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Game Strategy / Why does the ticket price reduce so much for multi freq routes?
« on: March 19, 2009, 11:41:22 am »If the demand is more than the supply of seats then this should effect the ticket price as well. For example I am in a game in 1920 based at ORD the largest aircraft I can buy has 14 seats. There is a demand between ORD and ATL of many thousands so if I offer 14 seats or 28 seats then this shouldn't make any difference to the ticket price. With this demand and supply technically I should be able to charge what I like. If I am the only operator then there is no competition and the second 14 passengers will be willing to pay the same as the first 14. If I had an aircraft of 50 seats making one trip would I have to charge less than a ticket with two aircraft of 14 seats travelling on the route? Surely the price would only come down with supply near the total demand and with more than one operator on the route.
Game Strategy / Re: The stupidity of Multifreq
« on: March 17, 2009, 12:42:21 am »I am in a game in 1920 and the amount of passengers is at 21st century levels with 14 seater aircraft. The demand is way over the supply by 100 or 1000 times yet with 2 flights I have to slash the price to get 100% load factor and the same profit as one flight. It seems crazy with 28 seat supply and over 1000 passenger demand it shouldn't make a difference on the price for one or two flights.
It isn't very realistic for everyone just to have one flight a day to each destination. Long haul maybe short haul definatly not. Look at the London - New York route with over 30 flights a day between them and prices aren't £2.50 but probably would be on this game play.