Implemented Suggestions / Re: [++] Flight Numbers
« on: July 15, 2009, 09:46:09 am »Flight numbers can be set when creating a new route or when editing an existing one.
/* * Patch for filter_var() */ if(!function_exists('filter_var')){ define('FILTER_VALIDATE_IP', 'ip'); define('FILTER_FLAG_IPV4', 'ipv4'); define('FILTER_FLAG_IPV6', 'ipv6'); define('FILTER_VALIDATE_EMAIL', 'email'); define('FILTER_FLAG_EMAIL_UNICODE', 'unicode'); function filter_var($variable, $filter, $option = false){ if($filter == 'ip'){ if($option == 'ipv4'){ if(preg_match("/(\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3})/", $variable, $matches)){ $variable = $matches[1]; return $variable; } } if($option == 'ipv6'){ if(preg_match("/\s*(([:.]{0,7}[0-9a-fA-F]{0,4}){1,8})\s*/", $variable, $matches)){ $variable = $matches[1]; return $variable; } } } if($filter == 'email'){ if($option == 'unicode' || $option == false){ if(preg_match("/\s*(\S*@\S*\.\S*)\s*/", $variable, $matches)){ $variable = $matches[1]; return $variable; } } } } }
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- resale [to players, public market] of built or rented gates - To be quite honest, this is likely to horde gates and/or flood the market with far too many gates at an airport.
- Mergers and Acquisitions - Between active players this seems fairly impractical, purchasing an inactive player either involves taking on a lot of idle planes or potentially a lot of near defunct routes which may exceed or violate the continent restriction and base limits.
- Stock Market - Though compelling and innovative methods have been thought up, it still does not seem to offer sufficient added value, while remaining relatively easily watched for abuse, to overcome the extensiveness of the suggestion
- Subsidiaries - Multiworlds will allow a player to play in two or more worlds at the same time, provided there are two worlds available to join. This is, in our opinion, sufficient enough reason to say adding a second airline for a player in a world is unnecessary.
- Automatic pricing - Automatic adjustments are likely, at the moment, to just drive prices immediately to 1 euro or have other faltering points in their logic. The price to achieve 100% loadfactor will never be given to you directly. There may be, in the future, some manner of aide to help you find the high loadfactors more easily/quicker, however, this is still a relatively important aspect of the game.
- Bank System / Loans - The potential for abuse of a loan function is too high for it to be of any use to the game.