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Messages - Tomb

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1
General Chat / Maintenance Cost
« on: May 29, 2008, 12:09:49 pm »
i dont mind the maint cost so much as its made an uninteresting game more interesting, however its now bordering on the unmanageable... one hopes in the fullness of time the game will become both more manageable and more interesting

2
General Chat / Maintenance Cost
« on: May 29, 2008, 01:56:05 am »
whats needed is under aircraft info next to profit is its maint cost so you can judge which planes are unecomnomic on which routes

since profit is misleading and is not profit at all unless costs are taken out and maint is a cost

3
General Chat / a Brief explanation of "multiplayer" and "com
« on: February 06, 2008, 11:13:27 pm »
depends what you value as a goal, for me thats bums on seats or 100%LF since you cant lose any serious money £1 routes are the way to go and a lot less hassle that trying to constantly moniter prices, once i get my airline to the size i want it, i simply start drastically dropping the prices on a price fluctating route because i have not the the time to keep up with constant changes in prices...make money in the millions but only lose it in the thousands...not much of a challange frankly in fact i reckon i could put every singe route to £1 and not run out of money before games end..i dont though, no need to annoy the nieghbors as it were.

4
Game Data / Dharan no traffic anymore was replaced by Damman
« on: January 22, 2008, 11:03:12 pm »
haahaa haa ....whoo hoo, sorry i guess you had to have lived thier... i'll always remember the offical non stop direct flights that ....errr stopped once and sometimes  twice, ...  i guess i lived thier long enough to know what "official" means. anyway its only a game and its based in the 70's right now where OEDR was very decidely active

5
Game Data / Dharan no traffic anymore was replaced by Damman
« on: January 22, 2008, 10:47:25 am »
sorry dont trust the wiki entry, it was always called KAAB, one runway was civil, the other airforce but in practice either was used by both and some local flights still fly from thier plus KLM still goes thier.  Damman is the new "international airport" but us expats still prefered to nip over to bahrain, hell we prefered bahrain even when we we based at dhahran ...cant imagine why LoL, and we prefered dhahran to dammam.

damman is is the "offical" international airport but dont right off dhahran just yet.

they did get one thing right it is decidedly under used LoL,

sorry after 9 years thier i cant stop laughing...it's a long story

6
Game Data / airspeed AS57 ambasador
« on: January 16, 2008, 10:36:47 am »
in your email dude,

7
Game Data / airspeed AS57 ambasador
« on: January 12, 2008, 06:58:51 pm »
then im thinking JAWA is slightly in error here, better than the internet source(s) who have all quoted the wrong range,

want a copy of the BEA AS.57 time table  showing the london- malta page ?

the 26th november london-malta flight 1952 was crewed by captain W.Baily, E.Poole and J.Cooke in G-AMAB,

some amazing details in those old route charts about the planes and people, it all a bit routine now but not then, flying was still considered an adventure.

8
Game Data / re
« on: January 12, 2008, 01:37:09 am »
thanks, according to BEA source book the range is 1550, and i have the  BEAtime table for the AS.57 elizabethan, longest run i can see is Malta, some 1300 AM miles, i would be happy to settle for whatever distance you need to make malta (1350, something like that) incidently you can still get copys of the pilots manual but that will require a few calculations to see what still air range you could get, not including IFR reserves etc

whats the date of your JAWA because if its post the 50's then the AS57 was modified with cargo doors and increased to 60 seats which would bring the range down also you have the issue of nautical miles, statuate miles , both different but which ever you choose the AS.57 could make malta

by the way first class ticket back then was some 15 euros, not the thousands we can charge in AM ;)

thanks for checking it out anyway

incidently just out of interest a small calulation shows BEA's 1550 is likely to be Statuate miles and JAWA's 1200 Nautical miles...whats AM using just out of curiosty ?

9
Game Data / airspeed AS57 ambasador
« on: January 05, 2008, 08:04:49 pm »
thanks however thier were only 20 built and they were built for BEA so i am very inclined to believe the BEA book as the reference source, one of the longer routes was London-Malta flown by G-AMAB

london-malta is over 1300 miles,  quoted  cruise speed of 272 and range 1550 miles with 47 seats at 20,000ft

some had a cargo door fitted later on in thier life used by airlines such as Dan-Air and 60 seats so one assumes range got traded for payload..

but basically the 47 seat version (AM) has at least half the range it should,

thanks for looking into it

10
Game Data / airspeed AS57 ambasador
« on: January 05, 2008, 01:01:17 pm »
thier is a 1 missing from the range figure, it should be 1700 odd miles not 700, my big book of BEA planes and routes shows the ambassador operted on legs as long as 1550 miles, (one assumes 200 miles reserve the ambassador was built for BEA, only 20 built, only one left being restored at duxford for those interested, fantastic plane to fly in FS2004 by the way that engine sound is awesome, (sea fury engines in a civil plane)

11
Game Updates / Multi World Update Thread
« on: December 20, 2007, 02:49:59 pm »
"oh that will be good then so there wont be as much competition and will there be the same amount of gates in each world?"

"Bingo"

you are in for some serious disapointment if you believe this.

airlines will expand to fill the available space so intead of 10 airlines hogging the gates it will be 5 airlines instead, the competition will be just as intense, just with less people, actually with less people competition becomes more intense because thier is less players to compete against.

the basic problem is not the numbers of players but the poor economic model, it is way too easy to make silly money.

availble money will be the limiting factor NOT number of players, i think you reconise and acknowledge that  you will only delay the ineveitable and this is not the solution.

why not address the basic problems with the econmic model, as they say in the real world the fastest way to lose money is to invest in an airline, but not in AM of course,  perhaps the real value of multiworlds is one or more can have a more serious econmic model, however from other niche multiplayer games by trying to please eveyone you disperse and dilute the population and eventually end up with the survivors settling back in one world anyway...

12
General Chat / BROKERS - Advice to airlines using them.
« on: December 15, 2007, 01:50:15 pm »
never use em myself, bunch of dodgy shysters, buy em new off the manufacturer, smell that new smell ;)

remember that when your hovering desert sand out of your ex white tail bought from a shyster..opps sorry "broker"

tongue in cheek

13
General Chat / Some Players are killing the game
« on: November 20, 2007, 11:47:42 am »
not really, but i am now at a comfortable size of airline, i am just watching the millions turn to billions without lifting a finger, in AO i used to sweat some of the turns because some ventures (routes) could cost you big if you got it wrong, or somebody found a better way than you with the right plane and cost,. AO is soon to be no more, but definatly king of the hill while it lasted

14
General Chat / Price slashing...Is there really a point to it or...
« on: November 20, 2007, 11:36:49 am »
thats sounding dangerously like real world econmics, steady on now old chap, this agrument also sound a like the de-regulation arguement.

now you know why the big boys sqauwked when the lo-cost airlines came along and spoilt thier fun

15
General Chat / Some Players are killing the game
« on: November 16, 2007, 05:20:53 pm »
Suggestions

In a game such as this several problems occur

Gate Hogs

Plane order hogs

Someone suggested for plane order hogs I feel the right solution

Limited capacity

And all those with an order in get one each before anyone gets a second and then a third etc

so

A orders 3

B orders 4

C orders 50

D orders 1

So production capacity 50, delivery  would be given a A,B,C,D all get one, then A,B,C get a second one, then a third then B gets a fourth so 12 from 50 leaves 38 more to be delivered to C leaving a shortfall of 6

So the following month C is now top of the list with 6 orders

If that month 50 airlines order then C will only get one more plane and have 5 left for the top of next months list and so on.

This way everyone gets a fair go at a plane type

Also suggest an arbitrary life cycle in that a plane is offered shall we say a minimum order of 1 a month for 1 year which goes to a broker or maybe a white tail list and if no players order it then its out of production and gone from the list, their will still be 12 made so if anyone wants one find a broker or white tail list

I think 1 year after the last airline order is reasonable then production ceases.

Economics,

Easily AM’s weakest point

The single most effective in terms of cost are the single aircraft type airlines with just say B737-300 or A319 or whatever

The down side is they are less flexible, that’s the choice you make

So why not have a maint facilty for each different type that an airline operates

For example airline A has DC3’s, Airline B has DC3’s and CW20’s, airline C has CW20’s

They all fly say London Luton to Glasgow

Airline A has a DC3 maint facility at Luton and airline B has a CW20  Maint facility at Glasgow.

Airline C has no maint Facilities but leases from airline B for its CW20’s maint

Airline B has its own Maint facility for its CW20’s but must lease maint facilities for its DC3’s from airline A

Airline A has its own Maint  for its DC3’s

You get the idea, slows down the buy it and sling it out their, school of playing, a more considered approach is needed.

Also stops those who want to just buy a plane and plonk it at low cost on a route, since to take on the established airlines on route you are going to have to establish some maint facilitys and gates

How much for maint,

Well I suggest year 0 is free (manufactures warranty) and after 1 year its 1 % per year so after year 2 is 2% and after year 3 is 3 % etc of its new build price, don’t sound much but a 10 year connie is 10% of 55million and that 5 million, starts to add up especially if you have 100 of them

Makes for sensible second hand prices, makes leasing more attractive since maint is their cost and they need to price it to cover that and a price that people will rent for, them planes ain’t getting any younger

Allow a standard maint hanger to have say 10 small aircraft slots or 5 medium or 2 large, or 1 very large, small = less than 50 seats, medium between 51 and 150, large 151-300 and very large 301 plus.

So you start off with  a DC3 and a maint hanger licensed for the DC3 and it could service 10 of them a month

The other airline also at this site operates wants to operate CW20’s so makes you an offer to service its DC3’s and it changes its maint hanger to CW20’s (or it could build a new maint hanger or dump its DC3’s)

So to operate from an airfield

You need to buy the gate, decide what plane you want to fly and where its maint is going to be done, you know if cost, like gates are proportional to airfield size then those low value airfields which no one fly’s to might be the place to build a maint hanger to service you own or someone else’s planes.

Plane servicing is once a month so somewhere on one of its routes it would need to connect with a maint hanger.

If it don’t then 2 options, don’t allow it to fly or “age it” 1 year per month so after 1 month or part thereof, of no maint its costing 1% of 55 million or 500,000 in lost revenue due to breakdowns delays etc, 2nd month 2% etc


Then it might be easier to forget all that and keep the current no brainer of buy the plane and chuck it out on a route.

Thoughts ?

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