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Airline Mogul => General Chat => Topic started by: Triple_7 on November 13, 2007, 10:02:29 pm
Title: Price slashing...Is there really a point to it or...
Post by: Triple_7 on November 13, 2007, 10:02:29 pm
...someone just can't handle a little competition.
Started playing on the first day of the new round (FW Airways). Somewhat of a noob to the game but caught on quickly and not doing all that bad really with a DOP over 4.1 billion :lol: But some things have came to my attention lately that kinda kill the fun in the game. Changes to them now or even when the 60s begin would make it a lot more enjoyable for everyone I think.
Last night I was furious to see the damage caused at my Seattle base by 2 particular airlines which I wont name. But Seattle is not the only one of my 4 bases to be hit the same way...just the first one to be hit this to this extent. Somewhere in the range of 10-15 routes from SEA had a load of 0% when I logged on. All were decent profit routes...lowest price on one was €175 and the highest was €600 the last I had checked them. Now the highest price of any of them is a whopping €80-€90...2 routes I just threw in the towel and closed :( Why...because these 2 airlines decided to go from 1-2 frequency routes to 5-10 frequency routes and have a price so far under everyone else its truly pointless. Most routes were fairly heavy traffic already. But one I had a 1 frequency price of €600...after these 2 began there little high frequency low prices rampage...the highest ticket price I could get out of it was a whopping €85 just to get ANY load which at the point it was either €85 and 100% load or €86 and 0% load :(
Its just downright pointless and ruins it for anyone else on those routes. The way I feel is these people are no longer in it for the game but they are bored with it and instead of leaving they hang around to ruin it for everyone else. Personally I would have my finger on the ban button if I had anything to do with it. Also these people that have a frequency of 10 and a price of €1 on some routes...whats the point there besides just hogging the gates and killing the route.
Just gets annoying this far in the game to find your weeks worth of work destroyed in an hour by someone who slashes the prices to essentially kill the route off. If they were here to play the game they would compete for high profits like everyone else...not go around setting prices €500 lower then anyone else on the route. I know theres no limit to frequencies now just so the 0.5 rule followed. But its to the point where they are not against themselves but bringing everyone else down with them. Pointless waist of a gate and aircraft to put a 10 frequency route in and set the price to a €1.
Seattle I began wonder about the 2 airlines as I have this odd feeling of a possible multiple account going on. They both are following the exact same pattern of putting high frequencies and dropping prices to ridiculous levels. But last night I fought them in a little price war that really made me believe a multi account. First route I dropped my price by €300 to get a load again...then airline A would drop it by €5 I would have just changed another route to find it had a 0% again. But in just enough time for someone to log out and back in Airline B would drop his price to the same level as airline A. Then it would happen on another route....after 2 I sat and watched. Airline A would drop it 5...just enough time for a quick account switch airline B would come and set the price to the same. This went on for 5 routes before I gave up competing and went to bed. But it always followed that pattern of A then B and always the same route one after another. Admin might look into it.
I could see if they were trying to drive me away...I was originally based in Fort Wayne (FWA) but then expanded to RSW and eventually SEA and PHL. The only difference in SEA I kinda took over quickly and now hold the most flights out of there (84). But I set my prices to be fair with everyone and have no more then a couple 2 frequency routes. Not one 0.5 in my 279 routes. Most of my prices were higher then the lowest one on the routes so its not like I killed it. But now SEA is quickly getting killed by these 2 setting prices several hundred lower then anyone and making them large aircraft with high frequencies. I really cant see the logic in this and its nothing more of an annoyance to some of us. Another member in my alliance who's using my SEA hub was hit to and feels the same way.
I used to hate the 0.5 people...but the price slashers really ruin the game for me since they actually kill any profit to be found on the routes and not just take over everywhere.. if they are already doing this then I can only imagine what the next 8 years are going to be like :(
Also theres at least 2, probably more 0.5 issues in Seattle. 2 or 3 airlines not just one. Point is its just like any other online game, theres always people who have to much free time and get joy out of ruining games for anyone playing them.
Really need to set strict rules and enforce them by either code or by the players reports as it is now. Personally in the 60s I would do away with the whole 0.5 deal all together since theres so much abuse and its really not realistic in this setup. See just how it works for a round. Theres aircraft in the 60's perfectly capable of crossing the pond and back round trip. The thing in real life is 1 aircraft doesn't operate both segments of the flight continuously. Situation I've been in...Flight is 14.5 hours LAX-TPE and 14 hours on TPE-LAX on a 747-400. 28 hours total.
So, in the case of a daily flight...
MH 94 takes off from TPE and lands in LAX. You depart on MH 95 LAX-TPE a few hours later. At some point over the Pacific you actually cross paths with another 747-400 operating flight MH 94 TPE-LAX.
With this game thats not possible to do as one aircraft cant make a one frequency flight in 24 hours. Therefore the game its actually an alternating pattern between days instead of a daily flight. The problem is when people put 1 aircraft on 20 0.5 flights to different destinations. So it just magically reappears at the hub for its next flight...I know its a game but that takes a lot of the realism out of it and leads to the high abuse rate. Take that away and the game becomes a lot better for those who don't care if we hit the top spot but just want to play it as real as possible. If you don't have an aircraft that can manage an even frequency then wait till theres one that can. You may not be able to completely finish off all 24 hours of the aircrafts time but not even real life does that :!:
Sorry for the first post book :shock: ...just have a habit of wanting to improve online games like this. I was a head admin of another small online game a year or so ago...we changed a lot of rules and codes to fix problems we found or suggestions from players...eventually it was running with a strict set of rules and the occasional person who abused them found themselves under question and usually was banned. But eventually closed it down due to the few people who continually made a mission to ruin it all for the rest of the players and we were tired of trying to explain why they were banned. Best thing to do is make a set of rules and set codes in such a way cheating is near impossible or at least quickly found. As an aviation nut I would hate to see this game go the same way. Might loose a lot of players because of new rules and codes...but the ones who remain will be the ones who enjoy it and not just getting satisfaction of cheating their way to the top. Might even bring back players who quit because of constant flood of abuse and cheating. :wink: Cant understand what satisfaction someone can get from being #1 if they cheated there whole way there :?
Title: Price slashing...Is there really a point to it or...
Post by: dktc on November 13, 2007, 10:26:04 pm
(k... i will try to be tactful this time :P :lol: )
Due to the competitive nature of this type of games, it is inevitable that the ticket price would go down. Although I understand your frustration perfectly as I have experienced it myself, there is no rule against lowering of ticket price currently. I feel for your lost and I truely appreciate your suggestions. However, these issues have been discussed extensively in the near past, and I would take this chance to restate the conclusions again.
As stated, the decrease in ticket prices is an absolute in airline sims. The majority of our forum users have found that limiting the prices would not be constructive to this game. From a gaming point of view, players should have the ability to determine their own prices in relative to their competition, and at the same time keep their own company profitable. It is not up to us to question their business decision. From a realistic point of view, this type of fare wars happen in real life as well, so as a simulation game, it is not realistic enough to rule the possibility out. As a result, the majority of our users who have vioced their opinions agree that limiting the ticket to positive price is the best solution under this circumstance. I can connect to your frustration very well, but we can't really do any about it.
Currectly, we have strict rules against multiple 0.5 frequencies and multiple accounts. If you are suspicious of any of the other players, please don't hesitate to email us at <staff@airlinemogul.com>. We welcome the email inquiries and often time, they do provide valuable information, which help us enforce the rules of this game. Regardless of the situation, you will be provided feedbacks for your email. We value your time, effort and opinions and we will take the time to investigate any reports of rule violations. We try our best to take care of all our valuable customers.
Concerning stricter rules, our opinion is that the stricter the rules are, the less fun people would have. There is the reason we rely on our players to behave themselves and enjoy this game with high level of integrity and moral. We also rely on our players to report on misbehavior because right now we don't have enough man-power to perform checks on every player. Daniel Doorgakant, our membership director, does perform spot checks on larger airports for rule violations, and I focus mainly on multiple accounts. With your experience in managing online games, I hope that you understand our difficulties in maintaining a perfect community, which we aim to, but realistically can't achieve.
Once again, I am sorry to hear your difficulties, but as a community, our players have spoken and we have to listen and cater to the majority of the group. I am sure you could make use of the limited resources in this game and do the best that you could to enjoy it.
Title: Re: Price slashing...Is there really a point to it or...
Post by: bryandaja on November 14, 2007, 02:31:23 am
Quote from: "Triple_7"
...someone just can't handle a little competition.
Started playing on the first day of the new round (FW Airways). Somewhat of a noob to the game but caught on quickly and not doing all that bad really with a DOP over 4.1 billion :lol: But some things have came to my attention lately that kinda kill the fun in the game. Changes to them now or even when the 60s begin would make it a lot more enjoyable for everyone I think.
Last night I was furious to see the damage caused at my Seattle base by 2 particular airlines which I wont name. But Seattle is not the only one of my 4 bases to be hit the same way...just the first one to be hit this to this extent. Somewhere in the range of 10-15 routes from SEA had a load of 0% when I logged on. All were decent profit routes...lowest price on one was €175 and the highest was €600 the last I had checked them. Now the highest price of any of them is a whopping €80-€90...2 routes I just threw in the towel and closed :( Why...because these 2 airlines decided to go from 1-2 frequency routes to 5-10 frequency routes and have a price so far under everyone else its truly pointless. Most routes were fairly heavy traffic already. But one I had a 1 frequency price of €600...after these 2 began there little high frequency low prices rampage...the highest ticket price I could get out of it was a whopping €85 just to get ANY load which at the point it was either €85 and 100% load or €86 and 0% load :(
Its just downright pointless and ruins it for anyone else on those routes. The way I feel is these people are no longer in it for the game but they are bored with it and instead of leaving they hang around to ruin it for everyone else. Personally I would have my finger on the ban button if I had anything to do with it. Also these people that have a frequency of 10 and a price of €1 on some routes...whats the point there besides just hogging the gates and killing the route.
Just gets annoying this far in the game to find your weeks worth of work destroyed in an hour by someone who slashes the prices to essentially kill the route off. If they were here to play the game they would compete for high profits like everyone else...not go around setting prices €500 lower then anyone else on the route. I know theres no limit to frequencies now just so the 0.5 rule followed. But its to the point where they are not against themselves but bringing everyone else down with them. Pointless waist of a gate and aircraft to put a 10 frequency route in and set the price to a €1.
Seattle I began wonder about the 2 airlines as I have this odd feeling of a possible multiple account going on. They both are following the exact same pattern of putting high frequencies and dropping prices to ridiculous levels. But last night I fought them in a little price war that really made me believe a multi account. First route I dropped my price by €300 to get a load again...then airline A would drop it by €5 I would have just changed another route to find it had a 0% again. But in just enough time for someone to log out and back in Airline B would drop his price to the same level as airline A. Then it would happen on another route....after 2 I sat and watched. Airline A would drop it 5...just enough time for a quick account switch airline B would come and set the price to the same. This went on for 5 routes before I gave up competing and went to bed. But it always followed that pattern of A then B and always the same route one after another. Admin might look into it.
I could see if they were trying to drive me away...I was originally based in Fort Wayne (FWA) but then expanded to RSW and eventually SEA and PHL. The only difference in SEA I kinda took over quickly and now hold the most flights out of there (84). But I set my prices to be fair with everyone and have no more then a couple 2 frequency routes. Not one 0.5 in my 279 routes. Most of my prices were higher then the lowest one on the routes so its not like I killed it. But now SEA is quickly getting killed by these 2 setting prices several hundred lower then anyone and making them large aircraft with high frequencies. I really cant see the logic in this and its nothing more of an annoyance to some of us. Another member in my alliance who's using my SEA hub was hit to and feels the same way.
I used to hate the 0.5 people...but the price slashers really ruin the game for me since they actually kill any profit to be found on the routes and not just take over everywhere.. if they are already doing this then I can only imagine what the next 8 years are going to be like :(
Also theres at least 2, probably more 0.5 issues in Seattle. 2 or 3 airlines not just one. Point is its just like any other online game, theres always people who have to much free time and get joy out of ruining games for anyone playing them.
Really need to set strict rules and enforce them by either code or by the players reports as it is now. Personally in the 60s I would do away with the whole 0.5 deal all together since theres so much abuse and its really not realistic in this setup. See just how it works for a round. Theres aircraft in the 60's perfectly capable of crossing the pond and back round trip. The thing in real life is 1 aircraft doesn't operate both segments of the flight continuously. Situation I've been in...Flight is 14.5 hours LAX-TPE and 14 hours on TPE-LAX on a 747-400. 28 hours total.
So, in the case of a daily flight...
MH 94 takes off from TPE and lands in LAX. You depart on MH 95 LAX-TPE a few hours later. At some point over the Pacific you actually cross paths with another 747-400 operating flight MH 94 TPE-LAX.
With this game thats not possible to do as one aircraft cant make a one frequency flight in 24 hours. Therefore the game its actually an alternating pattern between days instead of a daily flight. The problem is when people put 1 aircraft on 20 0.5 flights to different destinations. So it just magically reappears at the hub for its next flight...I know its a game but that takes a lot of the realism out of it and leads to the high abuse rate. Take that away and the game becomes a lot better for those who don't care if we hit the top spot but just want to play it as real as possible. If you don't have an aircraft that can manage an even frequency then wait till theres one that can. You may not be able to completely finish off all 24 hours of the aircrafts time but not even real life does that :!:
Sorry for the first post book :shock: ...just have a habit of wanting to improve online games like this. I was a head admin of another small online game a year or so ago...we changed a lot of rules and codes to fix problems we found or suggestions from players...eventually it was running with a strict set of rules and the occasional person who abused them found themselves under question and usually was banned. But eventually closed it down due to the few people who continually made a mission to ruin it all for the rest of the players and we were tired of trying to explain why they were banned. Best thing to do is make a set of rules and set codes in such a way cheating is near impossible or at least quickly found. As an aviation nut I would hate to see this game go the same way. Might loose a lot of players because of new rules and codes...but the ones who remain will be the ones who enjoy it and not just getting satisfaction of cheating their way to the top. Might even bring back players who quit because of constant flood of abuse and cheating. :wink: Cant understand what satisfaction someone can get from being #1 if they cheated there whole way there :?
This is just one of the challenges you have to be creative about to work around. It's too easy to horde money in this game, might as well get undercut now and then. (By the way, I'm not one of the airlines out of Seattle, it's just my opinion.)
Title: Price slashing...Is there really a point to it or...
Post by: Vamerica on November 14, 2007, 04:01:43 am
I'm one of those 2 airlines and I am not doing any multiple accounts. I just Got new big jets and put them in Seattle because I was being killed there, and to get full load factor I had to lower the price. I'm not trying to kill the game. I'm just a 13 year old kid playing after H/W is over. I suffer the same thing in places. Try Atlanta, that is the worst.
Doug
P.S. The other airline is also killing my routes.
Title: Price slashing...Is there really a point to it or...
Post by: Air Elbonia on November 14, 2007, 05:38:48 am
Thanks for the book, it's nice getting a good read now and then.
To touch on what others have said. Yes, undercutting, capacity dumping, and competition be it small or drastic are inevitable in this game. Myself and stephen are dealing with the overcrowding of the world at present as fast as we can (if you were writing the code, i'm sure you'd appreciate the dramatic change it would take to rename most of the tables in the game, as this is what it takes to do it right). I love hearing suggestions and putting them into the game when and as best i can, (well. most of them at least). I work hard to fix bugs, dktc here is tireless in his struggles against multi's, and i know Stephen, Rick (hpscot08) and Daniel Doorgakant tend to work pretty hard to improve the game in their own ways and jobs. We're working to make this game as fun as we can, with as much realism as is still fun.
Oh, and concerning the multiple .5's I have a solution which should drastically reduce the unrealistic .5's (it is not perfect however) present in the game. It's simply too impractical to launch mid-age, and it's too mean at present to surprise everyone with a reset without a dramatic bug as a valid cause.
you worked on, coded? and administrated a different game? this intrigues me. i'd like to hear more about it, either here or probably better in pm or on gtalk.
Title: Price slashing...Is there really a point to it or...
Post by: bryandaja on November 14, 2007, 06:55:28 am
Quote from: "Air Elbonia"
Thanks for the book, it's nice getting a good read now and then.
To touch on what others have said. Yes, undercutting, capacity dumping, and competition be it small or drastic are inevitable in this game. Myself and stephen are dealing with the overcrowding of the world at present as fast as we can (if you were writing the code, i'm sure you'd appreciate the dramatic change it would take to rename most of the tables in the game, as this is what it takes to do it right). I love hearing suggestions and putting them into the game when and as best i can, (well. most of them at least). I work hard to fix bugs, dktc here is tireless in his struggles against multi's, and i know Stephen, Rick (hpscot08) and Daniel Doorgakant tend to work pretty hard to improve the game in their own ways and jobs. We're working to make this game as fun as we can, with as much realism as is still fun.
Oh, and concerning the multiple .5's I have a solution which should drastically reduce the unrealistic .5's (it is not perfect however) present in the game. It's simply too impractical to launch mid-age, and it's too mean at present to surprise everyone with a reset without a dramatic bug as a valid cause.
you worked on, coded? and administrated a different game? this intrigues me. i'd like to hear more about it, either here or probably better in pm or on gtalk.
AE is great (oh, and it's F-R-E-E!). The more I play it, the more I appreciate its logic and challenges. In my opinion there's no reason to complain about slashed prices.
Title: Price slashing...Is there really a point to it or...
Post by: Air Elbonia on November 14, 2007, 07:08:05 am
Quote from: "bryandaja"
Quote from: "Air Elbonia"
Thanks for the book, it's nice getting a good read now and then.
To touch on what others have said. Yes, undercutting, capacity dumping, and competition be it small or drastic are inevitable in this game. Myself and stephen are dealing with the overcrowding of the world at present as fast as we can (if you were writing the code, i'm sure you'd appreciate the dramatic change it would take to rename most of the tables in the game, as this is what it takes to do it right). I love hearing suggestions and putting them into the game when and as best i can, (well. most of them at least). I work hard to fix bugs, dktc here is tireless in his struggles against multi's, and i know Stephen, Rick (hpscot08) and Daniel Doorgakant tend to work pretty hard to improve the game in their own ways and jobs. We're working to make this game as fun as we can, with as much realism as is still fun.
Oh, and concerning the multiple .5's I have a solution which should drastically reduce the unrealistic .5's (it is not perfect however) present in the game. It's simply too impractical to launch mid-age, and it's too mean at present to surprise everyone with a reset without a dramatic bug as a valid cause.
you worked on, coded? and administrated a different game? this intrigues me. i'd like to hear more about it, either here or probably better in pm or on gtalk.
AE is great (oh, and it's F-R-E-E!). The more I play it, the more I appreciate its logic and challenges. In my opinion there's no reason to complain about slashed prices.
AE or AM? (i had to ask sooner or later)
Title: Price slashing...Is there really a point to it or...
Post by: pTr on November 14, 2007, 07:46:20 am
I'm one of those players that slash the price of tickets dramatically, and personally, I find nothing wrong with it. I'm not killing my own profit at all, I'll still making the same amount of money flying at 40-90(almost the same), what I am doing is, driving out competition. As far as I can see, there aren't any anti-trust matter going on here in AM, so I don't see anything wrong with me trying(would never happen) to monopolized the hubs I am in. Destroying the route profit for other? Sure, why not? They are all competitors, the less they get, the better for me. So, since AM is a democracy, so, yes, you have to right to express what you think, but I, also have to right to defend what I believe in.
Title: Price slashing...Is there really a point to it or...
Post by: Dora on November 14, 2007, 10:04:23 am
This is my second round in AM. What I have concluded about the method of playing is that the faster you cut your throat, the more cash you will have. In short, your goal is to reach 1 euro (or someone may think of free tickets) faster than any of your competitors. Desperated? Life is tough...just enjoy it. :D
Title: Price slashing...Is there really a point to it or...
Post by: dktc on November 14, 2007, 10:08:43 am
Quote from: "Air Elbonia"
Quote from: "bryandaja"
AE is great (oh, and it's F-R-E-E!). The more I play it, the more I appreciate its logic and challenges. In my opinion there's no reason to complain about slashed prices.
AE or AM? (i had to ask sooner or later)
Yes, this is the third post you talk about AE instead of AM :wink: If you are looking for the forum for AE, you are at the wrong place. If you are talking about AM.... forget about AE. We are much better :P
Title: Price slashing...Is there really a point to it or...
Post by: Jps on November 14, 2007, 11:12:44 am
AE... LIKE WHAT???? There's about 30 airports in South America?!? :shock:
Another complaint...
Title: Price slashing...Is there really a point to it or...
Post by: Armygrognard on November 14, 2007, 10:17:58 pm
Quote from: "Vamerica"
I'm not trying to kill the game. I'm just a 13 year old kid playing after H/W is over.
:D
Don't let 'em get you down. This IS Airline MOGUL, not airline sissy! :lol: :lol:
Title: Price slashing...Is there really a point to it or...
Post by: Triple_7 on November 14, 2007, 11:53:04 pm
Price slashing can work in some cases...But driving out the competition doesn't always work since theres many dead accounts or people who only log in once a week. This game runs for quite a long time on one round. When people already have multiple €1 routes it drives not only the competition away but also players who were enjoying the game. 8 more years to go and its not looking to promising by then. If you could base hubs in more then just the continent you started on it would actually improve the situation some since some continents are not worth being stuck in the whole round driving everyone to crowd Europe, USA, and Asia. I wouldn't mind having a base in Africa, Australia, and maybe even South America. But limited to bases only in the US and therefor limited to how far an aircraft can go. Alliance hubs can be used but by the time most are ready to expand that far either theres no more gates to find or the alliance quota is already filled for that airport. Would greatly improve things to be able to spread out some.
A lot of the problem right now is simply to many people and not enough good airports to base out of. I read somewhere about the possibility of multiple worlds. This would help a lot as well just so theres a limit on the number of players per world so as not to have everyone playing 3 worlds running it to the same overcrowding problem there is now. Will be interesting to see how it works out if it happens. Right now theres 2087 airports...a lot of which are not worth making a base in...and theres 1892 players. Some are just dead accounts from people who probably got bored or tired of the game and left without deleting. Thats a lot of gates and routes that could be used. Or theres people who set up and don't plan on logging in for several years. This also takes up gates and routes...
A virtual airline I'm with has a good policy. If you don't file a Pirep in 30 days your account automatically goes bye bye thanks to coding. :o Unless you let an admin know you need a break and they will put you on a Leave Of Absence meaning your account will still be there when you return. This comes in handy a lot if you take long trips or your computer has major issues. Or in my last case I spent 3 weeks in Taiwan and came home to a computer that melted down later that day :oops: Something like this would reduce the number of dead accounts dramatically. If someone decided to set up a ton of routes in the beginning then not come back till the end they are not really an active player. Whats the point in them having 50 gates if they are just going to let the account sit for a month or two. Its gates and routes an active player could be using instead of these airports that are completely out of gates all together. Something to think about. Theres enough active players to keep the game going full force. Might make the people mad when they return but they shouldn't have let the account set for 2 months without a valid reason.
Quote
you worked on, coded? and administrated a different game? this intrigues me. i'd like to hear more about it, either here or probably better in pm or on gtalk.
It was awhile back, I was in a Vocational school class back in high school...most of it was graphic design but some of us got into HTML and making our own sites. A couple of us set up a game much like this for extra credit. Was pretty basic and didn't think it would take on the life it did. Highest active players ever was about 250. Not many but for just a simple extra credit project it was kind of a shock. It was also a pricing game involving a market situation. But there was to many people who would come in and even go into the negatives just to drive everyone out of the game...essentially just a troll looking to cause problems as with all games. Got to the point where we would have to ban someone almost every day. But we had a rule involving fair pricing. Say the market was high...like $500. You could drop your prices to control that market...but you couldn't just slap $5 price on it and take it over completely. Had to base it on the market and how high the competition was at the time. Sometimes prices would go up, other times they would go down. Kept the price wars under control and didn't cause our regular players to just pack up and leave because of the price killing. People found dropping prices down to pathetic levels were questioned and usually banned. It keeps the game going without one person wiping everyone out. If it was this game and the market would allow for 15 frequencies and still turn a nice profit...one person could not come in and take 10 of them. Real airlines go for the highest profit the market will allow. Not have a ticket price of $50 in a market where even with the competition would allow a $750 price. Just doesn't add up. If they did we would all be able to go from LAX-TPE for 20 bucks. Thing with the real world and the game is the real world its about airline reputation instead of who has the lowest price.
Wondering about how the price system is set up right now. If theres 20 frequencies on the route for €500...someone comes in and puts a 2 frequency in for €50. The load factor for the others is now 0%. I found out in the SEA case I had to drop my prices down from €500 to €50 just to get 100% load...but if I wanted to go higher to say €51 I would get a 0% load again. Even though the lowest price is €50 for 2 frequencies theres still a majority at €500+. Therefore I should be able to set a price somewhere in the middle and still get a full load. Not drop it to the same level as the lowest just to get ANY load. Code glitch or something. Should be able to at least get SOME load with a higher price.
We ended up keeping the game going for about 2 years and closed it down simply because of bored with it and also to many people cheating through it and upsetting the rest of the players. Its been at least a year since that ended and I haven't messed with codes since. I was setting up my own personal website about that time and lost everything before I could get it to the net thanks to a computer melt down. Since then I haven't been interested in coding or anything to do with it. Theres not enough time left in my day with work to sit and mess with it again. Lost many hundred hours of work to that old computer, and thats not the first time something has destroyed weeks worth of work. Kinda drove me away from working with code and I've forgotten a lot of it. My mind is now filled more with building codes then HTML codes :?
Title: Price slashing...Is there really a point to it or...
Post by: dktc on November 15, 2007, 12:22:31 am
Quote from: "Triple_7"
Got to the point where we would have to ban someone almost every day.
We are banning people everyday, not even "almost" (which explains my mood at times). Some days, I would be sitting in front of my computer and ban users for hours. People complain about editing routes, ... :roll:
Title: Price slashing...Is there really a point to it or...
Post by: Triple_7 on November 15, 2007, 12:31:27 am
Your dealing with about 7 times the people too :wink:
Would be nice to have a button to update all routes the highest ticket price possible that can still pull a 100% load though :D Would save countless minutes :roll:
0.5 changes...wouldn't introduce them in the middle either...but fresh surprises at the beginning of a new round are what make games like this interesting and keep it challenging. Someone gets mad because they cant make an aircraft do 30 0.5s then thats their problem. Limiting it to one per aircraft would make it even better since it would be realistic...and people wouldn't fly to the top so incredibly fast :shock:
Title: Price slashing...Is there really a point to it or...
Post by: Vamerica on November 15, 2007, 01:59:09 am
I'm also not wasting any gates. I have built mine.
Title: Price slashing...Is there really a point to it or...
Post by: Air Elbonia on November 15, 2007, 06:55:38 am
Quote from: "Triple_7"
Your dealing with about 7 times the people too :wink:
Would be nice to have a button to update all routes the highest ticket price possible that can still pull a 100% load though :D Would save countless minutes :roll:
0.5 changes...wouldn't introduce them in the middle either...but fresh surprises at the beginning of a new round are what make games like this interesting and keep it challenging. Someone gets mad because they cant make an aircraft do 30 0.5s then thats their problem. Limiting it to one per aircraft would make it even better since it would be realistic...and people wouldn't fly to the top so incredibly fast :shock:
the magic thing is one per plane is completely illogical.
anyways. it's been discussed before.
there will never be a button to automatically hit 100%... routes would tank twice as fast. there will be some mass edit system hopefully by the end of thanksgiving weekend (USA) as well as swapping aircraft.
and the routes being killed by frequency really depends on the demand for the route. if you do 20 frequencies for 500 odds are they're pretty small planes, if there's a large plane dumped at 2 frequencies it can easily chew up a large demand that otherwise was available.
20 * 16 = 320 (an 8 seater round trip); 218*2 = 436 (a super connie round trip).
admittedly the script isn't 100% realistic in that everyone doesn't bumrush the cheapest flight until it fills, but it's the most rational way at present i know of accurately processing the data in a rather realistic manner. if someone has a better idea for a system that's feasible i'm all ears. For now, i abide by the principle that (given we don't have multiclass seating, etc) consumers simply want the best deal, and if they can't get that they move onto the next best deal. etc etc etc. In the event of a tie, the oldest route is preferred.
Title: Price slashing...Is there really a point to it or...
Post by: AirHanoverInternational on November 15, 2007, 07:27:33 am
Quote from: "Air Elbonia"
there will never be a button to automatically hit 100%... routes would tank twice as fast. there will be some mass edit system hopefully by the end of thanksgiving weekend (USA) as well as swapping aircraft.
Thats fine with me. I do not edit every route that does not have LF 100%. I leave it if its above 90%. Otherwise it would cost too much money to update just to see the next day the profit from that route dropped again by 20%.
Title: Price slashing...Is there really a point to it or...
Post by: Jps on November 15, 2007, 08:55:39 am
I leave it above 85% because I know if i go higher.. it would affect the competitors more...
Title: Price slashing...Is there really a point to it or...
Post by: TerryWrist on November 15, 2007, 02:56:23 pm
can we have an airline mogul game for people over the age of 21? and people for under the age of 21?
people over 21 pay a small fee with their OWN credit card? i.e. $2
it makes no sense for someone to jump onto an 800 euro route and drop it to 50 bucks to get rid of competition i think stephen has seen our countless plots/rants to get rid of the competition on another forum
Title: Price slashing...Is there really a point to it or...
Post by: Pilgrim on November 15, 2007, 03:09:05 pm
I also have short haul high capacity routes running mutli frequencies...
don't have much choice out of ORD, its either try to cover the demand at the fare that there is or loose the revenue for nothing. So yes im flying multi-DC-6B/L1049/SE2010/R6V flights to some cities. But im not hogging gates at ORD, i own all 100... if i was renting no way would i be fighting for the #1 spot.
And im also in some nasty fare wars... including with some airlines that have posted in this thread... thats the way this game goes.
:roll: additionally... alot of routes currently in the game are running with fares that are way too high because of low capacity, so yea if im gonna run 5x CV240 on a route thats only seen .5x L1049 before, the fare is coming way down.
Title: Price slashing...Is there really a point to it or...
Post by: dktc on November 15, 2007, 03:27:46 pm
Quote from: "TerryWrist"
can we have an airline mogul game for people over the age of 21? and people for under the age of 21?
people over 21 pay a small fee with their OWN credit card? i.e. $2
it makes no sense for someone to jump onto an 800 euro route and drop it to 50 bucks to get rid of competition i think stephen has seen our countless plots/rants to get rid of the competition on another forum
Just want to point out age is not the line for price war. Age is not even the line to determine rational / irrational, logical / illogical thoughts, let alone business sense or purposeful sabotages.
Title: Price slashing...Is there really a point to it or...
Post by: pseudoswede on November 15, 2007, 03:39:32 pm
Quote from: "dktc"
Just want to point out age is not the line for price war. Age is not even the line to determine rational / irrational, logical / illogical thoughts, let alone business sense or purposeful sabotages.
But at least the older folk are paying to be idiots.
Title: Price slashing...Is there really a point to it or...
Post by: greenlight711 on November 16, 2007, 08:12:02 pm
Just thought i should put my thoughts on 0.5 frequencies out there.
I'm a struggling airline (or at least i was and still have the struggling mindset), New Zealand-Pacific Airways, and in order to maximise my profits i have a few 0.5 routes which i naturally plan to rectify as i consolidate my fleet.
To me, and i know this isn't how the game works, 0.5s are flights that your airline doesn't fly daily, but every few days but the game isn't able to model that, eg i have a Sydney - Honolulu route with a Connie that if i were running an airline back in the 50's i would only send out 2-3 times a week.
I don't know if semi-daily flights could be modeled into the game instead of 0.5s, but it is a though.
Ian.
Title: Price slashing...Is there really a point to it or...
Post by: PedestrianMe on November 16, 2007, 08:17:49 pm
Quote from: "TerryWrist"
can we have an airline mogul game for people over the age of 21? and people for under the age of 21?
people over 21 pay a small fee with their OWN credit card? i.e. $2
it makes no sense for someone to jump onto an 800 euro route and drop it to 50 bucks to get rid of competition i think stephen has seen our countless plots/rants to get rid of the competition on another forum
21 seems arbitrary. I've had a credit card since I was 16. I can check statements going back ten years to see which girlfriend was the most expensive...
Although I just realized this may be a country specific issue. In some US states you can work at age 16 (or 15 or 14, etc.) and thus you're entitled to all bank services. Maybe in your country it's 21.
Anyway, I digress, yes I think AM should cost something, if that means the layout and fun-factor could improve.
Title: Price slashing...Is there really a point to it or...
Post by: Seattle on November 17, 2007, 02:49:11 am
Quote from: "Vamerica"
I'm one of those 2 airlines and I am not doing any multiple accounts. I just Got new big jets and put them in Seattle because I was being killed there, and to get full load factor I had to lower the price. I'm not trying to kill the game. I'm just a 13 year old kid playing after H/W is over. I suffer the same thing in places. Try Atlanta, that is the worst.
Doug
P.S. The other airline is also killing my routes.
Oh.... Homework. The dread of schoolers....
Title: Price slashing...Is there really a point to it or...
Post by: Vamerica on November 17, 2007, 02:57:31 am
Quote
Oh.... Homework. The dread of schoolers....
I HATE H/W!!!! :x :x
At least this week is just a 3 day one because of Thanksgiving. Yay for Thanksgiving :lol: :lol:
Title: Price slashing...Is there really a point to it or...
Post by: Seattle on November 17, 2007, 02:59:52 am
Quote from: "Vamerica"
Quote
Oh.... Homework. The dread of schoolers....
I HATE H/W!!!! :x :x
At least this week is just a 3 day one because of Thanksgiving. Yay for Thanksgiving :lol: :lol:
hehe... I still have to do my dreaded partner project, but then we shouldn't really be complaining, due the the fact we arent in colledge..... How did you updat so quickly?
Title: Price slashing...Is there really a point to it or...
Post by: Vamerica on November 17, 2007, 03:04:31 am
Up date What
Title: Price slashing...Is there really a point to it or...
Post by: CornField on November 17, 2007, 03:09:54 am
Quote from: "PedestrianMe"
Quote from: "TerryWrist"
can we have an airline mogul game for people over the age of 21? and people for under the age of 21?
people over 21 pay a small fee with their OWN credit card? i.e. $2
it makes no sense for someone to jump onto an 800 euro route and drop it to 50 bucks to get rid of competition i think stephen has seen our countless plots/rants to get rid of the competition on another forum
21 seems arbitrary. I've had a credit card since I was 16. I can check statements going back ten years to see which girlfriend was the most expensive...
Get married, it gets worse.... MUCH MUCH WORSE
Title: Price slashing...Is there really a point to it or...
Post by: Seattle on November 17, 2007, 03:21:54 am
Quote from: "CornField"
Quote from: "PedestrianMe"
Quote from: "TerryWrist"
can we have an airline mogul game for people over the age of 21? and people for under the age of 21?
people over 21 pay a small fee with their OWN credit card? i.e. $2
it makes no sense for someone to jump onto an 800 euro route and drop it to 50 bucks to get rid of competition i think stephen has seen our countless plots/rants to get rid of the competition on another forum
21 seems arbitrary. I've had a credit card since I was 16. I can check statements going back ten years to see which girlfriend was the most expensive...
Get married, it gets worse.... MUCH MUCH WORSE
:lol: So, you dont like marriage?
Title: Price slashing...Is there really a point to it or...
Post by: greenlight711 on November 17, 2007, 08:00:20 pm
I just came across the absolute worst in price slashing, just check out Denver to Sacramento and you'll be able to pick out the totally unnecessary price slash from a mile away.
Everyone on the route is over 200 euros, i can still fill a plane at over 400 euros, so how come this guy can fairly add a route at 19 euros?
Outrageous.
Title: Price slashing...Is there really a point to it or...
Post by: PedestrianMe on November 17, 2007, 08:34:04 pm
Quote from: "greenlight711"
I just came across the absolute worst in price slashing, just check out Denver to Sacramento and you'll be able to pick out the totally unnecessary price slash from a mile away.
Everyone on the route is over 200 euros, i can still fill a plane at over 400 euros, so how come this guy can fairly add a route at 19 euros?
Outrageous.
Maybe it's just a promotion. Besides, it's hard for Coloradans to find a few euros lying around, much less 400 euros! I think I have 3 euros tucked in a suitcase from my last vacation... :P
Title: Price slashing...Is there really a point to it or...
Post by: CornField on November 17, 2007, 08:34:48 pm
Quote from: "Seattle"
Quote from: "CornField"
Quote from: "PedestrianMe"
Quote from: "TerryWrist"
can we have an airline mogul game for people over the age of 21? and people for under the age of 21?
people over 21 pay a small fee with their OWN credit card? i.e. $2
it makes no sense for someone to jump onto an 800 euro route and drop it to 50 bucks to get rid of competition i think stephen has seen our countless plots/rants to get rid of the competition on another forum
21 seems arbitrary. I've had a credit card since I was 16. I can check statements going back ten years to see which girlfriend was the most expensive...
Get married, it gets worse.... MUCH MUCH WORSE
:lol: So, you dont like marriage?
I never said that.......
I've been married for 13 years, and I love being married. But it is EXTREMELY expensive. You will spend money on things you never knew existed. Not to mention all the regular stuff. I have sitting on my desk about $150k worth of medical bills waiting for payment. Not one cent is mine. I have a four bedroom house I pay for, but a one car garage. My old house before I got married was a two bedroom, with a 4-car garage.......
Title: Price slashing...Is there really a point to it or...
Post by: pseudoswede on November 17, 2007, 08:35:28 pm
Quote from: "greenlight711"
Everyone on the route is over 200 euros, i can still fill a plane at over 400 euros, so how come this guy can fairly add a route at 19 euros?
If you can still fill a plane at €400, why would you care about what other people charge?
One of my favorites early on in the game was LAX-LAS. Someone thought he could drive away competition if he put a 0.5-frequency DC-3 and set it at €1. Good times, good times.
Title: Price slashing...Is there really a point to it or...
Post by: blastpast on November 17, 2007, 11:39:09 pm
well he didnt say the one at 400 euro's were still filling thier plane. he said they were still up there, and all planes were at least 200 or more, so why should someone be able to come in and put a 5 or 10 euro route or w/e. just enough to break even. there's this one airline from vancouver that does 10 euros route on every route i found him on. on one route there was just one other airline on there. who was still able to charge 900 euro's. but the point is that when there gets to be so many airlines on the route, those 10 euro routes effect everyone. so if there's 2 airlines on it right now, the other one shouldnt really care, but when there's up to 10 airlines on the route, it effects everyone else on that route.
and im sick of the answer it's competition. because it's not competition when there's no reason for it. the answer competition means doing what is needed to make as much money or more money than your competition. that's the first, the second is making sure your planes filled.
now instead, these people want to be the only one on the route, they want to not have to edit it ever, and they want to pick low enough one that every else cant still undercut them and make a profit. that is not competition.
now it'd be a promotion if it was for a limited time, but when you have to edit the route once every game week or once every game month, and you see the cheap route time after time after time, it's not a promotion. you cant have a permanent promotion at cost. these people are commiting sabotage agasint the game
Title: Price slashing...Is there really a point to it or...
Post by: Vamerica on November 18, 2007, 12:07:33 am
If you can sell a ticket at that amount then that is not really price slashing.
Title: Price slashing...Is there really a point to it or...
Post by: blastpast on November 18, 2007, 12:19:03 am
so you mean since you're allowed to sell a ticket at that amount it's legal and ok?
Title: Price slashing...Is there really a point to it or...
Post by: greenlight711 on November 18, 2007, 12:21:10 am
Quote from: "Vamerica"
If you can sell a ticket at that amount then that is not really price slashing.
When the lowest other fare on the route is 200 euros now, then yes, it is.
What's more, it isn't even someone who has added a whole lot of frequencies. The airline at 200 euros has a higher frequency with a bigger plane than the 19 euro airline does.
Title: Price slashing...Is there really a point to it or...
Post by: blastpast on November 18, 2007, 12:37:28 am
yeah. i seriously think this needs to be fixed but everywhere else i've seen it talked about, the conclusion is that it's all competition. but i think ther's such thing as fair competition and unfair competition. and then the promotion talk, how many airlines do you know right now will run promotions when theyre filling their planes to the maximum? the only ones would be to try to get some who dont know about them on their planes to convince them that they're a good airlne. so then they'll fly them when at full price.
Title: Price slashing...Is there really a point to it or...
Post by: greenlight711 on November 18, 2007, 03:36:24 am
I understand it being within the rules, but slashing prices when higher prices are still viable but it feels as though it isn't really in the spirit of the game to kill routes so quickly.
Title: Price slashing...Is there really a point to it or...
Post by: Jps on November 18, 2007, 03:57:46 am
Quote from: "greenlight711"
I understand it being within the rules, but slashing prices when higher prices are still viable but it feels as though it isn't really in the spirit of the game to kill routes so quickly.
You should have seen the 2000's round then :lol:
These are props.... with the big turbine ones coming in... in 12 days... 707 :roll:
Title: Price slashing...Is there really a point to it or...
Post by: epxair on November 18, 2007, 05:48:50 am
Quote from: "Jps"
Quote from: "greenlight711"
I understand it being within the rules, but slashing prices when higher prices are still viable but it feels as though it isn't really in the spirit of the game to kill routes so quickly.
You should have seen the 2000's round then :lol:
These are props.... with the big turbine ones coming in... in 12 days... 707 :roll:
lol i am saving money for the 707....
Title: Price slashing...Is there really a point to it or...
Post by: Air Elbonia on November 18, 2007, 07:29:02 am
Quote from: "blastpast"
well he didnt say the one at 400 euro's were still filling thier plane. he said they were still up there, and all planes were at least 200 or more, so why should someone be able to come in and put a 5 or 10 euro route or w/e. just enough to break even. there's this one airline from vancouver that does 10 euros route on every route i found him on. on one route there was just one other airline on there. who was still able to charge 900 euro's. but the point is that when there gets to be so many airlines on the route, those 10 euro routes effect everyone. so if there's 2 airlines on it right now, the other one shouldnt really care, but when there's up to 10 airlines on the route, it effects everyone else on that route.
and im sick of the answer it's competition. because it's not competition when there's no reason for it. the answer competition means doing what is needed to make as much money or more money than your competition. that's the first, the second is making sure your planes filled.
now instead, these people want to be the only one on the route, they want to not have to edit it ever, and they want to pick low enough one that every else cant still undercut them and make a profit. that is not competition.
now it'd be a promotion if it was for a limited time, but when you have to edit the route once every game week or once every game month, and you see the cheap route time after time after time, it's not a promotion. you cant have a permanent promotion at cost. these people are commiting sabotage agasint the game
I have great respect for this debate, but at the same time i have no reasonable ideas for solutions, especially since i prefer to be pretty laissez fair about competition. The problem i see with any sort of competitive cap (fare pricing wise) is that it's easily refuted.
You can't say X% of the average price on the route, because either the player will walk down the average price using two planes (thus achieving the 5 euro ticket, just taking more effort) or legitimate routes will get stuck at irrationally high fares. Say i was the first airline to do ATL-ORD, and i do it with a dinky little 9 seater. Odds are i can get the fare up around 1500-2500 euros If someone walks in with a significantly larger plane they cannot put a fare anywhere near mine and get a decent loadfactor, but yet they'd be constrained to an irrationally high fare by the rules. Keep in mind "Viable Prices" vary with the plane capacity, various demand modifications, and the frequency of the route. A DC-3 flying 1 round trip may be able to pull in 700 euro fares, when a super connie flying 5 frequencies may only be able to bring in a max of say 70 to achieve 100% lf.
Also, raising the floor on fares isn't a solution either, because if i made it a minimum of 10 euros, there'd just be huge fights with 10 euro fares instead of 1 euro fares (and the routes would be more profitable for the "offenders"). If i made it too high, some large planes would never have a chance at 100% lf on numerous routes which pushes the preference even further to small, cheap planes.
If i require some form of competitive permission system to enter certain airports, it increases the overhead on already overworked admins, and takes a lot of time away from me being able to code (which over the last two or three weeks, and for the next two or three weeks isn't terribly much unfortunately) in new and important features.
If i set a frequency cap, people will just make more routes, over a single route. This is something no one likes anyways.
If i set a cap of "requires profit", it's both unrealistic (as IF United fills a flight from JFK-LAX it only earns 1 dollar on that route, i highly doubt it ever fills the plane) and can be easily used to eliminate competition on a route simply by capacity dumping the others off with cheap little planes en masse.
As far as i can see there is nothing i can do 'successfully'. Successfully will be defined as "relatively achievable", minimal maintenance, feasable, and "effective". The best i can offer for price-slashing is getting out Multiworlds as soon as i can to alleviate the overcrowding in the world. This should reduce some of the damaging affects and allow players who are severely beaten or new to enter "younger" worlds saving some headaches for at least a little while longer.
Title: Price slashing...Is there really a point to it or...
Post by: Jps on November 18, 2007, 07:54:20 am
You know how the price goes along with the route not the aircraft like last round? It's making people switch from small to big because it's the same price but the bigger ones earn more.
Title: Price slashing...Is there really a point to it or...
Post by: Tomb on November 20, 2007, 11:36:49 am
thats sounding dangerously like real world econmics, steady on now old chap, this agrument also sound a like the de-regulation arguement.
now you know why the big boys sqauwked when the lo-cost airlines came along and spoilt thier fun
Title: Price slashing...Is there really a point to it or...
Post by: andylawrence on November 20, 2007, 12:39:40 pm
Now maybe its just me, but ive found on 3 occasions now, that once a route drops to 1€ and stays there for a bit, some airlines start to fall off. Then I start arbitrarily raising the price up to 10 or 20€ and usually the other airlines follow. Im going to keep doing this and see if we can get the prices on those routes back up to where we can all make some cash. Just a matter of everybody working at it together, so far it seems to be working.
Title: Price slashing...Is there really a point to it or...
Post by: LOT 737-300 on November 20, 2007, 01:06:09 pm
Quote from: "andylawrence"
Now maybe its just me, but ive found on 3 occasions now, that once a route drops to 1€ and stays there for a bit, some airlines start to fall off. Then I start arbitrarily raising the price up to 10 or 20€ and usually the other airlines follow. Im going to keep doing this and see if we can get the prices on those routes back up to where we can all make some cash. Just a matter of everybody working at it together, so far it seems to be working.
It's like I said a few times in the past, it's all part of the route's life cycle, starts out big, then as more airlines come along, prices fall, then it goes to the closest level to 0. After that, a few airlines will drop out and prices can rise, even if that one airline is still at 1 Euro. I once had a route where 2 other airlines were on a route, one of them dropped to 20 Euro and the other airline and I could still charge some 260 Euro for it. After the other airline noticed it failed, he rose his prices and then we rose ours back to a higher level.
Title: Price slashing...Is there really a point to it or...
Post by: Sakamoto Airlines on November 21, 2007, 01:31:57 am
I find it ridiculous that some of the huge top ten airlines monolopize the game to no extent. There is one particular airline that, because he had enough money, decides to go out and run a Super Connie at maximum frequency at $1 for every flight. Meaning he has 1 Super Connie er flight at $1. He loses money sure,but he has enough to afford it. He is screwing around with everybody because he has all this money, something has to be done ASAP. We need tougher restrictions on how cheap we can go.
Title: Price slashing...Is there really a point to it or...
Post by: Vamerica on November 21, 2007, 01:34:23 am
Air New Zealand(real life) did dollar fares for a period of time. It was a promotion.
Title: Price slashing...Is there really a point to it or...
Post by: andylawrence on November 21, 2007, 01:35:20 am
Quote from: "Sakamoto Airlines"
I find it ridiculous that some of the huge top ten airlines monolopize the game to no extent. There is one particular airline that, because he had enough money, decides to go out and run a Super Connie at maximum frequency at $1 for every flight. Meaning he has 1 Super Connie er flight at $1. He loses money sure,but he has enough to afford it. He is screwing around with everybody because he has all this money, something has to be done ASAP. We need tougher restrictions on how cheap we can go.
While I agree something needs done, restrictions on how cheap we can go isnt the answer. Now the fact that a top ten airline did what you described is a bit extreme and probably needs looked at. Its not a violation of the rules, but it does violate the spirit of the game.
Title: Price slashing...Is there really a point to it or...
Post by: pseudoswede on November 21, 2007, 02:16:05 am
Quote from: "Sakamoto Airlines"
decides to go out and run a Super Connie at maximum frequency at $1 for every flight.
55 out of 475 routes (quick count of anything above 4 frequencies) does not come close to "every flight". That means there are 380, and hundreds not even flown, routes that you can take advantage of. If said-airline were to do this on EVERY route, his DOP would plummet, and he doesn't want to do that. No airline would survive if they did nothing but €1 flights (even RyanAir knows that).
Title: Price slashing...Is there really a point to it or...
Post by: andylawrence on November 21, 2007, 03:06:32 am
Quote from: "pseudoswede"
Quote from: "Sakamoto Airlines"
decides to go out and run a Super Connie at maximum frequency at $1 for every flight.
55 out of 475 routes (quick count of anything above 4 frequencies) does not come close to "every flight".
I should have researched before i commented. In that case, I apologize; the spirit of the game was not violated.
Title: Price slashing...Is there really a point to it or...
Post by: Dora on November 21, 2007, 02:57:32 pm
If the 'top-ten' airline includes JAL, I am eager to say something on it. JAL has been small airline before. So I can understand what small airline think. The situation is, in every base and focus cities of JAL, when JAL put 1 frequency on a route, some small airlines started to put 3 to 4 frequencies. And they lowered price 50 to 200 euro each time. In competiton with large and small airlines at the same time, what should 'top-ten' airline do? I think it is not appropriate to leave the market because of mercy, which should be violating the 'spirit' of the game for sure. The world is overcorwded and everyone is not happy with it. Then we should leave the admins to solve the problem.
Title: Price slashing...Is there really a point to it or...
Post by: rodendack on November 22, 2007, 12:06:23 am
I insist, I like overcrowding and it´s effects, the game is getting faster, prices are getting lower, there´s no gates
lot´s of points to be creative and research unpredictable routes with no competition, believe me, you can do it
it is not overcrowded on underdog airport A to underdog terminal B, that means that the game is healthy
go ahead if you wanna burden fighting on a degaulle - heathrow route, that doesn´t me that the game is on the wrong course
I believe that multiworlds will kill all that and that next round will be a much slower, less tactical and more "click anything anywhere to get more money" kind of game, I could be wrong, I´ll be right if you see me leave the game during the multiworlds
Title: Price slashing...Is there really a point to it or...
Post by: Air Elbonia on November 22, 2007, 12:13:13 am
Quote from: "rodendack"
I insist, I like overcrowding and it´s effects, the game is getting faster, prices are getting lower, there´s no gates
lot´s of points to be creative and research unpredictable routes with no competition, believe me, you can do it
it is not overcrowded on underdog airport A to underdog terminal B, that means that the game is healthy
go ahead if you wanna burden fighting on a degaulle - heathrow route, that doesn´t me that the game is on the wrong course
I believe that multiworlds will kill all that and that next round will be a much slower, less tactical and more "click anything anywhere to get more money" kind of game, I could be wrong, I´ll be right if you see me leave the game during the multiworlds
at present there's about 1800 airlines in this "world", the default for an "standard" world will be about 1500. no new worlds will automatically be generated if there's still a public world out there under 66% full and under 50% complete (in game-time). We'll try and keep competition strong in the worlds. have no fear.
Title: Price slashing...Is there really a point to it or...
Post by: blastpast on November 22, 2007, 01:07:59 am
Quote from: "Vamerica"
Air New Zealand(real life) did dollar fares for a period of time. It was a promotion.
but once again, you just said it. "a period of time" and "promotion". these airlines putting 10 freq at 1 euro when everyone else is in the hundreds or even thousands and leaving it there is just rediculous. and because it will never show up on their low loadfactor list, they dont see it, and probobly never change it.
Title: Price slashing...Is there really a point to it or...
Post by: Vamerica on November 22, 2007, 01:23:25 am
Maybe it's a 10 year promotion. :lol:
Title: Price slashing...Is there really a point to it or...
Post by: Triple_7 on November 23, 2007, 02:05:34 am
Surprised this is still going...
It really comes down to overcrowding and a few people who do run things down on purpose whether someone wants to admit it or not. RSW-FLL route currently is done for. To even get any load at all the only thing to charge is €1. Only reason I still run that route is because its not loosing profit (but only gaining €256 for it) but it uses up the hours on an aircraft. Unfortunately what is found on a lot of routes is people who truly can not justify their price or frequencies. Theres a route (forgot which one) that the cheapest fare was €900. Some loon came in and between 4 aircraft was making over 50 frequencies all costing €1. That route was done in as there was no profit to be found anymore. Theres no way he was even making any profit off it as it was a longer flight. This is no longer "Competition" its just downright stupidity. Doing this doesn't always drive the competition away either, theres a lot of people who barely check in at all or are just simply dead accounts. Its not someone trying to compete anymore, if they had the option of €.01 price they would use it. Theres no route that is worth flying 50 frequencies or even 10. Those aircraft could make twice as much flying 2-3 frequencies to different destinations.
As for the player limit on the new worlds...I wouldn't even go as high as 1500. Maybe 750 at the most per world. Theres simply not enough profitable airports to support 1500 people in one world essentially putting us back right where we are now. I would even go as far as making a special world where 0.5's are banned and have a cap on frequencies..say 4...and also have a setup with a "fair fare law." Wouldn't get the main crowd in it but it would be a challenging world for those of us who really want to play fairly realistic.
Title: Price slashing...Is there really a point to it or...
Post by: Vamerica on November 23, 2007, 02:28:14 am
I have to close my domestic routes between the Islands from honolulu because even if I put a dollar on them it would still be 0%. :x
Title: Price slashing...Is there really a point to it or...
Post by: LOT 737-300 on November 23, 2007, 03:01:16 am
Quote from: "Triple_7"
As for the player limit on the new worlds...I wouldn't even go as high as 1500. Maybe 750 at the most per world. Theres simply not enough profitable airports to support 1500 people in one world essentially putting us back right where we are now. I would even go as far as making a special world where 0.5's are banned and have a cap on frequencies..say 4...and also have a setup with a "fair fare law." Wouldn't get the main crowd in it but it would be a challenging world for those of us who really want to play fairly realistic.
I don't think banning .5s is a great idea. Tell me how airlines would fly those super long routes that real airlines fly/flew? Not every airline in r/l flies to all their destinations every day (which is sorta what .5s were supposed to simulate I guess, as well as makign long hauls possible) I don't like though how some airlines have used .5s, but if they want to do it now, they can. A cap on fares would really defeat the purpose of the game to try create a mostly deregulated world. Capping frequencies is also not "realistic", as in r/l, you'll also have airlines flying 12 frequencies between cities.
Title: Price slashing...Is there really a point to it or...
Post by: Triple_7 on November 23, 2007, 06:06:21 am
I didn't mean ban 0.5s for everything. Just have one world that makes more of a challenge. I wouldn't start this world in the 60's...but maybe the 90's. Aircraft are much faster and more efficient. Its very possible to make a round trip long haul in 24 hours. If an aircraft could not make it in 24 hours then cant fly that route. Part of the challenge...would keep hubs like LHR from being swarmed with 0.5s from all over the world. Part of the frequency deal is that in this setup there is only daily flights. Some airlines may have 10 flights on a route but usually not all of them will be a daily flight...theres very few to be found in the real world. About the most "daily" flights I've seen listed for real world was 6-7. But limiting the frequencies would help the fair fare rule. This way major routes don't get killed because of one person having an off day. If theres 15 people on a route and one person comes in and slaps 50 frequencies for a buck then it kills everyone else. Limiting to 4-6 would keep that from being possible. If you slapped 4 frequencies for a buck it wouldn't have the same dramatic effect on the overall price. But even then there would have to be a rule for fair pricing, say if the average price on a route is 500...someone cant come in and put a price of 50. Say they could only drop the price by a certain percent max.
Its basically a way to satisfy those of us who want a real challenge. Everyone would be set to the same strict rules, have its limits, and people wouldn't just take off to the top and monopolize everything like it is now. Its perfectly possible to turn into a profitable airline even here in the 50's without using any 0.5s...I've done it since day one and I'm growing more by the day. Found it a little fishy when I saw people on the second day with 20 aircraft :|
Just think it would be nice to have some kind of real challenge that would weed out the people who only want to be #1 no matter what it takes. Keep the other worlds for those who don't want to have the strict rules. This way everyone is happy. A serious world and how ever many other worlds. But in all worlds I seriously would consider no more then 750 players per world...even that is a little on the crowded side.
Also either in the serious world or in all worlds...could we please have the option to set up bases all over the world. Still keep the 6 limit but this way we can move around. Alliance only goes so far when by the time you get enough money gates become scarce. I would really love to move about but am limited to only North America. Might keep some of the crowding down if everyone isn't trying to cram into the US, Asia, and Europe. Even real airline sometimes have a hub in another country. Take Northwest for example. They have a hub at NRT....Continental has a hub in Guam.
Title: Price slashing...Is there really a point to it or...
Post by: Vamerica on November 23, 2007, 06:11:38 am
And northwest airlines is in Amsterdam.
Title: Price slashing...Is there really a point to it or...
Post by: pseudoswede on November 23, 2007, 06:23:37 am
Quote from: "Triple_7"
As for the player limit on the new worlds...I wouldn't even go as high as 1500. Maybe 750 at the most per world. Theres simply not enough profitable airports to support 1500 people in one world essentially putting us back right where we are now.
The way you write this, you basically want every one to have their own airport with no one else based there. That way, everyone can have virtually 100% loads and make a ton of money without worrying about competition.
Quote
I would even go as far as making a special world where 0.5's are banned
So...
* No trans-Atlantic flights from most of North America to most of Europe. * No trans-Pacific flights, period. * No flights from Asia to Europe.
Quote
Wouldn't get the main crowd in it but it would be a challenging world for those of us who really want to play fairly realistic.
Because no one can do 0.5 flights, that means everyone will be forced to fly to more of the same airports. Creating more competition, and more complaints about people setting their prices to the "lowest fair fare" (which means EVERYONE would be at that price, and most wouldn't be making any profit because 1-3 people would have the 100% loads while everyone else would have 0% loads--what a sec...doesn't this sound like people setting fares to €1?).
Title: Price slashing...Is there really a point to it or...
Post by: Triple_7 on November 23, 2007, 06:41:29 am
I ain't even going to waist my time to explain it AGAIN. :? You missed the entire point of that post. :roll: Read more carefully and you might pick up on how it would work :wink:
Title: Price slashing...Is there really a point to it or...
Post by: pseudoswede on November 23, 2007, 06:49:33 am
Quote from: "Triple_7"
I ain't even going to waist my time to explain it AGAIN. :? You missed the entire point of that post. :roll: Read more carefully and you might pick up on how it would work :wink:
Suggestions like your's appear every other day on the boards. As always, they are hardly "realistic" and hardly mimic real life situations.
Title: Price slashing...Is there really a point to it or...
Post by: Air Elbonia on November 23, 2007, 07:20:27 am
extra continent bases are in the works... they may come out sometime around the same time as multiworlds is completed. Under a typical setup there will be a penalty for these extra-continental bases, but yes.
Regarding your .5 bans, your freq caps, and your fare cap system... i've discussed most of it here: http://www.stephenm.org/forum/viewtopic.php?p=26848#26848 (which is from page 3 of this thread). At the moment, unique world rules are not in the works in any major sense. I'm not sure i want to make multiworlds much more complex of a change then it already is on paper, at least not at the moment. I know, i know. design it in, or it's a headache later, but honestly. at the moment i've got on the plans flexibility for types of aircraft flown, length, player cap, airports present in game, continents you can base at in game, focus city cap, foreign fc cap, starting cash, starting date, potential for skill level caps, private worlds, and a few "premium only" (player-wise) worlds.
I'm open for new ideas, but flexible rules based on worlds... that's a little too big to tack on to an already gargantuan project which i'm working as hard as i can on. always more to do.
Title: Price slashing...Is there really a point to it or...
Post by: Jps on November 23, 2007, 09:15:39 am
:shock: Wow... that's a lot to do for one person :lol:
Wouldn't extra continent bases ruin the whole point of basing in a continent?
Title: Price slashing...Is there really a point to it or...
Post by: Air Elbonia on November 23, 2007, 07:52:33 pm
Quote from: "Jps"
:shock: Wow... that's a lot to do for one person :lol:
Wouldn't extra continent bases ruin the whole point of basing in a continent?
with the system i have for extra continent bases, no. with the flexibility of the system i'm creating, depends on the world settings (in which case, sometimes yes. sometimes no.)