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Bugs / Private Aircraft Sale bug
« on: December 06, 2007, 09:19:09 pm »I received messages about incoming private sale. Correct aircraft and prices.
Incoming Private Offers shows no aircraft.
Aircraft on Sale also shows no aircraft.
General Chat / Why did you guy want to start in the 1950s?
« on: November 14, 2007, 02:01:45 pm »General Chat / To player: Stealth Bomber Air
« on: November 13, 2007, 01:49:05 pm »If people want to ruin a route, they're making less money at the same time as their opponents. Fair enough.
General Chat / So what happens in 1960?
« on: November 11, 2007, 04:54:07 pm »General Chat / So what happens in 1960?
« on: November 05, 2007, 04:44:37 pm »General Chat / How is revenue figured?
« on: November 04, 2007, 07:58:26 am »General Chat / Short-Haul Aircrafts
« on: November 02, 2007, 01:54:16 pm »Some people prefer to use 202 or cw20 to do transcon, then leftover time for short-haul. That works well for low popn. cities, where 0.5 turn of 40-50 seater is fine. Others standardize to those long-range planes because it's easier to adjust route and not have to deal with range issue.
The game's model favor low number of turns over high turns, while in rl, consumers prefer flexibility of having several flights a day, although some would prefer 1-2 Boeing/Airbus a day instead of 10 CRJ/ERJ "flying aluminum tube of claustrophobia"
General Chat / Comet
« on: October 31, 2007, 02:44:28 pm »General Chat / Massive Airlines
« on: October 30, 2007, 12:22:02 am »With large airports, even if you have 3 competitors (each in an alliance), you'll be fighting all their flights plus 3x20 from their alliance partners, on virtually every route you fly. At a small airport, against each competitor you might fight on 1 or 2 routes at most. Also, if you pick a base that's far away from big hubs (~600mi), it's less likely that big airlines dump their remaining block time on your town, as it'll take 2-3hrs free time.
I'd say that bread and butter routes for new players should be ones where people play nice, where it's below the radar, maybe 4-6 airlines doing 0.5 or 1 turn each, and are content to leave it alone. As long as that incremental DOP is paying for that gate fee, plus hub's fractional gate fee (# of slots used), it's a good thing. Positive cash flow from a route is always good, and higher revenue is just icing.