Airline Mogul Forum

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - n301dp

Pages: 1 2
1
Bugs / Re: Boeing 707-320 Block Time Calculations
« on: August 22, 2020, 06:21:38 am »
Is this issue also a problem for the 720? I've now cleared out my order book of 707-320s and they need to be converted to -420s.

Thanks!

2
Bugs / Re: Boeing 707-320 Block Time Calculations
« on: August 19, 2020, 04:40:20 pm »
Thanks Stephen! I have deliveries of 7 more brokered -320s coming in the next few days that were previously ordered plus two that were just delivered. Should I ping you when they are "on property?"

3
Bugs / Re: Boeing 707-320 Block Time Calculations
« on: August 19, 2020, 12:19:59 am »
Would it be possible to replace them with 707-420s?

4
Bugs / Re: Boeing 707-320 Block Time Calculations
« on: August 18, 2020, 07:55:24 am »
Additionally, there's a discrepancy in construction time between the 707-320 and the 707-420--the former is 96 days and the latter is 72. There's no discernible difference between the size of the aircraft!

5
Bugs / Boeing 707-320 Block Time Calculations
« on: August 18, 2020, 07:35:45 am »
World 3501
Airline 16069
Aircraft 5955 (Although all 707-320s have this problem)

There seems to be a miscalculation for the Boeing 707-320 where block times are the exact same or higher as much slower aircraft, even accounting for turn time.

See comparison below for a Lockheed Electra and 707.

Depart   PEK Beijing Capital International   
Arrive   SGN Tan Son Nhat International; Ho Chi Minh City   
Distance   2,114nm
Aircraft Details   
ID   Aircraft   Speed   Range   Freq   Block Time
5955   Boeing 707-320   541   6,610nm   1.5   7:54 (7.90 hours)

Depart   PEK Beijing Capital International
Arrive   SGN Tan Son Nhat International; Ho Chi Minh City
Distance   2,114nm
Aircraft Details   
ID   Aircraft   Speed   Range   Freq   Block Time
6214   Lockheed L188 Electra   352   2,507nm   1.5   7:09 (7.15 hours)

6
Bugs / [NAB] "Create Route" Site Hangup
« on: February 26, 2011, 07:15:36 pm »
Having an issue working in AM when creating routes. The website loads perfectly fine in 1-5 seconds throughout timetabling, setting a price, and inputting a duplicate flight number. When I click "Create Route" (and the web address changes to http://airlinemogul.com/airlinemogul/view_routes.php?msg=create), the site hangs, and takes about a minute to load the "View New Routes" page. Any other AM sites in other tabs hang up as well. Non-AM sites (including this one!) load fine concurrently, so I'm pretty sure it's a site problem and not a connection problem on my end. Any suggestions/fixes?

Here's the important info:
Apple OSX, Safari and Firefox
PW#1850
Airline ID 16069

7
General Chat / Re: Any Sense in less than 100% Loadfactor?
« on: October 25, 2010, 07:14:44 pm »
I don't know if it's a fluke of the system, but depending on certain routes/airplanes, you'll make a larger profit at 99.5-99.8% load factor than you will at 100%. It's usually no more than a few hundred $$ either direction, but that might make a difference  :P

8
He would be answering his own e-mail as he is the creator of Airline Mogul :P

I know  ;)

9
Or 2 mil for some of us, I really picked the wrong base compared to everyone else.  :lol:

For more help with AirlineMogul, please check out the Game Strategy forum. If you are in need of a reset or more assistance beyond the forum, I suggest e-mailing :staff:. From what I hear they are usually pretty good at helping people out.  >:( >:(

Thanks for the opportunity to join in! I, for one, am planning on doing an intricate study of maximizing route profit/costs over several airplanes. I also am planning on honing my snarky press release writing skills.

n301dp/MartinAir

10
General Chat / Re: Single Aircraft DOC
« on: December 28, 2009, 06:29:35 am »
Fokker F28-2000, $1,095,462

Keeping the area around Atlanta polluted with noise and black smoke  >:(

11
Planned (with tokens).

Cool! I suppose that, as long as the price is right, it might be a popular choice!

Can't happen as that would make it really easy for players to cheat by creating more than one account and use ghost accounts to feed the main account.
Alternatively, we could consider the PW owner giving out aircrafts, for a fee (tokens). We will discuss it in our next staff meeting.

Good point on the former. I've been racking my brain over the past 24 hours on the latter, especially when it comes to late entrants to the game. Without having any idea what back-end programming you guys do on your end, would there be a way for the new entrant and the game admin to share the cost of these "given" aircraft? Would it be possible to consider another option such as an extra "subsidy" that would cost 5-10 extra tokens (with Private World participant permission of course) and would give a $1m "stimulus" to new entrants?

Pros: players get to choose
Cons: the majority of our players don't read (unfortunately).... and therefore don't know what they have chosen. We would still get complaints.

If I misread a contract or rules, whose fault is it? My complaints to a company would likely fall on deaf ears, as I was too lazy to read the fine print. I suppose it's the same with those of us who want to run airlines! >:( Shouldn't the user be held responsible for not reading the rules of the world in which they are a part? After all, they are running full-fledged airlines with living, breathing virtual passengers  ;).

As I have said before in the suggestion sub-forum, it is quite easy to come up with suggestions and alternatives. The issue though is whether those suggestions and alternatives are viable. Nothing is as simple as it seem on the surface. That is the same with this game. There are tons of considerations behind each and every suggestions. Nonetheless, I do appreciate your effort in being constructive. :)

Hey...I'm all for constructive criticism from both ends of the spectrum, and I thank you for engaging me in this dialogue. I don't envy the staff's job at all...like the real world, some of the CEOs in this game are downright CRAZY! You guys run a great game that has kept a majority of my friends and I occupied during downtimes at work...so much so that our boss had to send an e-mail out about "THAT AIRLINE GAME." Keep up the great work!

12
I'm way late to the discussion, but I wanted to add in my $.02 as an active user for some time (not 5+ years  :lol:) and as someone who has given a lot of my photography to this site.

I've now played in public worlds and been an administrator for two private worlds.

I'm not sure I agree with the choice that was made to turn off the edit cash feature, but can see the point the administrators were trying to make.  Complaints from users are never a good thing, and world admins who cheat by removing money make us all look bad.

I don't think going ahead and removing the feature was the right way to go about things, however. I started a PW today for which several players won't be able to join for a few days/weeks. By that time, several of the players already in the game will have a head start on those that start later. We've all agreed that we'd like to start out on as level of a playing field as possible, and the monetary subsidy would (under the current setup) be the only way to ensure that everyone has a fair chance to be #1, especially in a Private World where things move much more slowly. Yes...every airline started out with the same thing, but if everyone is busy buying 737s while the new entrant is flying ATRs, where is the fun or competition? I've had several people in private worlds lose interest because of this scenario. It is something that most definitely costs the site users.


In lieu of this "subsidy" feature, my suggestions for editing new entrants to Private Worlds would be as follows:
  • Ability to change starting aircraft (for free or with tokens
  • Ability for established airlines to "gift" aircraft to new entrants (one time) *Some of you might be saying "but what about leases?" They have minimums that are often out of reach for new entrants.
  • Ability for established airlines to "gift" or loan money to new entrants
  • Reinstate the cash edit function with an opt in/opt function that does/does not cost extra tokens. Clearly state on World Selection screen that this is a function of the world. This way, if someone has problems with it, they can decide not to join.
  • Rectify the complaints on an individual basis using the site's logs. Time consuming, yes, (especially if the amount of complaints is really as high as claimed) but you'll be able to check and see if someone is really cheating
  • If someone does complain about cheating, offer to refund their 30 coins and delete them from the world!

I do think this is a step in a backward direction, but am eager to see what DKTC and StephenM as well as the rest of the team come up with for a "edit private world" screen.


13
Game News / Re: Help Airline Mogul - Donate a picture
« on: October 20, 2008, 03:44:31 pm »
Hey Rens,

I did a little bit of shooting a few days ago where I work...the photos can be found on my Flickr page :-D.

MartinAir

14
Game News / Re: Login Re-Opens for 24 hours of testing
« on: October 05, 2008, 07:57:30 am »
Looks great! I wanted to let you guys know of one minor bug though: my "alliance routes" on the view routes page in W12 all say that each flight departs from Bogota (the last focus city on my list) and not the actual airport of departure. Everything else is normal, only the departure city name is wrong.

15
Bugs / Re: Alliance Routes Mix up
« on: September 19, 2008, 05:02:10 pm »
Similar problem here...I recently created an alliance and accepted the first member. Their alliance base is visible, but none of mine are. I'm in World 12 and a part of the THORFly alliance.

Pages: 1 2
SMF spam blocked by CleanTalk