From our past experience, the game would not proceed since the server would not be running. It should be the same this time. If not, we will takes a look at the situation and decide on an appropriate action.
Once again, sorry for the inconveniences caused. 
On July 2009, the server had also malfunctioned, making a delay of game clock for 2 hours.
My concern is that will the delay happen this time.
And if yes, then is there any method to eliminate the delay, maybe for all worlds, or for the private worlds on request.