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Messages - KaZoom-URD

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1
General Chat / Re: The foreign focus cities...
« on: August 12, 2008, 07:20:07 pm »
Northwest (NWA) does, IIRC.

Northwest: US, Holland (AMS), Japan (NRT)

As i understand,all theyre inter European flights are operated on KLM-Metal?
Aswell as theyre Japanese couterpart are operated on JAL/ANA-metal?

Sorry, I don't quite get the point. Do you propose the addition of a focus city that's reserved for one airline only as far as creating a base is concerned? The last part of the above quote I do get, and that's essentially codesharing, as far as I can tell. Codesharing is on our to-do-list but without an ETA.
Not quite what i had in mind.
basicly what i ment was:
You Choose 1 City, at start. And can only fly out of that 1 city, you cannot create anymore Hùb`s/Bases/Focus-cities.
If/when you join an alliance you could use the Hub`s/Bases/Focus-cities of other airliners that are part of the alliance, and fly out of the alliance members Hub`s/Bases/Focus-cities.


As for your suggestion...
Would it be unfair to players who don't join alliances?
Not necessarily, one idea could be to let "single" players have 2 Hub`s/Bases/Focus-cities in theyre start region.
Or 2-3 Hub`s/Bases/Focus-cities in total everywhere they choose? (Unless capacity is full on airport,ofc.)
Then if they choose to join an alliance later on they have to choose which Hub`s/Bases/Focus-cities to say good-bye to aswell as any aircrat based in thoose Hub`s/Bases/Focus-cities. in order to avoid cheating regarding changing newer/better/ etc. aircraft over to the choosen alliance Hub/Base/Focus-city a back-log would refuse any aircraft thats been moved between airports the past? 6 months?
Would it create a whole lot of conflicts in between players?
No, not more than the usual short headed comments would do?
back to topic
World dominance would require teamwork. Only the best at teamwork should be ranked#1
Teamwork isnt easy, we all know that but it serves a common good to learn in a harmless game.
and you could allways play "solo"...


Small aircraft are in favor, generally because they carry less passengers and can therefore charge more on average. With high demand and low supply, prices always go up. Also, speed is actually a factor in loadfactor calculation, so virtual passengers will in fact prefer the faster aircraft.
But at present, i dont see much of an impact on the favourability of the faster option vs. slow/small option
The example i used was based on a MXP-LHR route, as i recall around LHR 60 mill - MXP 23 mill. passengers.
So i guess demand was high, and supply low :)
as i recall only small and slow aircraft were occupying the route untill i placed a 52 seater with a speed factor of 4
times the slowest aircraft. i seem to recall only around 250-300 passengers were handled a day on the route.
But as we dont have different classes onboard the aircraft, and aircraft data seems to be from the manufacturers maximum capacity of passengers, it seems to me a bit an uneven distribution of favourability? since all manufacturers operate with roughly the same spacing per passenger.

We know it's too easy, which is why we're going to be introducing a lot of features that will essentially slow down the game's economy. Order books, for instance, are one way of doing that, since now you won't be able to recieve a vast number of aircraft from one manufacturer at the same time, therefore limiting the speed with which aircraft will arrive in your fleet. We will also be working on more micro-management related features in order to give you guys more work and slow down the game.
3xCheers from me :)

What is it about the "artificial limits"? The world "reality" is an "artificially defined" stage of interaction / performance. The "economy" is technically meaningless. That said, whether the game mimics "reality" doesn't really matter, because the "reality" is built upon "artificial limits".

->> Hence, whether the limits regarding focus cities are artificial or not, should not make any difference, and your point is invalid.
Thank you for acreditting the expression to me, but theres no reason to do so
especially since i
1. didnt introduce it.
2. asked a question, as to what is percieved and understood as an above mentioned, but thanks to you its all very clear now. Youll make a fine philosopher or spin-doctor. :D

A 4x faster plane is likely to have 5~6 times more seats, and thus need 4~6 times as many pax to fill. If the player operating the faster plane is satisfied with flying just the amount of pas as the slower plane would have with 100% lf, the ticket price of the faster plane would have been higher, altough the lf would be somewhere about 17~20% only.
Sounds fair enough, but still think speed should be favoured more than size. and that this should be reflected more in the form of slower planes loosing more €, to maintain lf per passenger than at present.

pardon my poor english its my 5 Language! i hope i have claryfied my suggestions.

2
General Chat / Re: The foreign focus cities...
« on: August 12, 2008, 03:58:16 pm »
 
As for an artificial limits; what does [1]7 Focus Cities [Foreign] Total sound like in youre ears?
As for Simulation i find the game still in development.(Im not saying it is bad, not at all.).
Whats the logic in really slow airplanes being able of charging massive €, over a much much faster aircraft?
Which Airline has hubs in different countries within theyre first year of operation?, if ever in different continent?
Why is it extremely difficult to go bankcrupt?

Let me explain my questions and why theyre questions i ask.
As i see the "artificial limits" regarding focus cities, theyre working its own magic, i havent been around when there was "non multiworld" but i can imagine a world without such a limitation.
but i can see "improvements" to which you could mimic real world operations, since in the real world at least to my knowledge no airline works out of two or more different continents.
And to my knowledge only SAS(Scandinavian Airline System) has hubs in 3 different countries(Scandinavia-Denmark/Norway/Sweden).
What i would suggest to make this game more realistic is:
To just allow the creation of 1 "personal" (but open to competitors) Base/Hub/Focus-city, in what so ever city/Country/Continent you youreself decide.
This suggestion would seem too harsh at present regulation. (But it would hinder massive, and to me unrealistic airlines).
But in conjunction with this: "Foreign"Base/Hub/Focus-city, should/could be created only through Alliance members "Personal" Base/Hub/Focus-city. thus balancing out to a degree the issue with for me unrealistic airlines.
Wether or not to induce regulations regarding how many different "foreign" Base/Hub/Focus-cities, i think would be selfregulatory as in real world Alliance partners, do compete with each other on routes.
Wether or not Airline "A" should be able to open up routes from airline "B" Base/Hub/Focus-city, i dont know.
As for the "looks" of routes, i know it would look unbelievable stupid to have ex. Air Berlin operating ex. Dakar-Lusaka, but hence it is an Alliance operated route, you could probably make it look like Ex. Oneworld operated by Air Berlin: Dakar-Lusaka.
For me it would seem to mimic to a better degree the natural limitations were seeing out in the real world?.
please do share ideas/Critigue...

Well one thing that i really dont get is:
(I noticed this at world start, and to me it dosent give any sense)
Airline "A" operate a really slow Aircraft on Route "X" charging €€€+ for the benefit.
Airline "B" operate a 4x+ Faster Airplane on same route "X" only able to charge €€
Assuming both are operating 100% loadfactor.
I think the rationale at present is, that the price differential is justified because Airline "B" can operate more routes.
But to mimic real world wouldnt it be more accurate to have the exact opposite pricing?
I know on some "short" short-haul routes, speed wouldnt have as much an impact as turn-time.
but on the "longer" short-haul routes, this pricing seems to be a bit far off?
But then again, even real world passengers doesent calculate turn-time into their travels, even on connecting planes.
In any case turn-time relates to the specific aircraft, and not the passenger as such.
As my observations in CPH real-life turn-time regarding passengers relates to the distance the passenger needs to walk between gates.
And since we arent in the business of micromanagement, and/or using connecting flights.
this cant be the reason for the huge advantage slow aircraft recieves.
I can understand if youre the sole or even when theres a few small/slow aircraft working on a route that prices are sky-high, but this should in my opinion be nullified the second a faster aircraft enter the marked.
i dont know what the rationale is at present, thus i cant give a final solution as to what my rationale truly is.

as to bankcrupsies, i dont know how the financial model is made. but it is really too easy to make money, even on very crowded routes.
and i really dont know how financial coding works.
ive only tried "dumb" PLC coding... and there we use alot of "IF" "AND" "OR" to build up the logical sequences.

i know much was OT, but ive raised the question`s before in this thread, in relation to another poster.
at least some is valid input to the discussion. sorry if i got carried away in my search for answers.
(No im not trying to hijack this thead seriously)

3
General Chat / Re: The foreign focus cities...
« on: August 12, 2008, 12:37:13 pm »
What you saw of my answer was the self-moderated piece. In the interest of respecting other people's opinions I refrained from going all out in stating how much I loath these whining posts.
Ok fat first i thought youre answer was arrogant, but you now reveal youre true self.

Thing is, this a game. A competitive game, at that. All players start with the same money, the same plane and the same freedom to pick their bases. Asking for artificial limits on competition defeats the whole point, both as a competitive game and as a simulation.
As for an artificial limits; what does [1]7 Focus Cities [Foreign] Total sound like in youre ears?
As for Simulation i find the game still in development.(Im not saying it is bad, not at all.).
Whats the logic in really slow airplanes being able of charging massive €, over a much much faster aircraft?
Which Airline has hubs in different countries within theyre first year of operation?, if ever in different continent?
Why is it extremely difficult to go bankcrupt?

Besides, and regardless of how arrogant you may think my answer was, it very much did address the issue. Before MW and foreign bases you had people whining about the big advantage European and North American based airlines had over, say, African or Central American based. Well, foreign bases did level the field a little bit.

And not only by allowing players based in more difficult regions to get a taste and a slice of big airports' profits. If you think of it, you may realize that a big airline that "wastes" two domestic hubs to go to a smaller foreign airport is, once again, levelling the playing field.
Instead of writing/explaining this(Which also contains alot of arrogance), you arrogantly wrote:

Did you stop to consider that the very same rule allows an African airline to open a hub at LHR?

"wastes" & "leveling". Do you by that mean an Airline with a fat wallet who ventures into a continent with a lessor developed competition?
Or do you mean an Airline who should accumulate enough money to buy a hub+plane in LHR/FRA etc. before gates run out? on the expense of inter-continental development?

As ive written before, maybe its time to review the implementation of focus cities?
I sure dont have alot of asnwers, but i on the other hand have a few questions and ideas.
But i sure as hell aint being arrogant about general enquiries & questions.

4
General Chat / Re: The foreign focus cities...
« on: August 12, 2008, 09:16:32 am »
well i will not jump to conclusions , but it seems to me that Africa is a place where huge profit/growth are hard to accumulate/accomplish within 1 game year, unlike say from LHR/FRA etc.
The OP has a point in this offsetting the competition/growth of domestic African Airlines.
maybe its time to review the implementation of focus cities? or changing it?
The notion that the same works in reverse seems to me as an arrogant answer. im my wiev you could have saved the banalities and not posted at all, since it isnt addressing the issue, as i see it.

 

5
Bugs / Short bug? Long Bug? or miles & more?
« on: August 09, 2008, 01:49:18 am »
At first i thought it was inaccuracies within the map used or the positioning, but no.
I finally found the answer to what have been puzzling me.
you havent used the correct measurement.
you use Miles(M) instead of Nautical Miles(NM) even though AM states the distance between airports to(NM).
1 Mile = 0.868976242 Nautical mile.
There now go fix :)

6
Bugs / Passenger numbers [W8] vs [W10]
« on: August 08, 2008, 07:48:04 am »
Hello!
I just noticed  some differences in passenger numbers(Out of the "ordinary").
[W8]
Bari : 1.986.081 Passengers
Olbia: 1.804.676 Passengers

[W10]
Bari : 2 Passengers
Olbia: 1 Passenger

7
Bugs / Possible bug?
« on: August 07, 2008, 09:37:39 am »
Theres an Airline with seat procentage at 188.57% :shock:  in Bogota[W10]?

8
General Chat / [W10] 9/11-2001
« on: August 06, 2008, 12:45:38 pm »
Any idea what wil happen from 9/11-2001 - 9/14-2001 Will all Airtravel be shut down To/from/in the US?

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