Airline Mogul Forum

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - oddward

Pages: 1 2 3 4
Suggestions / Re: Alliance and the use of partners; gates
« on: May 19, 2013, 06:10:16 pm »
Seems like a good idea, however i think that it should be setup so that the airline that owns the gate decides how many gates and slots at each airport they own they will offer to the alliance and the price at which it is offered per slot, the price not being able to exceed 75% of the gate rental fee. it might also be a nice idea as for them to request a percentage of the flight profit to cover the cost but this value can't exceed 25% of total route profit and will be 25% of all profit over lets say €25,000.

thats my take on it, your thoughts please :D

Suggestions / Re: MAin
« on: May 19, 2013, 06:04:59 pm »
@norge 3yrs isn't old, i am operating a profitable airline with some of my fleet at 11.3 years old, it helps that i have just got a shed load of a320s that dropped the average age of the fleet and hence maintenance cost but before then i was still at least €20,000,000 per day in the black.

Suggestions / Purchasing aircraft
« on: April 26, 2013, 11:31:05 pm »
I am an avid fan of the game but i notice three things that differ from reality one i think may have been mentioned before the others i don't think it has.

The first, is that at the moment i can order around 150 planes and then receive them all in 48 game days this would mean that the manufacturer was making just over three planes per day, this is an extreme rate of construction, therefore staggered deliveries from day 48 would better replicate how planes were made, even if it was one plane every 2 days or something until the order was fulfilled.

The Second is that when a there is a highly competitive world with many airlines all making large amounts of money, 2 airlines could in theory order 250 boeing 737s each, a total of 500 assuming only these 2 operators order these planes would arrive in 48 days as stated under point 1, however in 2012 boeing produced only 415 in the whole year, this would leave a further 85 planes to be constructed in 2013. When the 2 airlines order they expect to receive the first plane as soon as possible. Therefore i suggest that an order queue is created along with the staggered delivery so that airlines need to wait until the order they placed is looked at and is started. This isn't to say that the second airline from the example has to wait until all 250 planes have been built but that a mesh is made where it alternates between airlines so that the average waiting time is low.

The third and final point is that currently the release date of an aircraft is when it went into full scale production, however, the manufacturers spend years developing aircraft and the airlines know about it and will order the aircraft from the manufacturers before the plane has flown. I therefore suggest that a variable scale is applied to aircraft of X years before the current order date, in which time airlines can order but not receive planes. I envision it being based on the size of the aircraft just like the build time is.

Suggestions / Terminal Capacity
« on: August 19, 2012, 01:21:18 pm »
I think it is kind of unrealistic with the way that the terminals work. Firstly the airports don't have the correct number of gates, but this isn't a huge problem. What, in my opinion, is, is the second reason; that all the airports have infinite capacity it would appear if an operator has a little bit of money. To add 66 gates to Heathrow with the construction of Terminal 5 cost £4.2 Billion (€5.3 Billion) The current cost to add a similar amount of gates is nowhere near that. So 2 suggestions I would make are as follows:

1) Each airport has a fund that any airline can add to and when it gets to certain points construction begins on a new terminal and this takes a period of time upwards of 1.5 years. The gates from this construction are then available to everyone to rent.

2) When you want to own gates without paying the rent fee, currently by building a terminal, you by the gate from the airport instead. If you have added to the fund to build the new gates mentioned in point 1 then aslong as some of the gate remain to buy then you can get them at a reduced rate.

A third point that would not need to be made but might benefit the game is:

3) Gates have a time limit at them which is used by the turn around + 30mins per aircraft. e.g. a gate might have 20 hours and you have a plane with turnaround time of 0.5 hours add onto this the 0.5 hours extra then you can land that plane 20 times for that gate. (Needs work)

Suggestions / Stop Overs
« on: September 16, 2011, 12:58:55 am »
I think that it should be possible for aircraft to stop at airports on a route so that a plane can still get to its destination.

Suggestions / Re: the new GCMap
« on: September 12, 2011, 12:30:15 am »
i addition to this i think that having a map that shows all the airlines on it may be of use to some players as i woul reveal areas which are not served

Suggestions / Re: End of Leasing
« on: August 26, 2011, 10:28:54 pm »
But on the other hand it is too low for a multimillion euro 747

Suggestions / End of Leasing
« on: July 31, 2011, 12:33:46 am »
I think that it may be useful for some airlines that when they lease an aircraft they can have the option to buy it when it comes off lease, and keep the routes with it. This would be an option that the owner can set and they can reserve the right to cancel the option to sell if they wish but must pay €1.5 mil to the leaser for inconvienece if they do cancel. When the owner puts it up for lease they have an extra entry field in which they put the sale price at the end of the lease. The leaser has the option to choose if they want to buy it after or just lease and return they too can change their mind but must pay the owner for inconvience.

Your thoughts please  :-\

Suggestions / Re: View Aircraft Page
« on: July 31, 2011, 12:16:26 am »
I think we should improve the aircraft market pages as a higher priority before linking them out to others as i frequently find that planes are missing vital stats such as age and cycles both displaying 0 and an incorrect value for the plane all of these combined could make make a 737-300 that is 10 years old with a value of an actual value of €30,000,000 be displayed so it looks like you are getting a plane of age 0 with value €60,000,000 for €45,000,000 then you get the plane and find it is really old and bumps your average age up and gives you high maintenance costs.

[+] Suggestions / Re: [+] Research route suggestion
« on: July 30, 2011, 02:50:26 pm »
I think that this feature would be useful for more knowledgeable users but still a benefit, the way i manage is i type the first few letters and it jumps down to that location. i then use the arrow keys to scroll down the list to get to whichever airport i wanted

Suggestions / Re: Website Implementation
« on: July 30, 2011, 02:47:12 pm »
If there you were going to put it on those kinds of sites i think it may be more sensible to make a dumbed down flash version that doesn't link in to worlds here, and the gamestates that for a better experience go to this website

Suggestions / Re: Ranking system
« on: July 30, 2011, 01:37:04 am »
not sure that is related to continental rankings but i doubt it would be too hard to do, from what i know the charts on the airport page don't show the number of planes but rather the number of seats provided by the operator to that airport which with large jets vs. small props you need few large jets to beat loads of small props

Suggestions / Re: Purchasing planes
« on: July 30, 2011, 01:33:23 am »
why would you want to incorporate tokens into the acquistion of aircraft, the point of the game is to resemble real life this would be a waste of time that could be spent improving other aspects of the game. most worlds will either supply you with a plane or two, or they will provide you with enough money to buy your first plane which will arive in a day or 2.

Suggestions / Re: Cargo Idea
« on: July 30, 2011, 01:30:23 am »
i am getting confused with something else. i don't think it would be sensible to use the passenger algorithm as the building blocks of cargo, it would be more sensible to start over, the passenger loadfactor can be temperamental for me at times anyway.

Suggestions / Re: Cargo Idea
« on: July 27, 2011, 11:47:50 pm »
fair enough, you use Apache don't you

Pages: 1 2 3 4
SMF spam blocked by CleanTalk