/* * Patch for filter_var() */ if(!function_exists('filter_var')){ define('FILTER_VALIDATE_IP', 'ip'); define('FILTER_FLAG_IPV4', 'ipv4'); define('FILTER_FLAG_IPV6', 'ipv6'); define('FILTER_VALIDATE_EMAIL', 'email'); define('FILTER_FLAG_EMAIL_UNICODE', 'unicode'); function filter_var($variable, $filter, $option = false){ if($filter == 'ip'){ if($option == 'ipv4'){ if(preg_match("/(\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3})/", $variable, $matches)){ $variable = $matches[1]; return $variable; } } if($option == 'ipv6'){ if(preg_match("/\s*(([:.]{0,7}[0-9a-fA-F]{0,4}){1,8})\s*/", $variable, $matches)){ $variable = $matches[1]; return $variable; } } } if($filter == 'email'){ if($option == 'unicode' || $option == false){ if(preg_match("/\s*(\S*@\S*\.\S*)\s*/", $variable, $matches)){ $variable = $matches[1]; return $variable; } } } } }
I have seen the topic about stupidly low prices on routes and I was just wondering if the ?customers? just care about the price or do they tend to go on airline value, image and time established, or just on the price?
What time does each game day start?
If my prices for onboard food are 0, does that mean I don?t server any, or it is free?
was just wondering if the ‘customers’ just care about the price or do they tend to go on airline value, image and time established, or just on the price?
Is 24 real time hours, 24 game days, or one game month?
me does each game day start?
In my world it is a ‘Large World’ and I think that means only major airports are included, is that right?
In a ‘Full World’ is every airport (non general aviation) included?
Can somebody explain the benefits from joining an ‘Alliance’ as I don’t understand the wiki manual.