Airline Mogul Forum

Airline Mogul => Bugs => Topic started by: moondog on January 11, 2008, 11:31:59 am

Title: starliner range is a bit misleading
Post by: moondog on January 11, 2008, 11:31:59 am
Hello.  I found out today --through experience-- that the Starliner's true range (within the context of the game) is significantly shorter than the advertised 7194.  Actually, it's a (semi-obvious) feature of the plane's speed, but the farthest it can go in 24 hours is 6776 miles ({24-0.39 turn time}*287).
Title: starliner range is a bit misleading
Post by: Jps on January 11, 2008, 11:41:59 am
Turn-time is not yet added to the speed nor range  :roll: . A turn is made when the aircraft goes to the gates.
Title: starliner range is a bit misleading
Post by: AirHanoverInternational on January 11, 2008, 12:23:52 pm
Quote from: "Jps"
Turn-time is not yet added to the speed nor range  :roll: . A turn is made when the aircraft goes to the gates.


At the end of a flight the aircraft needs a turn time. His value is right. (Didnt I tell you some days ago I wonder about your maths capabilities? :wink: )
Title: Re: starliner range is a bit misleading
Post by: Air Elbonia on January 11, 2008, 09:37:01 pm
Quote from: "moondog"
Hello.  I found out today --through experience-- that the Starliner's true range (within the context of the game) is significantly shorter than the advertised 7194.  Actually, it's a (semi-obvious) feature of the plane's speed, but the farthest it can go in 24 hours is 6776 miles ({24-0.39 turn time}*287).


Hmm... I'll have a word with Balint and see if we can't get an "Effective Range" column in the buy/req pages [which would be the formula as you illustrated].  Maybe someday we can break out of 24 hour caps like real airlines, but unfortunately for now we're kinda stuck with them as we have no real effective manner of otherwise appropriating it by day.
Title: Re: starliner range is a bit misleading
Post by: moondog on January 12, 2008, 02:35:29 am
Quote from: "Air Elbonia"
Quote from: "moondog"
Hello.  I found out today --through experience-- that the Starliner's true range (within the context of the game) is significantly shorter than the advertised 7194.  Actually, it's a (semi-obvious) feature of the plane's speed, but the farthest it can go in 24 hours is 6776 miles ({24-0.39 turn time}*287).


Hmm... I'll have a word with Balint and see if we can't get an "Effective Range" column in the buy/req pages [which would be the formula as you illustrated].  Maybe someday we can break out of 24 hour caps like real airlines, but unfortunately for now we're kinda stuck with them as we have no real effective manner of otherwise appropriating it by day.


Considering the number of planes affected is most certainly less than 5, I think your idea might fall into the overkill "column".  Perhaps you could simply reset the range on the plane to whatever it actually is in 24 hours (no need to go by my math since you guys know the true numbers).