Airline Mogul Forum

Airline Mogul => Game News => Topic started by: StephenM on December 17, 2007, 08:52:35 pm

Title: Game Reset and First Stage of Multiworlds
Post by: StephenM on December 17, 2007, 08:52:35 pm
To co-incide with the 2nd Birthday of Airline Mogul, we have decided to organise a reset for the 22nd of December 2007. This will mean the new round will start on the 23rd of December, 2 years since Airline Mogul first opened. This is to be done for a variety of reasons.  People have said the game has gotten saturated and would like a fresh start. This round will be a 5 [game] year round.

The reset will allow the first stage of Multiworlds to be released. In this we will introduce the following;The game will be reset and to a date not yet decided. We will probably use the data from the poll on this issue located here (http://www.stephenm.org/forum/viewtopic.php?t=3702).

EDIT: To those wondering why we have taken the action to establish a premature reset [From Air Elbonia]:

Player frustration is an issue, yes, but it wasn't a strong decision to reset on this alone. There's one critical step in the chain of things we need to do to get multiworlds rolled out... and it's, unfortunately, a very big one which shakes the game down to its core. We have to revamp how we store an airlines information [cash, name, code, this sort of thing] as well as how we store the users information [email, login, password, this sort of thing]. Stephen and I are very eager to get it out, and get it bug tested in full.  We will be doing our best along the way to bug test it, with the help of some of the moderators and brokers but time has told us inevitably we'll miss some. Looking at the stage the game is at, and the massive amount of very delicate information we'd need to balance to implement this mid-age on a live game... we knew we weren't going to get it right the first time [and likely were going to lose data, frustrate players, break the age... basically. everything we best hope to avoid]. With a fresh age, the operation becomes a little simpler, as we need to juggle less information [as the cash, value become uniform], which we hope will reduce bugs.

We'd hate to hurt any individual player by simply completely ruining their account at such a well developed point in the game. We'd hate to ruin an age for everyone, even worse, by inadvertently, and generally otherwise without warning, destroying it with a bug or botched modification on such an important and delicate part of the game.

It was a hard decision, but Stephen and I decided it was best we get this new batch of back end updates out as soon as feasible so they can be tested out and we can move on with multiworlds sooner. The fact that the game is over saturated, the large players are having issues with managing their massive airlines, and my personal flub giving everyone 1.5 billion accidentally as well as being unable to rectify it properly, helped tip the balance as to the timing of when we announced this and what we had planned, however were not the main cause in any way as to why we decided to end this age prematurely.

We know our timing is terrible. The holidays is a busy time for everyone, and everyone is focused on family, friends, and [at times] rampant commercialized spending sprees. There's little we can do to help this, at the moment, as (as I said earlier), we need to get this bug-tested out while we hit the next big step in multiworlds completed.

Stephen, Balint, and myself love this game as much as any player, and wish to our best to preserve its fun and interest for every player throughout an age. We know we're human, we know what we can do, what we probably can do, and what we can't... in the end, unfortunately, this upgrade was just too important to wait for, and the array of upgrades to slow the economy is more or less in position that we felt comfortable enough to start the next age on this upgrade.

My deepest apologies to anyone who feels ripped off by our premature ending of the age. We hope for a smooth transition between the new and old code in this area, and hope everyone has enjoyed the 50s as both a learning experience as well as simply as a fun time. To the new players who are worried that all their hard work will be destroyed, unfortunately yes. when the age changes over your existing airline will be reset, but take comfort in the fact that the #1 airline will also be reset to the same level footing. Also, try not to feel it was in vein to start late, hopefully you've picked up the game enough that with a fresh start on an open new world you can pass this age's best and take number 1 for your own.


Edited by Pacific for spelling and grammar. :D
Edited by Air Elbonia for factual correction.
Title: Game Reset and First Stage of Multiworlds
Post by: Hampo on December 17, 2007, 09:03:25 pm
Although I'm pleased to hear the reset, would it not be more appropriate to start the reset after the new year?

The main reason being is many people will be extremely busy over Christmas with little time to play at this crucial part of the game.

I, for one will not have enough time 'needed' to establish a good few routes.

Sam  :D
Title: Game Reset and First Stage of Multiworlds
Post by: StephenM on December 17, 2007, 09:23:32 pm
Later reset = delaying mutli worlds I'm afraid.

If I was ready I'd reset tonight. :D
Title: Game Reset and First Stage of Multiworlds
Post by: NIKO on December 17, 2007, 09:32:45 pm
hmmm.....

I like the sound of multiworlds  :D
Title: Game Reset and First Stage of Multiworlds
Post by: Pilgrim on December 17, 2007, 10:01:00 pm
honesly, the 22nd is a terrible date. People are busy with friends/family, rushing around, and starting a new round at that time will mean people who can't log in then will get shafted honestly. Jan 1st would seem a much better idea. Or, do reset on the 22nd, just dont start the round until Jan 1st or something, give everyone time to get set up, like at the beginning of this round?

Though i would really prefer leaving this round until was to finish in 1960... i know im in the minority.
Title: Game Reset and First Stage of Multiworlds
Post by: NIKO on December 17, 2007, 10:09:22 pm
what no AM on my christmas holidays!!. (joke)

oh well i can understand why people will be busy organising for christmas and so on.
Title: Game Reset and First Stage of Multiworlds
Post by: nwadeltaboy on December 17, 2007, 11:00:42 pm
multiworlds!  Finally!!!!!!! :D  :D  :D  :D  :D

and this is perfect, now i havve time to start my airline over break!
Title: Game Reset and First Stage of Multiworlds
Post by: Air Elbonia on December 17, 2007, 11:25:49 pm
Quote from: "nwaboy"
multiworlds!  Finally!!!!!!! :D  :D  :D  :D  :D

and this is perfect, now i havve time to start my airline over break!


nope. not fully :(

This is the last major backend modification before we can get the grunt work on multiworlds done.  Once this step [which is almost finished] is complete, all that's left to get multiworlds going is primarily changing a lot of names in files, which is tedious but relatively work unintensive.  After all those names are changed we can get parallel worlds [multiworlds] going, and after a little more effort again, we can get it up and running in its near final form [where worlds are automatically generated, and rather flexible].

When multiworlds is complete, 100% for the main public games that is, we'll probably kick it off with a flurry of 1 year games at once at the onset to show off a bit of what it can do.
Title: Game Reset and First Stage of Multiworlds
Post by: Vamerica on December 18, 2007, 01:36:05 am
Will the start up plane still be a DC-3???
Title: Game Reset and First Stage of Multiworlds
Post by: sla31 on December 18, 2007, 02:01:05 am
Oh, gosh I hope not.  Please No!!!!!!!
Title: Game Reset and First Stage of Multiworlds
Post by: Pacific on December 18, 2007, 02:11:14 am
Quote from: "sla31"
Oh, gosh I hope not.  Please No!!!!!!!

dktc and I are trying to push forward something "crapper" than DC-3 to slow down the game economy.  We have disagreements over the level of "crappiness" however.

My suggestion was a 14 seater which does 230kt with a range of 1900nm.  dktc wants a 15 seater which does 130knots with a range of under 400nm.  It all doesn't matter however as it's Stephen who makes the final choice.  However, this was if the game starts in the 1960s.

I'd still want something in the lines of 15 seats and 200+kt as a starter.
Title: Game Reset and First Stage of Multiworlds
Post by: jameswyhk on December 18, 2007, 05:26:50 am
Hooray!~ The thing that I have been looking for(also ALFC) can now come true!
Title: Game Reset and First Stage of Multiworlds
Post by: jameswyhk on December 18, 2007, 05:33:52 am
Wait a second, I suggest that we end this round on 19th because 24~48 hours means 3-4 days in AM! If you guys can't finish the work on time, we won't be able to celebrate the anniversary of AM! Just want to celebrate this!
Title: Game Reset and First Stage of Multiworlds
Post by: Scandalian Airlines on December 18, 2007, 08:01:18 am
With a reset before Xmas I will have to skip next round as I will miss the first 7 game months...
Title: Game Reset and First Stage of Multiworlds
Post by: pseudoswede on December 18, 2007, 08:59:23 am
Quote from: "Air Elbonia"
After all those names are changed we can get parallel worlds [multiworlds] going, and after a little more effort again, we can get it up and running in its near final form [where worlds are automatically generated, and rather flexible].

Is the completion date still targeted for February 2008? If so, how will it be implemented in-round? Edited to add: Gah. I need to read stuff more carefully. This next round will only last 5 years.

Quote

When multiworlds is complete, 100% for the main public games that is, we'll probably kick it off with a flurry of 1 year games at once at the onset to show off a bit of what it can do.

That will be fun! :D

Can you provide us with more information on what changes are being made to slow down the game?
Title: Game Reset and First Stage of Multiworlds
Post by: Jps on December 18, 2007, 10:08:47 am
YESS!!!  :D  :D  :D  :D  :D  :D

Celebrate!  :D ....!!!!

I have a suggestion =D.

Reset to 1960. Why skip that important date or... if you want to annoy the brokers..  :twisted:

Im fine with the 1970!
Title: Game Reset and First Stage of Multiworlds
Post by: gagahput3ra on December 18, 2007, 12:01:30 pm
YESSSS!!!!! It's the perfect timing for me  :P  as tomorrow i will gone for holiday and i got..um....quite bored with AM Right now, so finally, breath of fresh air!!!  :P

And glad to see Hampo is back on the scene  :D *i mean next round
Title: Game Reset and First Stage of Multiworlds
Post by: bibi974 on December 18, 2007, 02:45:47 pm
Well if each time some big companies become too large to keep playing there s a reset, that's not very fair to start-up and middle-large companies.

I see one thing: big companies have had time to grow(even though quite quickly), they were there from the very beginning for many. I mean,they enjoyed the game, they have all been able to take advantage of the game in its totality, they have all been able to make their airline thrive.
What about the smaller company, who arrived in the middle of the game, start to make small profit, but are presently told that the game is about to reset because of largest companies being unmanageable, largest companies whom, by the way, account for a minority to me
I accept the excuse of small companies being unable to prosper well because of harsh competition, but managing behavior of large companies are no excuse to me.

"Endurance" is a key word. if you can't take it anymore just leave and let the "young" ones take the lead...
Title: Game Reset and First Stage of Multiworlds
Post by: bibi974 on December 18, 2007, 02:54:17 pm
Bahhhh disregard my latest post, just wanted to express some resentment and clean everything up....

to start a new round brand new

enjoy everyone
Title: Game Reset and First Stage of Multiworlds
Post by: Hampo on December 18, 2007, 04:04:51 pm
Bugger  :cry:

Reset couldn't have come at a worse time for me :(

www.photos.aero launch today and i will be knee deep with photos to screen in the coming weeks  :(
Title: Game Reset and First Stage of Multiworlds
Post by: Pacific on December 18, 2007, 04:13:01 pm
Quote from: "Hampo"
www.photos.aero launch today and i will be knee deep with photos to screen in the coming weeks  :(


Will you give me -10% in exchange for me upping pics? :lol:
Title: Game Reset and First Stage of Multiworlds
Post by: Hampo on December 18, 2007, 04:18:29 pm
Maybe  :shock:  :D
Title: Game Reset and First Stage of Multiworlds
Post by: gagahput3ra on December 18, 2007, 06:05:46 pm
Quote from: "Hampo"
Bugger  :cry:

Reset couldn't have come at a worse time for me :(

www.photos.aero launch today and i will be knee deep with photos to screen in the coming weeks  :(


Yay!!!  :D

Just wait for me in the next 2 weeks, i will (try) upload my own picture that i take 2 months ago  :P will see if i got accepted, as in A.net i've got email with 10+ critics about my picture  :lol:
Title: Game Reset and First Stage of Multiworlds
Post by: AirHanoverInternational on December 18, 2007, 07:16:36 pm
What time will be the reset?

Will the results be stored somewhere to look at for a while? (Just want to see next round how a specific airline did this round.)
Title: Game Reset and First Stage of Multiworlds
Post by: suntoucher on December 19, 2007, 04:41:37 am
Actually it's a good idea I think. Enough time for the newer players to practise with the 1.5bil without dragging it too long. I think a good starter plane will be something someone wants to buy at -50% otherwise the secondhand plane market, and brokers, will be doused with crap planes no one wants. DC-3's, although bad, were still decent enough for people to want secondhand, if not in the numbers that were there. So aside from prep work for Multi-worlds, and a new age/starter plane(maybe etc) are there going to be any other changes, eg new airports, or airports removed etc?
Title: Game Reset and First Stage of Multiworlds
Post by: Seattle on December 19, 2007, 05:12:43 am
Quote from: "Hampo"
Bugger  :cry:

Reset couldn't have come at a worse time for me :(

www.photos.aero launch today and i will be knee deep with photos to screen in the coming weeks  :(


Today!!! No one told me :roll:
Title: Game Reset and First Stage of Multiworlds
Post by: Scandalian Airlines on December 19, 2007, 07:30:41 am
Well, since the reset is coming, and I had 19.5 billion in cash I bought 394 IL-18's, better to go with a bang :D
Still think it's a crap day to restart the round!
Title: Game Reset and First Stage of Multiworlds
Post by: Air Elbonia on December 20, 2007, 01:23:08 am
Quote from: "suntoucher"
Actually it's a good idea I think. Enough time for the newer players to practise with the 1.5bil without dragging it too long. I think a good starter plane will be something someone wants to buy at -50% otherwise the secondhand plane market, and brokers, will be doused with crap planes no one wants. DC-3's, although bad, were still decent enough for people to want secondhand, if not in the numbers that were there. So aside from prep work for Multi-worlds, and a new age/starter plane(maybe etc) are there going to be any other changes, eg new airports, or airports removed etc?


Airports: a couple duplicates will be removed.  The rest filter in as they're submitted/found throughout an age [We don't hold out for a new age on these.  We don't care for that 'holdout' policy on trivial stuff like this]

Aircraft: Thanks to dktc, a lot of planes have been added recently, some appearing in this age and some not.  I'm sure there will be new aircraft regardless, however they will filter through naturally as time progresses just as they always have.  [no special holdouts here either]

Other Changes: There will be a flurry of modifications designed to slow the game down.  This will range from a few new added expenses to the LF page, to recalculated prices for aircraft [including a potential inflation adjustment of up to around 5%], Updating some fuel usage numbers that have gotten out of whack as data was modified on the aircraft.  Possibly the most noticable may be a revamp to how delivery time is calculated for aircraft [for some planes, they'll come in sooner, others will take longer.  On average the aircraft database will take 2.6 RT days to deliver,up from 1.8].  Theres one or two more things I hope to finish,but won't mention in case i cannot get them done in time [sorry, i's can only promise and do so much].  Besides that, there will be generally unnoticable backend changes [hopefully completely unnoticable, but i'm betting someone will find a bug or two with it].
Title: Game Reset and First Stage of Multiworlds
Post by: killian320 on December 20, 2007, 12:50:41 pm
1000 POST IN THIS SECTION WOOO!!

Oh, and well done on the multiworld updates!!
Title: Game Reset and First Stage of Multiworlds
Post by: kkmh on December 20, 2007, 01:28:32 pm
After reset will veryone start with 1.5 bil :D
Title: Game Reset and First Stage of Multiworlds
Post by: StephenM on December 20, 2007, 01:42:42 pm
Quote from: "kkmh"
After reset will veryone start with 1.5 bil :D


Hopefully not. ;)
Title: Game Reset and First Stage of Multiworlds
Post by: nwadeltaboy on December 20, 2007, 09:40:54 pm
PLEASE, DON'T START US OFF WITH A DC-3!  ANYTHING BUT A DC-3!  I DON'T CARE WHAT YEAR WE START IN, AS LONG AS WE START OUT WITH SOME OTHER TYPE OF PLANE!!!!! :x  :x  :x  :x  :x
Title: Game Reset and First Stage of Multiworlds
Post by: digifreak on December 20, 2007, 10:02:52 pm
Believe me... there are aircrafts way worst than the DC-3.
Title: Game Reset and First Stage of Multiworlds
Post by: nwadeltaboy on December 20, 2007, 10:05:14 pm
make it like a Vultee or something really late in the alphabet so when people try to sell them on open market (Dex :evil: ) we don't have to take five minutes to get to the plane we want. :roll:
Title: Game Reset and First Stage of Multiworlds
Post by: myefre on December 20, 2007, 10:22:06 pm
Quote from: "nwaboy"
make it like a Vultee or something really late in the alphabet so when people try to sell them on open market (Dex :evil: ) we don't have to take five minutes to get to the plane we want. :roll:


Change the page number in the web address to skip over the DC 3's  :wink:
Title: Game Reset and First Stage of Multiworlds
Post by: Seattle on December 20, 2007, 11:24:35 pm
Or just catagorize it by names... what happened to Balint? Is he on some big project?
Title: Game Reset and First Stage of Multiworlds
Post by: StephenM on December 20, 2007, 11:27:58 pm
Quote from: "Seattle"
Or just catagorize it by names... what happened to Balint? Is he on some big project?


He is a bit under the weather at the moment. :( He should be back to fighting fit soon though!
Title: Game Reset and First Stage of Multiworlds
Post by: Seattle on December 21, 2007, 02:08:04 am
ok :)
Title: Game Reset and First Stage of Multiworlds
Post by: Jps on December 21, 2007, 05:22:12 am
If Stephen Murphy gives me a plane that is worse than a DC-3.... im ready to scrap it  :lol:
Title: Game Reset and First Stage of Multiworlds
Post by: gizgiz on December 21, 2007, 07:16:29 am
Jps, I'm sure he'll make a special plane for you - The Spammer. 0 speed, 0 pax, 0 value. Of course, you'll be the only one with it :)
Title: Game Reset and First Stage of Multiworlds
Post by: suntoucher on December 21, 2007, 07:59:25 am
The Cruel and Unusual, 1000 pax, 1000 speed, 9000 range, Eu1 and 9999999 Fuel usage
Title: Game Reset and First Stage of Multiworlds
Post by: Jps on December 21, 2007, 08:02:18 am
The Cruel planes looks good until you see the 999999 fuel usage
Title: Game Reset and First Stage of Multiworlds
Post by: suntoucher on December 21, 2007, 08:09:08 am
Funnily enough it's Cruel and Unusual
Title: Game Reset and First Stage of Multiworlds
Post by: nwadeltaboy on December 21, 2007, 11:51:27 am
Quote from: "gizgiz"
Jps, I'm sure he'll make a special plane for you - The Spammer. 0 speed, 0 pax, 0 value. Of course, you'll be the only one with it :)

oh, yeah, you have to pay to scrap it, too. :P

P.S Only 12 Hours to Reset!!!! (wait, is that right?  Are you resetting it according to GMT? :? )
Title: Game Reset and First Stage of Multiworlds
Post by: suntoucher on December 21, 2007, 12:10:57 pm
36 hours I assume, reset is on the 23rd.
Title: Game Reset and First Stage of Multiworlds
Post by: nwadeltaboy on December 21, 2007, 12:12:09 pm
oh, that would make sense :oops:
Title: Game Reset and First Stage of Multiworlds
Post by: StephenM on December 21, 2007, 12:18:14 pm
No official time has been set for the moment. It depends on work loads of both Will and Myself. If I am closing login it will be before 18:00 EST as after that is past my bed time! Best idea is evening time UTC.
Title: Game Reset and First Stage of Multiworlds
Post by: suntoucher on December 21, 2007, 12:25:44 pm
I wouldn't mind 12am of the 23rd according to the forum clock. 1pm for me heh.
Title: Game Reset and First Stage of Multiworlds
Post by: Vamerica on December 22, 2007, 05:30:41 am
THE GAME IS CLOSED
Title: Game Reset and First Stage of Multiworlds
Post by: lc_461 on December 22, 2007, 05:57:53 am
Game is now closed... Any news on the next era?
Title: Game Reset and First Stage of Multiworlds
Post by: Air Elbonia on December 22, 2007, 06:12:18 am
1970s has won out.  just gotta finish updating some backend/files/etc at the moment, mostly game pacing related.  When i'm done i pass it off to stephen [the joys of timezones, he picks up just as i head to bed, give or take a bit] and he wraps up his file updates for the backend mod.

I've snagged a copy of the world's rankings [complete for airline value, didn't establish for loadfactor or daily pax], and top (up to) 50 rankings in each continent.  It's sitting in an excel doc that i'll see about posting later, if not, i'll email it to stephen to post.
Title: Game Reset and First Stage of Multiworlds
Post by: Japanair on December 22, 2007, 06:52:56 am
So...
That would be 3pm on the 23rd for me?
I'm in Vancouver (GMT-8 ).
Right?
Title: Game Reset and First Stage of Multiworlds
Post by: Hopeleslylonely on December 22, 2007, 03:32:00 pm
I've got a quick question involving multiworlds.  I know you are splitting people up but are you leaving people who are in an alliance currently in the save world?
Title: Game Reset and First Stage of Multiworlds
Post by: Pacific on December 22, 2007, 03:42:45 pm
Quote from: "Hopeleslylonely"
I've got a quick question involving multiworlds.  I know you are splitting people up but are you leaving people who are in an alliance currently in the save world?


The way it works is once you register, you select the world.  The world selection screen will tell you the year, how many game years remaining and the airline quota so it is up to you and your alliance to pick which "World" you will be in!
Title: Game Reset and First Stage of Multiworlds
Post by: SATA on December 22, 2007, 03:51:59 pm
how many airlines in a World?
Title: Game Reset and First Stage of Multiworlds
Post by: Pacific on December 22, 2007, 04:12:16 pm
Quote from: "SATA"
how many airlines in a World?

Undecided.  I only saw the test opening screen which Stephen put a random number.
Title: Game Reset and First Stage of Multiworlds
Post by: Seattle on December 22, 2007, 04:21:10 pm
Game opens in 1 day and so many hours..... :P
Title: Game Reset and First Stage of Multiworlds
Post by: Hopeleslylonely on December 22, 2007, 04:24:14 pm
Quote from: "Pacific"
Quote from: "Hopeleslylonely"
I've got a quick question involving multiworlds.  I know you are splitting people up but are you leaving people who are in an alliance currently in the save world?


The way it works is once you register, you select the world.  The world selection screen will tell you the year, how many game years remaining and the airline quota so it is up to you and your alliance to pick which "World" you will be in!


Perfect thank you.  We were just worried about being split up in seperate worlds  :shock:
Title: Game Reset and First Stage of Multiworlds
Post by: Air Elbonia on December 23, 2007, 05:17:06 am
Quote from: "SATA"
how many airlines in a World?


We're working out that figure as we speak [me and rick], then adding 10% [as we're likely going to assume that a public world will be very unlikely to fill up 100%, once the auto-generation system is in place. mmm.... autogeneration.]
Title: Game Reset and First Stage of Multiworlds
Post by: SATA on December 23, 2007, 03:08:37 pm
OK...Thanks for that.