Airline Mogul Forum

Airline Mogul => Game Updates => Topic started by: StephenM on December 18, 2007, 06:56:02 pm

Title: Multi World Update Thread
Post by: StephenM on December 18, 2007, 06:56:02 pm
I'll post the changes made for multiworlds here just to keep everyone informed of progress.

Step 1: Splitting up users (This means we re-introduce activation email and a few other changes) it will have absolutely no effect on game play currently. This is largely complete but still some work to do here. We expect to implement during the reset.
Step 2: Manually go through all files and make changes as appropriate to the database queries. (This has to be done to over 200 files)


[list=1]19/12/2007
20/12/2007
Title: Multi World Update Thread
Post by: Jps on December 19, 2007, 03:07:28 pm
Hey your halfway done..!

Jps thanks StephenM for all his hard work.. (I mean Air_Elbonia too)  :lol:
Title: Multi World Update Thread
Post by: gizgiz on December 19, 2007, 04:12:31 pm
You really need to use PHPDocu (http://www.phpdoc.org/) if you want to keep a very accurate picture of what's been edited and what's not been edited, even if it's just for yourself.

It's saved my sorry behind many times ;)

But at least you're taking the initiative to document changes, unlike people at The Blandsite
Title: Multi World Update Thread
Post by: SATA on December 19, 2007, 06:16:01 pm
in multiworld can you choose what one to be in if not you will be spliting up alliances and if yes what will they be split up by?
Title: Multi World Update Thread
Post by: StephenM on December 19, 2007, 06:56:36 pm
Alliances will be split up by the world you are in. And worlds will be optional with something like a world for every 1000 players (So if we have 3000 players we will have 3 worlds) plus a variety of short games, possible scenario based games and premium only worlds. Just to re-itterate, there will always be free worlds.
Title: Multi World Update Thread
Post by: SATA on December 19, 2007, 07:28:05 pm
oh that will be good then so there wont be as much competition and will there be  the same amount of gates in each world?
Title: Multi World Update Thread
Post by: StephenM on December 19, 2007, 07:29:14 pm
Quote from: "SATA"
oh that will be good then so there wont be as much competition and will there be  the same amount of gates in each world?


Bingo, you have it in one. :)
Title: Multi World Update Thread
Post by: SATA on December 19, 2007, 08:11:58 pm
woohoo i rule, how long will this take for the reset?
Title: Multi World Update Thread
Post by: StephenM on December 19, 2007, 08:13:15 pm
Quote from: "SATA"
woohoo i rule, how long will this take for the reset?


I don't fully follow. How long after the reset will multiworlds be out or?
Title: Multi World Update Thread
Post by: SATA on December 19, 2007, 08:15:17 pm
no when will the reset be operated and when will the next round start?
Title: Multi World Update Thread
Post by: StephenM on December 19, 2007, 08:21:43 pm
Quote from: "SATA"
no when will the reset be operated and when will the next round start?


Game resets on the 22nd and restarts on the 23rd. Times are TBA for the moment as we may require testing in between.
Title: Multi World Update Thread
Post by: SATA on December 19, 2007, 09:42:13 pm
okay i understand i think i might be a big airline next round because started late this round
Title: Multi World Update Thread
Post by: Jps on December 20, 2007, 04:52:34 am
Why 1,000 players.. I wanted a world full of USG  :twisted:
Title: Multi World Update Thread
Post by: Vamerica on December 20, 2007, 05:00:09 am
Quote from: "Jps"
Why 1,000 players.. I wanted a world full of USG  :twisted:


Me too, I can test my Airline I want to make in NZ(Real Life)
Title: Multi World Update Thread
Post by: Air Elbonia on December 20, 2007, 08:16:32 am
That'll be what private worlds are for.  multiworld public will beat out multiworld private however. [just the way it goes. if we have it private why wouldn't it be public?, however. if we have it public it takes modifications to turn it private... :P]

private will allow for password protection and/or individually set player caps [we'll provide suggested levels for most combinations... however. we may fly in the dark guessing on a few of 'em.]
Title: Multi World Update Thread
Post by: Tomb on December 20, 2007, 02:49:59 pm
"oh that will be good then so there wont be as much competition and will there be the same amount of gates in each world?"

"Bingo"

you are in for some serious disapointment if you believe this.

airlines will expand to fill the available space so intead of 10 airlines hogging the gates it will be 5 airlines instead, the competition will be just as intense, just with less people, actually with less people competition becomes more intense because thier is less players to compete against.

the basic problem is not the numbers of players but the poor economic model, it is way too easy to make silly money.

availble money will be the limiting factor NOT number of players, i think you reconise and acknowledge that  you will only delay the ineveitable and this is not the solution.

why not address the basic problems with the econmic model, as they say in the real world the fastest way to lose money is to invest in an airline, but not in AM of course,  perhaps the real value of multiworlds is one or more can have a more serious econmic model, however from other niche multiplayer games by trying to please eveyone you disperse and dilute the population and eventually end up with the survivors settling back in one world anyway...
Title: Multi World Update Thread
Post by: StephenM on December 20, 2007, 03:16:28 pm
Oh don't worry Tomb, Air Elbonia knows exactly how I feel on the Economic issue. I want costs to Ramp up to Irish standards, because apparently pay rates in the states are a joke. Costs to operate routes will also be jacked up. I want to introduce airport charges per passenger along with en-route ATC charges. As another measure we plan to introduce aircraft order books which will slow down delivery. We are very aware of the main issue that causes saturation. Multi worlds is not designed to take away that, but to reduce the player base per world.
Title: Multi World Update Thread
Post by: Jps on December 20, 2007, 03:30:16 pm
Passenger Fees... oh no... Green hates passenger fees
Title: Multi World Update Thread
Post by: gizgiz on December 21, 2007, 07:19:45 am
Quote from: "Jps"
Passenger Fees... oh no... Green hates passenger fees


Guess you won't be liking I-want-a-demo-account's game either then ;) Fees galore :D

But back on topic, I'm very happy to hear AM is taking initiatives to fight this supergrowth syndrome present in so many other advanced-time airline sims. At least they're doing SOMETHING (target at those who think this change is for the worse) - some games just let this problem grow and grow until people leave. And that's not a good thing. When people leave, the game stops getting any development.

So to all those who are complaining about this and that, I just wanted you all to know this change will definitely make AM a much better experience. Sorry to sound like I own it, but it WILL be a good change. I'm sure of it ;)
Title: Multi World Update Thread
Post by: CornField on December 23, 2007, 02:08:56 am
Quote from: "gizgiz"
Quote from: "Jps"
Passenger Fees... oh no... Green hates passenger fees


Guess you won't be liking I-want-a-demo-account's game either then ;) Fees galore :D

But back on topic, I'm very happy to hear AM is taking initiatives to fight this supergrowth syndrome present in so many other advanced-time airline sims. At least they're doing SOMETHING (target at those who think this change is for the worse) - some games just let this problem grow and grow until people leave. And that's not a good thing. When people leave, the game stops getting any development.

So to all those who are complaining about this and that, I just wanted you all to know this change will definitely make AM a much better experience. Sorry to sound like I own it, but it WILL be a good change. I'm sure of it ;)




God.....   I agree with both Green and Giz in one post.  That is the scariest thing I think I have ever seen.....

The change is great...  I also hate PFC's  but the change in '.5' operating rules clear alot of my objection up.
Title: Multi World Update Thread
Post by: travismb99 on December 23, 2007, 03:12:43 am
There shouldn't be the same amount of gates available, though - and that will solve some of the saturation issue. Most of these airports have ridiculous numbers of gates available which, in the real world, they wouldn't have. It's necessary in the current version because there's so many airlines, if there aren't an insane number of gates then many would be shut out of major airports quite quickly.

For the smaller airlines which only fly into an airport once or twice per day, perhaps a Common-Use Gate system could be implemented - renting use of an airport-operated gate for a certain, lesser, amount per month. Each airline would be restricted to no more than two or three common-use slots - if they wanted to expand more, they'd have to rent their own gate.
Title: Multi World Update Thread
Post by: StephenM on January 14, 2008, 12:12:57 pm
Just thought I'd drop a line in here. We are basically holding back on updating the "main game" for new features at this stage. Our new design and logo (Previewed on the AM Facebook) have also been implemented. At the moment we are going through all files again making sure everything is in working order, however there will be a significant amount of testing required. Its getting close, so watch out in the coming weeks for further updates.
Title: Multi World Update Thread
Post by: iranair777 on January 15, 2008, 11:32:00 am
In the multiworlds, can we have separate worlds where we can choose how long the game round is going to be? this would be for people who dont get enough DOP at a certain location to grow as rapidly they require?

and also, how about a 'nursery' for people who have just joined AM to teach them how to play etc?
Title: Multi World Update Thread
Post by: StephenM on January 15, 2008, 11:53:30 am
If you purchase your own world, then you can choose who long it lasts. There will be a variety of games.

In terms of a world for new players, thats an interesting concept alright.
Title: Multi World Update Thread
Post by: blue25 on January 15, 2008, 11:57:58 am
One suggestion. Should we have a couple of test worlds? For example, one world only bases out of the US while another bases out of Europe. We just need to see how multi-worlds work first :wink:
Title: Multi World Update Thread
Post by: StephenM on January 15, 2008, 12:03:07 pm
I don't think its feasible to keep creating worlds that don't give any benefit. Remember, we want the game to be up all the time and not go back to when it crashed every hour. The more worlds, the more work for the server.
Title: Multi World Update Thread
Post by: blue25 on January 15, 2008, 12:04:44 pm
Quote from: "StephenM"
I don't think its feasible to keep creating worlds that don't give any benefit. Remember, we want the game to be up all the time and not go back to when it crashed every hour. The more worlds, the more work for the server.

Oh. These would be testers before you release them to the public :wink: Anyways, I hope you can work these out before Feb 29 :wink:
Title: Multi World Update Thread
Post by: iranair777 on January 15, 2008, 12:09:15 pm
Quote from: "blue25"
Quote from: "StephenM"
I don't think its feasible to keep creating worlds that don't give any benefit. Remember, we want the game to be up all the time and not go back to when it crashed every hour. The more worlds, the more work for the server.

Oh. These would be testers before you release them to the public :wink: Anyways, I hope you can work these out before Feb 29 :wink:

does that mean multiworlds are coming in next round?  :D

why the 29th? the reset is around about the 15th
Title: Multi World Update Thread
Post by: blue25 on January 15, 2008, 12:10:59 pm
Quote from: "iranair777"
Quote from: "blue25"
Quote from: "StephenM"
I don't think its feasible to keep creating worlds that don't give any benefit. Remember, we want the game to be up all the time and not go back to when it crashed every hour. The more worlds, the more work for the server.

Oh. These would be testers before you release them to the public :wink: Anyways, I hope you can work these out before Feb 29 :wink:

does that mean multiworlds are coming in next round?  :D

why the 29th? the reset is around about the 15th

I was just stating that it's a "leap year." :wink:
Title: Multi World Update Thread
Post by: iranair777 on January 15, 2008, 12:15:53 pm
Quote from: "blue25"
Quote from: "iranair777"
Quote from: "blue25"
Quote from: "StephenM"
I don't think its feasible to keep creating worlds that don't give any benefit. Remember, we want the game to be up all the time and not go back to when it crashed every hour. The more worlds, the more work for the server.

Oh. These would be testers before you release them to the public :wink: Anyways, I hope you can work these out before Feb 29 :wink:

does that mean multiworlds are coming in next round?  :D

why the 29th? the reset is around about the 15th

I was just stating that it's a "leap year." :wink:

:lol:
Title: Multi World Update Thread
Post by: Jps on January 15, 2008, 01:27:56 pm
Quote from: "StephenM"
If you purchase your own world, then you can choose who long it lasts. There will be a variety of games.

In terms of a world for new players, thats an interesting concept alright.


Do you mean I have to pay real euros to make a world???  :shock:
Title: Multi World Update Thread
Post by: dktc on January 15, 2008, 01:39:54 pm
Quote from: "Jps"
Do you mean I have to pay real euros to make a world???  :shock:


You have to if you want a private world to your specification.

Free worlds will be generated based on the number of players we have, and the free worlds will be to our specification.
Title: Multi World Update Thread
Post by: StephenM on January 15, 2008, 01:40:10 pm
Well we cant let every single person in AM be able to create unlimited numbers of worlds. There has to be some sort of restricting factor. And depending on growth, we may need further server upgrades which means more cost.
Title: Multi World Update Thread
Post by: iranair777 on January 15, 2008, 01:42:29 pm
Quote from: "StephenM"
Well we cant let every single person in AM be able to create unlimited numbers of worlds. There has to be some sort of restricting factor. And depending on growth, we may need further server upgrades which means more cost.


I sent you a PM, but I cannot wait for an answer :P I'll work for free ;)
Title: Multi World Update Thread
Post by: nwadeltaboy on January 15, 2008, 09:36:51 pm
i liked the token idea suggested way back when.  lets dig that idea up again. :lol:
Title: Multi World Update Thread
Post by: StephenM on January 15, 2008, 09:47:01 pm
No need to, the finer workings of it are left to finalise but the concept is going ahead.
Title: Multi World Update Thread
Post by: nwadeltaboy on January 15, 2008, 09:47:32 pm
yay! :D
Title: Multi World Update Thread
Post by: dktc on January 15, 2008, 09:47:44 pm
Quote from: "nwaboy"
i liked the token idea suggested way back when.  lets dig that idea up again. :lol:


I thought that is still the idea, no? :?
(ie. I think that is a good, workable idea...)
Title: Multi World Update Thread
Post by: SATA on January 15, 2008, 10:02:00 pm
sorry if somones asked this, how much people in one world
Title: Multi World Update Thread
Post by: blue25 on January 15, 2008, 10:05:05 pm
We need to base it on how much we've donated to AM so far :wink: or simply put, PayPal. The "make a donation" button would be the "buy credits/tokens" button :wink:
Title: Multi World Update Thread
Post by: StephenM on January 15, 2008, 10:08:04 pm
750-1000 would be alright I'd say. Any more and we get saturated pretty quickly.
Title: Multi World Update Thread
Post by: iranair777 on January 15, 2008, 10:11:14 pm
just enough people to allow the game to take about 5 years to saturate is a suggestion
Title: Multi World Update Thread
Post by: Jps on January 16, 2008, 09:21:46 am
I was guessing 500-750... In 2000's round we had about 700 active players and it still was saturated in 2007  :roll:
Title: Multi World Update Thread
Post by: SATA on January 16, 2008, 08:42:18 pm
Yep i agree with jps :D
Title: Multi World Update Thread
Post by: bibi974 on January 16, 2008, 09:01:43 pm
I don't really understand the concept of private world. How many players would be in it? Would there be any competitors? what's the point then of that kind of world? What would be the specifications one could modify?
Title: Multi World Update Thread
Post by: blue25 on January 16, 2008, 09:10:22 pm
The private multi-worlds would be very similar to a download version of AM. The only differences are that it's till on the internet, and you can choose who plays along side you :wink: Heck, you could even play alone :wink:
Title: Multi World Update Thread
Post by: StephenM on January 16, 2008, 09:12:11 pm
A private world would be one lets say that Alliance X got for their own use. They regulate who go into it. Or may be a group in an office decide they want their own, they decide how many people they want to go into their private world. A private world is simply a world that you cannot freely join.

The number of competitors is any number above one single player in a world.

Whats the point? Its a revenue stream for AM.

There are many specifications that will be released at a later date.
Title: Multi World Update Thread
Post by: bibi974 on January 16, 2008, 09:12:53 pm
and does play alone means that you are the only airline on earth? that kinda sucks to me^^
Title: Multi World Update Thread
Post by: bibi974 on January 16, 2008, 09:14:22 pm
ok I see

will there be any link between all the worlds?
Title: Multi World Update Thread
Post by: blue25 on January 16, 2008, 09:15:00 pm
Quote from: "bibi974"
and does play alone means that you are the only airline on earth? that kinda sucks to me^^

I would like to try that out. Just for a game year :wink:
Title: Multi World Update Thread
Post by: StephenM on January 16, 2008, 09:15:21 pm
Well if thats what you want and we are willing to let you (Obviously its not going to be easy to have your own world) then thats alright.

Just to clarify, there wont be an unlimited number of worlds. You wont be able to join all worlds, and wont be able to create large numbers of "personal" worlds.
Title: Multi World Update Thread
Post by: iranair777 on January 16, 2008, 09:23:53 pm
how about, when after you have made the amount of worlds for public use and then people want to make their own, set up a system for them to PM you before they start a new world? it will stop random worlds popping up
Title: Multi World Update Thread
Post by: StephenM on January 16, 2008, 09:57:11 pm
Worlds will have to be requested and setup by Admins in order to control their use.
Title: Multi World Update Thread
Post by: blue25 on January 16, 2008, 10:27:50 pm
Quote from: "StephenM"
Well if thats what you want and we are willing to let you (Obviously its not going to be easy to have your own world) then thats alright.

Just to clarify, there wont be an unlimited number of worlds. You wont be able to join all worlds, and wont be able to create large numbers of "personal" worlds.

You'd seriously let me do that :shock:
Title: Multi World Update Thread
Post by: StephenM on January 16, 2008, 10:44:36 pm
It wasn't in response to your post. I should have used quote but I didn't expect anyone to reply while I was typing mine.
Title: Multi World Update Thread
Post by: blue25 on January 16, 2008, 10:55:55 pm
Quote from: "StephenM"
It wasn't in response to your post. I should have used quote but I didn't expect anyone to reply while I was typing mine.

Still, would I be able to try being alone or with a couple of people in a world. :wink:
Title: Multi World Update Thread
Post by: nwadeltaboy on January 17, 2008, 02:48:58 am
so refresh my memory again...are we gonna be able to create bases on different continents once multiworlds come?
Title: Multi World Update Thread
Post by: Air Elbonia on January 17, 2008, 06:19:48 am
Quote from: "nwaboy"
so refresh my memory again...are we gonna be able to create bases on different continents once multiworlds come?


Depending on the world's settings, likely yes. to a limited degree.
Title: Multi World Update Thread
Post by: StephenM on January 25, 2008, 07:49:18 pm
More progress today on my part. Updated a few minor files and altered the upload_logo to be unique based on User ID. I will change it again in the future to allow it to work with IE.
Title: Multi World Update Thread
Post by: Jps on January 26, 2008, 05:58:03 am
Hey! I thought you supported Mozilla Firefox!
Title: Multi World Update Thread
Post by: StephenM on January 26, 2008, 11:11:31 am
I do, thats why we have a dropdown menu that only works with Mozilla Firefox along with a logo upload that works with Mozilla Firefox. I'm not pushed to get it working with IE.
Title: Multi World Update Thread
Post by: StephenM on February 05, 2008, 10:55:47 am
Progress is slow on Multiworlds I'm afraid. I was working on the token system last and it was tested briefly by about 3 people (Including myself). More backend work needs to be done before actual progress can be made towards releasing it.

We dont intend on hanging ourselves on a release date.
Title: Multi World Update Thread
Post by: Max2147 on February 05, 2008, 04:07:14 pm
Will the current round be extended until the multiworlds release date?

Saturation doesn't seem to be as big of a problem this time around as it was last round.
Title: Multi World Update Thread
Post by: iranair777 on February 05, 2008, 05:54:46 pm
Quote from: "Max2147"
Will the current round be extended until the multiworlds release date?

Saturation doesn't seem to be as big of a problem this time around as it was last round.

I kinda agree here
Title: Multi World Update Thread
Post by: blue25 on February 07, 2008, 12:21:39 pm
Stephen, what's the status on multi-worlds? Have you people tested it yet? :wink:
Title: Multi World Update Thread
Post by: StephenM on February 07, 2008, 12:45:56 pm
There are a number of people testing it. There is one major script that needs to be finished before we can really get an update on progress. I do small fixes every day or so, but its waiting for a few bigger ones to be finished along with the testing required after.

I think we have enough testers lined up, so we are good on that front.
Title: Multi World Update Thread
Post by: Jps on February 07, 2008, 01:02:30 pm
Who's working on the major script?  :lol:
Title: Multi World Update Thread
Post by: StephenM on February 07, 2008, 02:06:53 pm
I spoke to Will about it in Mid December and he said he had a plan for it. Work has been done, but still some left if I am correct.
Title: Multi World Update Thread
Post by: blue25 on February 07, 2008, 10:05:48 pm
Quote from: "StephenM"
There are a number of people testing it. There is one major script that needs to be finished before we can really get an update on progress. I do small fixes every day or so, but its waiting for a few bigger ones to be finished along with the testing required after.

I think we have enough testers lined up, so we are good on that front.

I remember you sending me an e-mail a long time ago [obviously deleted it] that said I could help possibly test it. :wink:
Title: Multi World Update Thread
Post by: StephenM on February 08, 2008, 09:48:10 am
Wow, even I forgot that. I must check my emails and see.
Title: Multi World Update Thread
Post by: blue25 on February 08, 2008, 12:17:33 pm
Quote from: "StephenM"
Wow, even I forgot that. I must check my emails and see.

I was here at the forums. We both have probably deleted it by now :(
Title: Multi World Update Thread
Post by: pseudoswede on February 13, 2008, 08:14:11 pm
Quote from: "Max2147"
Will the current round be extended until the multiworlds release date?

Saturation doesn't seem to be as big of a problem this time around as it was last round.


I'd like an update on this please. Will we continue the current round until multiworlds is complete (or we hit 10 years) or will we reset and do a 5 (or 10?) year round?
Title: Multi World Update Thread
Post by: StephenM on February 13, 2008, 08:16:54 pm
The plan was always to reset independently of the multiworlds release.
Title: Multi World Update Thread
Post by: yourefired on March 30, 2008, 06:25:33 am
So after the end of this round, what happens? Basically you close login for a day or two and then open it back up for people?

Will the next round be multiworlds?
Title: Multi World Update Thread
Post by: Air Elbonia on March 30, 2008, 07:32:10 am
Quote from: "yourefired"
So after the end of this round, what happens? Basically you close login for a day or two and then open it back up for people?

Will the next round be multiworlds?


Closed for a day or two, hopefully not past that.

Yes, at this pace, the next "round" will be multiworlds, however private multiworlds will lag a bit, as will the sale of tokens. (formula work needed on those).

Prepare to retire the term "round" forever.  From now on, "world" will reign supreme.
Title: Multi World Update Thread
Post by: yourefired on March 30, 2008, 07:44:11 am
Will we get to keep our names and branding? Or will we have to pick a new name (or reprogram in our existing names)?
Title: Multi World Update Thread
Post by: Jps on March 30, 2008, 10:31:59 am
You'll keep your names as far as I know..
Title: Multi World Update Thread
Post by: KohlerInternational on April 04, 2008, 07:41:09 pm
hui nice design :)
AM was for a second online?! :roll:
Title: Multi World Update Thread
Post by: StephenM on April 04, 2008, 07:44:34 pm
Its on now, just a slight shudder as I saw the old design. I found it was just a local issue so its back up.
Title: Multi World Update Thread
Post by: KohlerInternational on April 04, 2008, 08:03:13 pm
i think here is a alittle bug:

Warning: move_uploaded_file() [function.move-uploaded-file]: SAFE MODE Restriction in effect. The script whose uid is 0 is not allowed to access /var/www/vhosts/airlinemogul.com/httpdocs/rens_logos owned by uid 10006 in /var/www/vhosts/airlinemogul.com/httpdocs/airlinemogul/upload_logo.php on line 98

File number 1 could not be moved.

i can't upload a logo for my airline...
Title: Multi World Update Thread
Post by: Air Elbonia on April 04, 2008, 08:20:02 pm
Quote from: "KohlerInternational"
i think here is a alittle bug:

Warning: move_uploaded_file() [function.move-uploaded-file]: SAFE MODE Restriction in effect. The script whose uid is 0 is not allowed to access /var/www/vhosts/airlinemogul.com/httpdocs/rens_logos owned by uid 10006 in /var/www/vhosts/airlinemogul.com/httpdocs/airlinemogul/upload_logo.php on line 98

File number 1 could not be moved.

i can't upload a logo for my airline...


can you post all bugs in the bug report forum? I know what this bug is, but i need stephen to fix it.  The file itself has the wrong owner in the databases eyes...
Title: Multi World Update Thread
Post by: yourefired on April 04, 2008, 08:32:54 pm
I can't upload my logo either.
Title: Multi World Update Thread
Post by: KohlerInternational on April 05, 2008, 11:55:37 am
it is fixed now... i can upload.

ok sorry. in the future i will post bugs in the bugforum
Title: Multi World Update Thread
Post by: Shawa on April 05, 2008, 12:28:54 pm
uploaded jpeg, works fine
Title: Multi World Update Thread
Post by: StephenM on April 05, 2008, 03:35:41 pm
This is not a bug report thread.