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[Not a bug] Plane has only 23.75 hours available

pseudoswede

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on: April 10, 2008, 03:24:56 pm
World 3
Plane ID 1378
Fokker F27-600

Calculating the block times of all routes, it only amounts to 22.96 hours. Initially, I had it planned for 23.92 hours, but when adding the final route, I could only get a 0.5 segment instead of 1 frequency.

I got a few more -600's, so I'll see if this is a consistent bug.
             
Planet Express Airways
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MrOrange

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Reply #1 on: April 10, 2008, 04:09:27 pm
Just to be on the safe side, you did calculate turn times, right?


pseudoswede

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Reply #2 on: April 10, 2008, 04:15:29 pm
Quote from: "MrOrange"
Just to be on the safe side, you did calculate turn times, right?


Formula I've been using is...

1 frequency: 2*((Distance/246)+0.25)
             
Planet Express Airways
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pseudoswede

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Reply #3 on: April 10, 2008, 04:38:31 pm
Plane 1379

I have 21.74 hours on the plane. Trying to add another route which is 1.96 hours (for 1-frequency)--thus, 23.70 hours total, and it is only allowing a 0.5 frequency segment.

Tried adding LHR-MAN (1.7 hours), and it shows as a 1-frequency segment. LHR-LPL (1.81 hours) also shows up as 1-frequency. LHR-JER (1.92 hours) shows up at 0.5 frequency. LHR-GCR (1.87 hours) shows up as 0.5 frequency. Finally, LHR-LIL (1.84 hours) is showing up as 0.5 frequency.

In conclusion... it appears that these Fokkers may only have 23.75 hours of availability.
             
Planet Express Airways
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pseudoswede

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Reply #4 on: April 10, 2008, 04:40:39 pm
I will also add that many planes, when I have route-planned them for 23.97-23.99 hours, seem to not work out correctly when implemented in the game. It had been working fine the previous rounds.
             
Planet Express Airways
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StephenM

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Reply #5 on: April 10, 2008, 06:34:59 pm
Remember that turn times are increased as the number of flights increase at an airport.
Stephen Murphy
Airline Mogul Chief Developer


AirHanoverInternational

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Reply #6 on: April 10, 2008, 06:44:01 pm
Quote from: "StephenM"
Remember that turn times are increased as the number of flights increase at an airport.


So if I am close to the limit and the number of flights increase and I want to update a route I may have -1 hour for an aircraft? :shock:
an (AirHanoverInternational ID:5980)


Dan380

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Reply #7 on: April 10, 2008, 06:45:30 pm
Is that to simulate congestion? (as in queueing for the runway)
img]http://img210.imageshack.us/img210/6036/scandinaviair2smallsy1.jpg[/img]


pseudoswede

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Reply #8 on: April 10, 2008, 07:39:30 pm
Quote from: "StephenM"
Remember that turn times are increased as the number of flights increase at an airport.


Is this a newly added feature?

How much additional turn time can potentially be added to a particular plane? (Or is that a secret?)
             
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iranair777

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Reply #9 on: April 10, 2008, 08:10:10 pm
I think its been there all the time. Two rounds ago I tried to do a route from the middle east to SXM (I know, weird :lol: ) it was within range and it wouldnt let me so I asked stephy and he said the turn time + congestion at the airport etc. thing


pseudoswede

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Reply #10 on: April 10, 2008, 08:12:57 pm
Quote from: "iranair777"
I think its been there all the time. Two rounds ago I tried to do a route from the middle east to SXM (I know, weird :lol: ) it was within range and it wouldnt let me so I asked stephy and he said the turn time + congestion at the airport etc. thing


Last round, I was able to use up to 23.99 hours all the time with all planes from all my bases.
             
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MrOrange

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Reply #11 on: April 10, 2008, 09:07:58 pm
The game, back then, allowed for a plane to use slightly over 24 hours in order to prevent problems with something, I forgot what that was. That time was slightly decreased, meaning the plane could potentially fly 24.00 hours and nothing more. That could account for the problem you're having here.


pseudoswede

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Reply #12 on: April 13, 2008, 11:19:53 pm
There was an ID-10-T error detected. Move along; nothing to see here.
             
Planet Express Airways
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