Airline Mogul Forum

Airline Mogul => General Chat => Topic started by: blue25 on June 05, 2008, 09:24:13 pm

Title: Private Worlds?
Post by: blue25 on June 05, 2008, 09:24:13 pm
How much do you believe they'll cost [token wise]? I know they are not finished. :wink:
Title: Private Worlds?
Post by: Midwest15 on June 06, 2008, 03:30:54 am
I was wondering the same thing, Im thinking it will be 60+ tokens because I know most of us have 100+ tokens as is and if we all start private worlds it would prolly flood the system. But since private worlds wont be for awhile no need to worry how much its going to cost to create one
Title: Private Worlds?
Post by: Air Elbonia on June 06, 2008, 03:56:24 am
It will vary based on the contents of the world at set-up.

the smallest and "lowest quality" (based on airport content) world will likely cost 5 or 10 more tokens then simply joining a world, however. IIRC, it is (at that cost) 1 year round, 11 players "default" maximum, 3 focus cities, 1 start plane, 2 start gates, 500k start cash, the "idle/join" allow time will be 3 days, it will NOT be password protected, and the airports are Argentina only (I mean no offense to Argentinians who play, it's simply the way the present airport database looks to the formula) which means it's only in the 50s for a total airport count.  (This is likely to be an accurate token cost for this world, as that is likely to be the absolute floor for cost in terms of tokens for any world.)

Setting tweaks (i.e. reducing the idle/join time, making the game longer, etc.) will be possible, however, they will come at additional token cost.

Again, if I recall correctly, a default setting 1 year round for the full world will be about 360 or 370 tokens.  this is subject to change however, thereby cannot be taken as a final amount or range at any significant level of confidence.

Finally, I repeat, If your country is possible (or not possible) to be created as a private world, and it costs more (or less) then another country, it is in no way meant to offend the sensitive/patriotic.  It's simply a method for us to appropriately charge based upon what we perceive the "quality" of the game play/experience to be.
Title: Private Worlds?
Post by: CHR on June 06, 2008, 09:45:15 am
How much will tokens cost?
Title: Private Worlds?
Post by: StephenM on June 06, 2008, 09:59:00 am
Not decided yet, could be anything from 10c up to at most 50c each. It will be decided later.
Title: Private Worlds?
Post by: Cheung Airlines on June 06, 2008, 10:07:55 am
Quote from: "StephenM"
Not decided yet, could be anything from 10c up to at most 50c each. It will be decided later.


cents?
AUD / USD / GBP / NZD / HKD .....?
Title: Private Worlds?
Post by: StephenM on June 06, 2008, 10:10:10 am
Quote from: "Cheung Airlines"
Quote from: "StephenM"
Not decided yet, could be anything from 10c up to at most 50c each. It will be decided later.


cents?
AUD / USD / GBP / NZD / HKD .....?


Pounds Stirling use Pence. All currency in AM both real and in-game is Euro.
Title: Private Worlds?
Post by: Cheung Airlines on June 06, 2008, 10:16:32 am
HKD$6/token...... Almost equal to 1 NZD....

*Dreaming about the days before when 4.7 HKD = 1 NZD :cry: *
Title: Private Worlds?
Post by: CHR on June 06, 2008, 10:22:18 am
That means a full world, for one year (game time, only 12 real days), will cost between €36 (semi-reasonable) and over €150 (far too high).
Title: Private Worlds?
Post by: iranair777 on June 06, 2008, 11:25:23 am
*has about €30 still left from his trip to venice :twisted: *

*now needs to find it*
Title: Private Worlds?
Post by: StephenM on June 06, 2008, 12:56:56 pm
Quote from: "CHR"
That means a full world, for one year (game time, only 12 real days), will cost between €36 (semi-reasonable) and over €150 (far too high).


Well you can guess that it will be closer to the €36 than €150.
Title: Private Worlds?
Post by: fenati2 on June 06, 2008, 02:45:44 pm
i didint really get it... whats the point of private worlds? and if i "buy" a pvt world, anyone can join it? the tokens i already have can also be used? and why is a 1 year round only? isnt it too low?
Title: Private Worlds?
Post by: SkinnyRabbit on June 06, 2008, 03:02:00 pm
It is actually a 10 year round.

Also, with private worlds you can make up the starter stuff for the world, what type of map it is and etc. An example is - you make the starting plane a 737-300, and they give you a cash amount of 10,000,000 instead of the stingy stuff they give you now.  :P
Title: Private Worlds?
Post by: CHR on June 06, 2008, 03:10:33 pm
Firstly you can customise everything to your exact specifications (like started aircraft, starter cash, area of the world, exact date etc.).
Secondly, there will be the option to put a password on the world.
Thirdly, it is not limited to one year, one year is the minimum, and previous posts were giving us a rough idea of what the cheapest worlds available would be. However, if you choose to go for 10 years, this would drastically increase the cost of the world (perhaps even by 10 times the amount).
Title: Private Worlds?
Post by: iranair777 on June 06, 2008, 03:59:32 pm
I want the ability to create a world with a lenght of I would say 30 years with half resets (when half the airlines routes and aircraft are wiped off) every 10 years
Title: Private Worlds?
Post by: fenati2 on June 06, 2008, 07:00:26 pm
Quote from: "iranair777"
I want the ability to create a world with a lenght of I would say 30 years with half resets (when half the airlines routes and aircraft are wiped off) every 10 years


that would be really cool!
Title: Private Worlds?
Post by: Virgin Serbia on June 06, 2008, 07:08:56 pm
When purchasing a private world, will it be able to restart after it ends? Or will it be a use once world?
Title: Private Worlds?
Post by: A380US on June 06, 2008, 09:24:11 pm
how many tokens does it cost to join a private world
is ti still 30?
or does it depend?
Title: Private Worlds?
Post by: blue25 on June 06, 2008, 09:26:07 pm
If it's 30, that'd be awesome. Know the staff here, they'll make it much higher than we think :roll:
Title: Private Worlds?
Post by: Chavaquiah on June 06, 2008, 09:35:35 pm
Quote from: "blue25"
Know the staff here, they'll make it much higher than we think :roll:

Are we talking the same "staff" that has provided you with a FREE game for all this time?

Highway robbery, I guess. :roll:
Title: Private Worlds?
Post by: StephenM on June 06, 2008, 09:47:50 pm
Quote from: "blue25"
If it's 30, that'd be awesome. Know the staff here, they'll make it much higher than we think :roll:


Yeah, that's based on previous prices for AM right? If you want to give AM the financial backing to keep it free, let me know. Otherwise I think the €0 price tag to play AM is just about right for some people.
Title: Private Worlds?
Post by: Air Elbonia on June 06, 2008, 10:08:04 pm
let's see... to answer/state in order of seen.

1 year, default settings is the "base" price.  password protection, alterations to settings, each additional year, etc. all come at an additional token fee.  additional years (likely) are a flat fee actually, not a substantial multiplier.  the two real impacts on the server that necessitate the fee for additional length are hard drive space (it does take up some, but we have substantial amount at the moment. comparative to what a single world takes up), and processing time in the hourly script.  neither are immensely impacted by the length of the game, so there's no need for exponential charges in that arena.  The longest possible game at the moment is from the first aircraft in the database (1919 or 1920, i forget which offhand), to the last piece of fuel data in the database at the time (presently 2007).



If you buy it and it's password protected, only those who you give the password to (and/or those who crack or otherwise snag the password) can join.  Stephen and myself are also likely to be allowed access to any world, as airlines or otherwise, regardless of passwords.  If you don't password protect it, yes. anyone can join.



Private worlds are one-use worlds, just like public worlds.  plus side, we can preserve records for you as to ranks, routes, and other things.  down side (i suppose), yoif you wish to create another private world, it'll cost you tokens.  As much as I'm sticking to my policy that no matter how "fancy" a private world can get, you will always be able to (given enough time) create any world for free.



Joining a private world is a flat 30 tokens, the only difference between private and public worlds as far as token fees go is (and should be, provided it isn't bugged and hiding on me) that if you are NOT in any worlds and have LESS THAN 30 tokens, you're allowed into any public world. you ALWAYS need 30 tokens to join a private world, no exceptions.


(sorry about the out of order-ness of this one): Half year resets... interesting, however the current code cannot fully support it.  additionally, how would you (theoretically) regulate which planes, routes, etc are wiped out? half by what measure (value, quantity...)?  please us a suggestion thread for the response to this question, and provide any additional detail you can.  i'll think about it, and see how it ranks on my present list of "feature" priorities, even if I love the idea it's gotta generally have more merit then other projects i need to do.
Title: Private Worlds?
Post by: dktc on June 06, 2008, 10:28:59 pm
Just want to point out... "joining" a private world is not "creating" or "starting" or "initiating".
Title: Private Worlds?
Post by: Gaius on June 06, 2008, 11:35:43 pm
Air Ebola-

Thanks for replying and clairfying things!

One question. For the "Creator" it will cost more token to add features like the year length etc etc than just joining correct?

Also if the creator of private world needs to pay more, why not give him the power to kick somebody out, since it is his world after all. But there still need to be protection against that since they could kick high ranking people out or whatsover. Who knows what goes on in people minds.

Thanks again for your answer! I'm looking forward into seeing all of your hard work paying out!
Title: Private Worlds?
Post by: iranair777 on June 06, 2008, 11:59:24 pm
Quote from: "Air Elbonia"

(sorry about the out of order-ness of this one): Half year resets... interesting, however the current code cannot fully support it.  additionally, how would you (theoretically) regulate which planes, routes, etc are wiped out? half by what measure (value, quantity...)?  please us a suggestion thread for the response to this question, and provide any additional detail you can.  i'll think about it, and see how it ranks on my present list of "feature" priorities, even if I love the idea it's gotta generally have more merit then other projects i need to do.

Yay! someone listened to me :p

Anyway, What I mean is a totally random selection of a airlines fleet and routes that those planes have on them already, so for example if a plane is going to be wiped off the airline, then the routes that that plane flys also is deleted. This makes things fair to a extent as everyone will be affected in the same way as its random but the only problem remains which is the difference in everybodies amount of aircraft that they own. Although this wont really affect anything much
Title: Private Worlds?
Post by: StephenM on June 07, 2008, 12:53:11 am
Quote from: "Gaius"
Also if the creator of private world needs to pay more, why not give him the power to kick somebody out, since it is his world after all. But there still need to be protection against that since they could kick high ranking people out or whatsover. Who knows what goes on in people minds.


World Creators will have admin powers over their world.
Title: Private Worlds?
Post by: blue25 on June 08, 2008, 12:56:25 pm
How's it coming. Maybe we can beta-test a world before it's released :wink:
Title: Private Worlds?
Post by: Dan380 on June 08, 2008, 01:32:09 pm
Can you give us an idea of how many tokens a reasonable private wols should cost?

Say, A password-protected world, UK only, for 20 people, over the course of 5 years?

Just an idea would be nice, I know nothing's set in stone yet.
Title: Private Worlds?
Post by: Pavel on June 08, 2008, 01:44:53 pm
Hmmm..... This gives me an idea. Trading tokens for Aircrafts?
Title: Private Worlds?
Post by: DVA 4890 on June 08, 2008, 01:52:23 pm
Quote from: "new-at-flying"
Hmmm..... This gives me an idea. Trading tokens for Aircrafts?

Nice idea 10 tonkes will get you a 737
Title: Private Worlds?
Post by: StephenM on June 08, 2008, 02:50:06 pm
Quote from: "new-at-flying"
Hmmm..... This gives me an idea. Trading tokens for Aircrafts?


Which is basically exchanging real money for in game money. Thats a big no, on our list. Why should people with money (real life) have an advantage over those without?
Title: Private Worlds?
Post by: iranair777 on June 08, 2008, 09:40:02 pm
Quote from: "DVA 4890"
Quote from: "new-at-flying"
Hmmm..... This gives me an idea. Trading tokens for Aircrafts?

Nice idea 10 tonkes will get you a 737


and jepordise AM in becoming a money loss and the take down of the site from the servers? are you mad?
Title: Private Worlds?
Post by: Dan380 on June 08, 2008, 11:02:15 pm
Quote from: "StephenM"
Why should people with money (real life) have an advantage over those without?


Because thats how Capitalism works. :roll:  :lol:


Joking, I agree with you Stephen.
Title: 11.6.08
Post by: blue25 on June 11, 2008, 11:27:40 am
Any updates Stephen? Will? :wink:
Title: Re: 11.6.08
Post by: StephenM on June 11, 2008, 11:30:23 am
Quote from: "blue25"
Any updates Stephen? Will? :wink:


Not really. Rolled out of bed for the first time in a month quite late. 11am...  :cry: I'm due to do a bit of work this week. I'll keep you lot posted.
Title: Private Worlds?
Post by: blue25 on June 11, 2008, 11:36:28 am
Quote from: "StephenM"
Quote from: "blue25"
Any updates Stephen? Will? :wink:


Not really. Rolled out of bed for the first time in a month quite late. 11am...  :cry: I'm due to do a bit of work this week. I'll keep you lot posted.

We all have our days. It's 5:30 in the morning here. BTW, thanks :wink:
Title: Private Worlds?
Post by: Air Elbonia on June 12, 2008, 04:43:03 am
My formulas are trapped on the desktop until saturday, i've been trying to plot out how the GUI is going to be set up.

Tokens->planes will never happen.  I'm not allowing any direct material impact to pay-for-play vs free-play within a world.  Even if it's available to free players (i.e. through tokens, not direct cash exchange), it's often frustrating for new players and provides unfair advantages.  Besides, "Exchanging tokens for Me to get extra planes, and potentially give me an advantage over competition" tends to sound good, "Others exchanging tokens for themselves to get extra planes, and potentially give them an advantage over Me" tends not to sound as good to people.

Dan380, I'll see if i can't run prelim numbers on that scenario, however I cannot guarantee that any numbers are finalized.  I'll assume default settings wherever not specified, and break it down to estimated present flat rates where applicable.  the variable stuff is relatively set in stone, some minor tweaking left.  the fixed incremental charges are a little more open at the moment to change.
Title: Private Worlds?
Post by: Dan380 on June 22, 2008, 02:14:40 pm
Just read your post Will, have you got round to it yet?

Thanks.
Title: Private Worlds?
Post by: StephenM on June 22, 2008, 02:57:43 pm
Quote from: "Dan380"
Just read your post Will, have you got round to it yet?

Thanks.


He is away until this evening Eastern Time. (EST)
Title: Private Worlds?
Post by: blue25 on June 24, 2008, 01:17:38 am
Please can you tell us how far along Private Worlds are. :D
Title: Private Worlds?
Post by: Air Elbonia on June 25, 2008, 03:11:15 am
formula wise i'm still about 90% happy with the variable portions, fixed portions are still just a range of possibles (depending on how the numbers look).

I've got a sketch of the GUI as I think it should be, I've gotta get it to Stephen and Balint for feedback and then Balint to help code it (He's far better then myself at AJAX, which it needs methinks).

once the formulas themselves are finalized, build the costing engine (which will be relatively easy), drop the backend into the front-end, and we should be good to rock.  Sorry i've been busy with work, moving, yelling at Verizon people in the past week or so, so this project has seen only small attention.
Title: Private Worlds?
Post by: blue25 on June 25, 2008, 03:26:03 am
Moving is sometimes hard. Me and my dad always have to yell at Verizon for something. We end up leaving or waiting for about and hour while other people are being helped. :roll:
Thank you William for the update. Ha, I called you William.
Title: Private Worlds?
Post by: Seattle on June 25, 2008, 04:34:58 am
So... would you say they could be ready by the 17th of July?
Title: Private Worlds?
Post by: Vamerica on June 25, 2008, 05:01:40 am
You said my birthday :D
Title: Private Worlds?
Post by: StephenM on June 25, 2008, 10:18:58 am
Quote from: "Seattle"
So... would you say they could be ready by the 17th of July?


We wont be fixing deadlines just yet. But it should be fast enough once the GUI is done.
Title: Private Worlds?
Post by: Vamerica on June 25, 2008, 10:21:33 am
It be sure nice to have it come out on by birthday. It be a birthday gift to me :D
Title: Private Worlds?
Post by: Wizzie on June 25, 2008, 10:44:48 am
Doug: When's your Bday?

Good to see some progress.
Wonder if there'll be "fun game options" like:
Changed aircraft stats (Will kill the server though) :roll:
No leasing and/or used plane sales (Might work) :?
Increased scrap value (Only works if 2 is activated) :wink:
Title: Private Worlds?
Post by: Vamerica on June 25, 2008, 10:47:59 am
The date seattle wrote
Title: Private Worlds?
Post by: blue25 on June 27, 2008, 08:33:05 pm
bumped to the top. :wink:
Title: Private Worlds?
Post by: zenmen5 on June 27, 2008, 10:20:48 pm
what if we have pass required worlds for alliances ands stuff?
Title: Private Worlds?
Post by: nwadeltaboy on June 28, 2008, 03:33:03 am
How would we determine official brokers?

Would there be seperate forums for these worlds?  Or hidden ones on the StephenM site?
Title: Private Worlds?
Post by: blue25 on June 30, 2008, 07:24:27 pm
Hmm...any news/updates? How far are you on the coding, Will?
Title: Private Worlds?
Post by: pseudoswede on June 30, 2008, 07:57:42 pm
Quote from: "blue25"
Hmm...any news/updates? How far are you on the coding, Will?


Do you need to bump every three days?  :roll:
Title: Private Worlds?
Post by: blue25 on June 30, 2008, 07:58:56 pm
Quote from: "pseudoswede"
Quote from: "blue25"
Hmm...any news/updates? How far are you on the coding, Will?


Do you need to bump every three days?  :roll:

It's fun. :roll: Not that you would know what fun is. :lol:
Title: Private Worlds?
Post by: nwadeltaboy on June 30, 2008, 08:20:08 pm
Bump :twisted:
Title: Private Worlds?
Post by: Air Elbonia on July 01, 2008, 01:35:36 am
A file got corrupted containing the costing formula... which is sad because it was pretty close to good in my book. I've been reconstructing it, but at the moment am trying to do one or two small updates that I think will cause happiness and convenience. I should be back on formula work, and be able to get Balint to code some elements with luck, within a day or two.
Title: Private Worlds?
Post by: blue25 on July 01, 2008, 01:44:04 am
Quote from: "Air Elbonia"
A file got corrupted containing the costing formula... which is sad because it was pretty close to good in my book. I've been reconstructing it, but at the moment am trying to do one or two small updates that I think will cause happiness and convenience. I should be back on formula work, and be able to get Balint to code some elements with luck, within a day or two.

When is an estimated time of arrival? :?
Title: Private Worlds?
Post by: nwadeltaboy on July 01, 2008, 01:55:47 am
Quote from: "blue25"
Quote from: "Air Elbonia"
A file got corrupted containing the costing formula... which is sad because it was pretty close to good in my book. I've been reconstructing it, but at the moment am trying to do one or two small updates that I think will cause happiness and convenience. I should be back on formula work, and be able to get Balint to code some elements with luck, within a day or two.

When is an estimated time of arrival? :?

Sometime within the next 100 years, if they are quick about it. ;)