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Messages - nofrills

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1
Bugs / Private Aircraft Sale bug
« on: December 07, 2007, 12:50:15 am »
We weren't sure what happened, but if it wasn't a bug and he rescinded them, that's fine.  Consider this a non-bug and file closed then.  Thank you.

2
Bugs / Private Aircraft Sale bug
« on: December 06, 2007, 09:19:09 pm »
Private aircraft sale from Hampo to airline #5703 (me).

I received messages about incoming private sale.  Correct aircraft and prices.

Incoming Private Offers shows no aircraft.

Aircraft on Sale also shows no aircraft.

3
General Chat / Why did you guy want to start in the 1950s?
« on: November 14, 2007, 02:01:45 pm »
L-1049 Super Constellation and R6Vs are hardly small planes.  1950s definitely has been fun for me, and informative.  I don't think I would've read as much about many aircraft in this era if it wasn't for AM and this round.

4
General Chat / To player: Stealth Bomber Air
« on: November 13, 2007, 01:49:05 pm »
The antagonist airline here is hardly the worst or the only one.  Let those without sin (of undercutting) cast the first stone.

If people want to ruin a route, they're making less money at the same time as their opponents.  Fair enough.

5
General Chat / So what happens in 1960?
« on: November 11, 2007, 04:54:07 pm »
It has to be something small.  Don't dream that it'll be 707 because that won't happen.  Try De Havilland Otter :P

6
General Chat / So what happens in 1960?
« on: November 05, 2007, 04:44:37 pm »
When 1960 rolls around, the admins will high five each other, kill the web server process, and go out for beer - leaving AM addicts convulsing on the floor, since all they see is HTTP 404 Not Found :D

7
General Chat / How is revenue figured?
« on: November 04, 2007, 07:58:26 am »
Maybe they're buying a lot of your food and drinks.

8
General Chat / Short-Haul Aircrafts
« on: November 02, 2007, 01:54:16 pm »
You need to define short-haul requirement, in terms of distance and turn reqs.  i.e. < 1000mi or <750mi, minimum of 3 turns.  If you state this, it'll pinpoint the choice quickly.

Some people prefer to use 202 or cw20 to do transcon, then leftover time for short-haul.  That works well for low popn. cities, where 0.5 turn of 40-50 seater is fine.  Others standardize to those long-range planes because it's easier to adjust route and not have to deal with range issue.

The game's model favor low number of turns over high turns, while in rl, consumers prefer flexibility of having several flights a day, although some would prefer 1-2 Boeing/Airbus a day instead of 10 CRJ/ERJ "flying aluminum tube of claustrophobia"

9
General Chat / Comet
« on: October 31, 2007, 02:44:28 pm »
Of course if speed increases, available seat miles increase too.  Is price going to go up and people get charged retroactively?

10
General Chat / Massive Airlines
« on: October 30, 2007, 12:22:02 am »
Doing well is a relative term.  If you want to be top 20 world-wide then you can't ignore large airports.  However if you want to sleep well at night, and wake up in the morning with your DOP relatively intact, go with small towns.

With large airports, even if you have 3 competitors (each in an alliance), you'll be fighting all their flights plus 3x20 from their alliance partners, on virtually every route you fly.  At a small airport, against each competitor you might fight on 1 or 2 routes at most.  Also, if you pick a base that's far away from big hubs (~600mi), it's less likely that big airlines dump their remaining block time on your town, as it'll take 2-3hrs free time.

I'd say that bread and butter routes for new players should be ones where people play nice, where it's below the radar, maybe 4-6 airlines doing 0.5 or 1 turn each, and are content to leave it alone.  As long as that incremental DOP is paying for that gate fee, plus hub's fractional gate fee (# of slots used), it's a good thing.  Positive cash flow from a route is always good, and higher revenue is just icing.

11
General Chat / Massive Airlines
« on: October 29, 2007, 10:51:23 pm »
Some of us calculate cost per available seat mile, nickel and dime passengers with stupid fees, screw small towns with only one flight every other day and charge $2000 because there's no competition, all the while bleeding our employees' pension and refuse to renegotiate their pay.  Wait, it's just like rl ...

12
General Chat / Martin 2-0-2 or DC-3
« on: October 29, 2007, 06:55:48 am »
There's no comparison.  2x the speed, 50% more seats and range.  Unless if DC-3 was sold or leased dirt cheap, and even then.

13
General Chat / Comet
« on: October 25, 2007, 11:45:12 pm »
The oil embargo is coming + we care about the environment and want to forestall global warming, and deprive Al Gore of his Nobel prize in the future!

14
General Chat / Comet
« on: October 25, 2007, 05:41:38 am »
Is the Comet 1's speed gimped to 390mph for game balance reasons?

15
General Chat / Most bought aircraft
« on: October 24, 2007, 04:21:09 am »
You can't ignore cost.  An airline with higher income/cost will expand faster and eat you alive in the critical early stage of the game, and since the expansion is exponential (unlike in rl) you'll be done for, if you're based in the same city.  There are aircrafts, for a given range requirement, has the best capacity, then there are ones with best capacity per cost.

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