profile
Reply #1 on: January 17, 2011, 07:30:07 am
Interesting idea. I think the problem with basing it solely on pax data is that there isn't a great correlation between passenger numbers and delays. While smaller airports tend to be run fairly quickly, within larger airports it can vary considerably - and the actual number of passengers probably has less to do with it than how good those running the place are.


Lord Voldemort

  • Airline Operative
  • *
    • Posts: 409
    • View Profile
Reply #2 on: January 18, 2011, 03:41:02 am
Also number of traffic movements, if this were to be implemented, would be a better statistic to use than passenger numbers.


Virgin Serbia

  • Airline Manager
  • ***
    • Posts: 1588
    • View Profile
Reply #3 on: January 18, 2011, 06:48:31 am
Would it be based on real-life traffic congestion or in-game congestion?
O0 Lotus Airlines of India (PW#2650) •


StephenM

  • Administrator
  • Airline Board Member
  • *****
    • Posts: 6038
    • View Profile
Reply #4 on: January 18, 2011, 07:54:16 am
Would it be based on real-life traffic congestion or in-game congestion?

We cannot add in time for congestion in-game as people who created routes earlier in the game will have lower taxi times, and if they edit the routes the taxi time will go up.
Stephen Murphy
Airline Mogul Chief Developer


Vamerica

  • Airline Senior Manager
  • ****
    • Posts: 2146
  • Welcome Aboard Virgin America
    • View Profile
Reply #5 on: January 19, 2011, 04:34:26 am
Would it be based on real-life traffic congestion or in-game congestion?

We cannot add in time for congestion in-game as people who created routes earlier in the game will have lower taxi times, and if they edit the routes the taxi time will go up.

Then why not a certain airport size will have this amount of added turn around time to aircraft off the start? Say...

350k=15min
300k=12.5min
250k=10min
200k=7.5min
150k=5min
100=2.5min
50k=none

This would help cut down the growth of the airlines in major airports(ex. ATL, ORD, LAX, etc...) compared to less dense(ex. MDW, SAN, AUS, etc...). Helping more balance the world in how fast airlines grow, at least at the beginning. 


 

SMF spam blocked by CleanTalk