Print Page - Strange way of pricing, is this a bug?
Airline Mogul Forum
Airline Mogul => Bugs => Topic started by: waerth on January 10, 2008, 12:31:04 am
Title: Strange way of pricing, is this a bug?
Post by: waerth on January 10, 2008, 12:31:04 am
I just noticed this:
I create a route from BKK to CMB CMB has 2,895,234 potential There is no competition on this route Distance is: 1483NM Route ID: http://www.airlinemogul.com/airlinemogul/view_route.php?id=70013 I fly with a Caravelle 12 I am able to only charge 405 Euro for this route.
Now we have a route: From BKK to SYX SYX has 3,905,956 potential which is roughly 1.000.000 more then CMB There is heavy competition on this route Distance is: 659NM Route ID: http://www.airlinemogul.com/airlinemogul/view_route.php?id=36172 I fly with a F27-500 others fly with Caravelle's I can charge 599 Euro's for this route Others can charge 455 Euro's and up! The route is heavily congested, it is a short range route. Why can I charge more on this route as opposed to the Sri Lanka route?
It seems a bit out of whack to me. A heavily congested route earns you more than a no competition route.
Waerth
Title: Strange way of pricing, is this a bug?
Post by: nwadeltaboy on January 10, 2008, 02:10:40 am
stop... :roll: i can see spam arguments flaring up in a General Chat thread, but a Bug thread...? :?
*edited by dktc: thus those spamming posts above are deleted. :evil: *
Title: Strange way of pricing, is this a bug?
Post by: bibi974 on January 10, 2008, 05:04:18 am
the F275 is a smaller capacity aircraft than the caravelle isn't it?
Title: Strange way of pricing, is this a bug?
Post by: Seattle on January 10, 2008, 05:10:24 am
I think its just the circumstances of you having a Fokker and the other plane... (different seating)
Title: Strange way of pricing, is this a bug?
Post by: Air Elbonia on January 10, 2008, 05:41:53 am
The caravelle has 3x the seats of the fokker. this is going to suppress prices a little.
i can tell you the distance portion of the smaller city increases its base demand by 14.5% over the larger city, however this isn't necessarily enough to fully counteract the actual difference posed by the size. if you had a fokker f27-500 flying both routes, odds are the longer route's fare would be closer to 1000 euros. scarcity can have its effect on demand, you know.
Title: Strange way of pricing, is this a bug?
Post by: ALFC on January 10, 2008, 06:27:28 am
i know the problem, i sometimes have say a caravelle on a route for 400, then all of a sudden (competitiors all charge way over 500) my former 100% goes to 60% and i have to lower the price, even being already lowest, to say 330 or 320 to get back to 100.
Title: Strange way of pricing, is this a bug?
Post by: Singaporeair on January 10, 2008, 06:59:57 am
Quote from: "ALFC"
i know the problem, i sometimes have say a caravelle on a route for 400, then all of a sudden (competitiors all charge way over 500) my former 100% goes to 60% and i have to lower the price, even being already lowest, to say 330 or 320 to get back to 100.
true!very illogical lf script,the small plane with higher price will draw your passenger away once they adjust the price,even you operate a bigger plane with lower fare!if the passenger will go for the lowest fare,my plane should always full,until other small plane charge same price as me or lower than.
Title: Strange way of pricing, is this a bug?
Post by: Seattle on January 10, 2008, 07:27:07 am
thats why your supposed to press the update butten before the price wars like that start..... You got to just hit the update route button without changin the price and sometimes you can charge way higher... :lol:
Title: Strange way of pricing, is this a bug?
Post by: Air Elbonia on January 10, 2008, 08:00:08 am
Quote from: "Singaporeair"
Quote from: "ALFC"
i know the problem, i sometimes have say a caravelle on a route for 400, then all of a sudden (competitiors all charge way over 500) my former 100% goes to 60% and i have to lower the price, even being already lowest, to say 330 or 320 to get back to 100.
true!very illogical lf script,the small plane with higher price will draw your passenger away once they adjust the price,even you operate a bigger plane with lower fare!if the passenger will go for the lowest fare,my plane should always full,until other small plane charge same price as me or lower than.
hmm... i'll look into this. most definitely. theoretically, the ticket variance part [your ticket prices all interact with each other a little] should wind up positive for the lowest on a route, and should insulate it from the airlines coming in above you... hmm. yes. will definitely be looking into this very shortly.
edit: attempt 1 to fix this [above mentioned] problem in place.
Title: Strange way of pricing, is this a bug?
Post by: waerth on January 10, 2008, 08:35:41 am
Quote from: "Air Elbonia"
The caravelle has 3x the seats of the fokker. this is going to suppress prices a little.
i can tell you the distance portion of the smaller city increases its base demand by 14.5% over the larger city, however this isn't necessarily enough to fully counteract the actual difference posed by the size. if you had a fokker f27-500 flying both routes, odds are the longer route's fare would be closer to 1000 euros. scarcity can have its effect on demand, you know.
I know that but on the BKK<>SYX route my competitors fly with Caravelle's!!! And the prices they charge are still higher than my Caravelle on the other route!
Waerth
Title: Strange way of pricing, is this a bug?
Post by: bibi974 on January 10, 2008, 08:37:10 am
is it the same caravelle?
price the same price as your competitors then...
Title: Strange way of pricing, is this a bug?
Post by: Air Elbonia on January 10, 2008, 08:51:35 am
ah. almost forgot this part.
there is an airport hub effect which is based on the number of cities each airport serves [added together]; SYX serves more airports then CMB does, this plays out as a mod in the base demand which can have significant alterations. in fact, a little too significant. i'll be looking at how to slow this a bit sooner then later, however i'm unsure if it's too drastic of a change for me to implement mid-age.
Title: Strange way of pricing, is this a bug?
Post by: Jps on January 10, 2008, 08:57:18 am
This is happening in Europe. AMS-BRUssels earns more than AMS-LHR :lol:
Strangely enough, AMS-LGW earns lots more :wink:
Title: Strange way of pricing, is this a bug?
Post by: waerth on January 10, 2008, 08:58:54 am
Quote from: "Air Elbonia"
ah. almost forgot this part.
there is an airport hub effect which is based on the number of cities each airport serves [added together]; SYX serves more airports then CMB does, this plays out as a mod in the base demand which can have significant alterations. in fact, a little too significant. i'll be looking at how to slow this a bit sooner then later, however i'm unsure if it's too drastic of a change for me to implement mid-age.
Actually I like that part. It is realistic. I was thinking personally that Airports demands should be based on their potential markets, not based on what they do in real life. That would create more of a challenge. Like will Luton serve more passengers than Gatwick? Atlanta the biggest airport isn't the biggest because of it's market IRL. It is the biggest because it serves as a transithub. It would be nice if we could resemble this in AM.
I have actually an idea for this, based on an idea I had for the game I developed and wrote out myself. But the idea is kind off build on other concepts. I am willing to make one large suggestion in the suggestion thread, with basically all of my ideas in there. If you would read it all ....... . But it would be very large.
It would contain airtrafficrights, bases, maintenance (allthough I have already read someone describe exactly what I was thinking of) classes on routes, servicelevels, costs etc. Tell me if you want me to write it all down. I would start today then and finish it in a day or two.
Waerth
Title: Strange way of pricing, is this a bug?
Post by: Air Elbonia on January 10, 2008, 09:27:46 am
Quote from: "waerth"
Quote from: "Air Elbonia"
ah. almost forgot this part.
there is an airport hub effect which is based on the number of cities each airport serves [added together]; SYX serves more airports then CMB does, this plays out as a mod in the base demand which can have significant alterations. in fact, a little too significant. i'll be looking at how to slow this a bit sooner then later, however i'm unsure if it's too drastic of a change for me to implement mid-age.
Actually I like that part. It is realistic. I was thinking personally that Airports demands should be based on their potential markets, not based on what they do in real life. That would create more of a challenge. Like will Luton serve more passengers than Gatwick? Atlanta the biggest airport isn't the biggest because of it's market IRL. It is the biggest because it serves as a transithub. It would be nice if we could resemble this in AM.
I have actually an idea for this, based on an idea I had for the game I developed and wrote out myself. But the idea is kind off build on other concepts. I am willing to make one large suggestion in the suggestion thread, with basically all of my ideas in there. If you would read it all ....... . But it would be very large.
It would contain airtrafficrights, bases, maintenance (allthough I have already read someone describe exactly what I was thinking of) classes on routes, servicelevels, costs etc. Tell me if you want me to write it all down. I would start today then and finish it in a day or two.
Waerth
hmm... it would be an interesting read, and I assure you if done, I would read it all. i have most of multiclass seating figured out in my head, i just need to get it into the code as well as sort out how it affects [properly] the order of processing the route scripts. and frankly multiworlds is trumping that at the moment. ~108 files down...
oh. and the present airport hub effect [what i mentioned before] is capped. however when multiworlds is complete i think we'll see some more noticeable alterations in this area.
Title: Strange way of pricing, is this a bug?
Post by: waerth on January 10, 2008, 09:42:46 am
Quote from: "Air Elbonia"
hmm... it would be an interesting read, and I assure you if done, I would read it all. i have most of multiclass seating figured out in my head, i just need to get it into the code as well as sort out how it affects [properly] the order of processing the route scripts. and frankly multiworlds is trumping that at the moment. ~108 files down...
oh. and the present airport hub effect [what i mentioned before] is capped. however when multiworlds is complete i think we'll see some more noticeable alterations in this area.
I do appreciate the workpressure you have and all the hard work you guys (3 programmers I believe) are putting into this. I would just write it down for you to have some ideas that maybe you could use, maybe not.
I was wondering one thing though. I read somewhere that this game is made totally in php? If so that opens possibilities for my own game idea. I am currently busy developing a website with a friend and I am learning php and mysql queries in the process. It is simpler than I thought, as many seems related to the good old BASIC which I once mastered in the beginning of the 80's. So once we have done the website I might look into writing some stuff myself if this is indeed all done in php.
Waerth
Title: Strange way of pricing, is this a bug?
Post by: Jps on January 10, 2008, 10:03:43 am
OH MY! :shock: You forgot Ballint!!! :lol:
Back on topic. How many files are left?
Title: Strange way of pricing, is this a bug?
Post by: StephenM on January 10, 2008, 10:12:45 am
Quote from: "waerth"
all the hard work you guys (3 programmers I believe)
Quote from: "Jps"
OH MY! :shock: You forgot Ballint!!! :lol:
Who's the 4th? :?
Title: Strange way of pricing, is this a bug?
Post by: Jps on January 10, 2008, 10:15:59 am
Stephen, Will, Ballint, Rick. :lol:
Title: Strange way of pricing, is this a bug?
Post by: Air Elbonia on January 10, 2008, 10:27:15 am
Quote from: "waerth"
Quote from: "Air Elbonia"
hmm... it would be an interesting read, and I assure you if done, I would read it all. i have most of multiclass seating figured out in my head, i just need to get it into the code as well as sort out how it affects [properly] the order of processing the route scripts. and frankly multiworlds is trumping that at the moment. ~108 files down...
oh. and the present airport hub effect [what i mentioned before] is capped. however when multiworlds is complete i think we'll see some more noticeable alterations in this area.
I do appreciate the workpressure you have and all the hard work you guys (3 programmers I believe) are putting into this. I would just write it down for you to have some ideas that maybe you could use, maybe not.
I was wondering one thing though. I read somewhere that this game is made totally in php? If so that opens possibilities for my own game idea. I am currently busy developing a website with a friend and I am learning php and mysql queries in the process. It is simpler than I thought, as many seems related to the good old BASIC which I once mastered in the beginning of the 80's. So once we have done the website I might look into writing some stuff myself if this is indeed all done in php.
Waerth
PHP + mysql + [recently] AJAX [basically a blend of javascript and php]. it does tend to be fairly straightforward and easy to understand. If you want/need some help with figuring out php/mysql feel free to ask me any questions that you come up with, I'll answer what i can. [gizgiz need not apply].
oh. files left count: not sure. definitely more than 10. i've got 10 on my immediate to-do list.
Title: Strange way of pricing, is this a bug?
Post by: scotty2061 on January 11, 2008, 04:00:14 am
Quote from: Air Elbonia
hmm... i'll look into this. most definitely. theoretically, the ticket variance part [your ticket prices all interact with each other a little] should wind up positive for the lowest on a route, and should insulate it from the airlines coming in above you... hmm. yes. will definitely be looking into this very shortly.
edit: attempt 1 to fix this [above mentioned] problem in place.
I'm still seeing this on some of my routes. I was the lowest price on the route. Competition came in above me an my loadfactor dropped.
Title: Strange way of pricing, is this a bug?
Post by: Iguana on January 11, 2008, 08:24:40 pm
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