Airline Mogul => General Chat => Topic started by: luv2spot on November 13, 2007, 04:26:18 pm
Title: Some Players are killing the game
Post by: luv2spot on November 13, 2007, 04:26:18 pm
Something has to be done on the turnaround time for buying, building, and receiving planes. We get them delivered FAR to quickly. I log in this morning to see that *a certain few airlines* have put a plane with 8+ frequency on every route.
I'm not going to bother updating those routes, but it is actions like that that need to be addressed in the coding. Growth is too easy to get. I mean I'm a top 25 airline (15 billion) and it is just to fast to get to that level.
Am I alone in this thinking?
*edited by dktc: please don't accuse fellow players in public*
Title: Some Players are killing the game
Post by: dktc on November 13, 2007, 04:35:22 pm
I would say just increase the price of the planes. Say if we ask for 80 million per DC-3 (20x the price now), there is no way you all could develop this quickly :wink: (Keep in mind that would be 1100 mil per connie :wink: )
Title: Some Players are killing the game
Post by: Hampo on November 13, 2007, 04:46:06 pm
yes, that way i may be able to get rid of the 311 of the buggers!
Title: Some Players are killing the game
Post by: LOT 737-300 on November 13, 2007, 05:11:29 pm
Hmm, perhaps there should be a cap per how many get delivered per customer from each manufacture or type, maybe 2-4 airframes from per month per manufacture?
Title: Some Players are killing the game
Post by: Hampo on November 13, 2007, 05:17:57 pm
Nah, that is stupid :)
More expensive aircraft and longer build times is what i say!
Title: Some Players are killing the game
Post by: LOT 737-300 on November 13, 2007, 05:25:12 pm
Quote from: "Hampo"
Nah, that is stupid :)
More expensive aircraft and longer build times is what i say!
I think longer build times might help for larger planes. Bumping up the price would probebly create a mess of Aircruisers, Otters and such on the market when players get more capable planes to add to the DC-3 mess there already.
Title: Some Players are killing the game
Post by: AirHanoverInternational on November 13, 2007, 05:28:16 pm
Title: Some Players are killing the game
Post by: dktc on November 13, 2007, 05:36:28 pm
How about a complete revamp of the system (and a reset now maybe?).
Say we bump up the price of the aircrafts, then stop the official brokers from having airlines. Whenever a player sell/lease a plane, the player get 60% of the price/lease rate. The other 40% is splited among the brokers as commission. When players scrap their planes, they receive 10% of the $$ (same as now) and brokers pay 11% for them. The 1% difference is to be kept in account id 5, Broker Admin (which was the old account for recycling scrap but is not active), and if and when needed, brokers are to sell the unwanted planes to that account. We would need a neutral person to take care of it (maybe Stephen, Will or Rick) but that would not be frequent. It would also limit the number of planes that could get deleted from the system. We could even add in a conditional clause in the scrapping script to send all aircrafts of a certain type to id 5 directly, if all brokers agree to do so.
This would solve several issues, including
- fast growth of airlines - broker operation with airlines - brokerage fundings without an airline - players buying new planes to resell/lease on market - unwanted planes have nowhere to go
all in one shot.
And no, this has not been discussed with anyone yet, so here is your chance to tear it apart.
Title: Some Players are killing the game
Post by: Hampo on November 13, 2007, 05:44:17 pm
Sounds good to me!
One of my main problems is these DC-3's, there is SO many of them that i cannot get rid of them. People bought these like mad because they were cheap and ok for routes at the start, but now people are getting rid of them, and i'm stuck with them all. No one will buy them or lease them, so what do i do? they just eat away at my profits :(
How about recycling them into tin cans :lol:
Title: Some Players are killing the game
Post by: dktc on November 13, 2007, 05:53:42 pm
Quote from: "Hampo"
How about recycling them into tin cans :lol:
And give them to Jps, for his spam :lol:
Title: Some Players are killing the game
Post by: LOT 737-300 on November 13, 2007, 05:56:17 pm
Well, maybe when a player scraps a plane once it dips below a certain % of it's value, it'll go away for good, be erased off the game per say. That way, Broker's won't be burdened with so many unwanted planes at once. That should stop most of it. Either that or a cap of how many planes are with brokers at the time. Like lets say all the brokers decide that they only want to have 30 DC-3s, all of them have 30 DC-3s on the market, so when a player scraps a plane, it won't go to a broker, but rather just be erased forever, like most scrapped airliners IRL. Though not letting players get all the cash from a sale/lease will probebly cause this problem to become worse, as you won't just have a bunch of unwanted planes, you'll have a bunch of unwanted planes at value+what the commission is.
Title: Some Players are killing the game
Post by: dktc on November 13, 2007, 06:00:07 pm
Quote from: "LOT 737-300"
Though not letting players get all the cash from a sale/lease will probebly cause this problem to become worse, as you won't just have a bunch of unwanted planes, you'll have a bunch of unwanted planes at value+what the commission is.
hmm... not exactly. The players scrap those planes becuase they don't want them and they perceive that scrapping is the best way to get rid of them. That being said, if the players think they could sell them at 50%, they would not scrap them. The price on market of 50% is still the same, although the seller would only receive 30% when the plane is sold. The 30% is still 3 times the $$ of 10%. So, players would still sell their planes on market, if they think the planes will go. :wink:
Title: Some Players are killing the game
Post by: pseudoswede on November 13, 2007, 06:21:42 pm
Quote from: "Hampo"
Sounds good to me!
One of my main problems is these DC-3's, there is SO many of them that i cannot get rid of them. People bought these like mad because they were cheap and ok for routes at the start, but now people are getting rid of them, and i'm stuck with them all. No one will buy them or lease them, so what do i do? they just eat away at my profits :(
How about recycling them into tin cans :lol:
Like I suggested in another thread, brokers should be able to scrap planes they don't want for either 5% of value--or 1 month's maintenance costs.
Title: Some Players are killing the game
Post by: AirHanoverInternational on November 13, 2007, 06:41:48 pm
Quote from: "dktc"
How about a complete revamp of the system (and a reset now maybe?).
No, I do not want a reset now. I am just moving rank by rank. Although I would probably never reach the first one I would really like to know which rank I will have after my first game here. Just to compare rankings from the later rounds. Thanks.
Title: Some Players are killing the game
Post by: Air Elbonia on November 13, 2007, 07:30:27 pm
Order books are needed and on the plans for future addition. Unfortunately at the moment. there's a lot of big things being worked on, so though we hope to have it all done yesterday, realistically order books are a little farther out.
Initially it will be pretty loose. significantly higher then 2-4 per player per month (that always seemed too slow on the blue game), but significantly lower then it is now in most cases (as in, if you buy 500 aircraft in one go, odds are they'll be delivered over several real time days instead of all in the same hour). :oops: so much to do, so little time. :oops:
Title: Some Players are killing the game
Post by: Hampo on November 13, 2007, 07:33:54 pm
:idea:
Ding dong, i have an idea (well maybe it's something all ready been suggested/on the list)
How about having 'order books' for manufacturers ?
So for example, people won't be able to get constellations as quickly as they do now so they will start getting some of the 'rarer' aircraft and using the used market a bit more ;)
Sam
Title: Some Players are killing the game
Post by: AirHanoverInternational on November 13, 2007, 08:10:04 pm
Quote from: "Hampo"
:idea:
Ding dong, i have an idea (well maybe it's something all ready been suggested/on the list)
How about having 'order books' for manufacturers ?
So for example, people won't be able to get constellations as quickly as they do now so they will start getting some of the 'rarer' aircraft and using the used market a bit more ;)
Sam
Are you thinking of this?
L-1049 order book: Airline Serial No. Delivery Date xxxxx 11111111 1st May 1950 xxxxy 11111112 1nd May 1950 xxxxy 11111113 2nd May 1950 xxxxz 11111114 2nd May 1950
If you place an order for one a/c your delivery date will be: 3rd May 1950
While the day may vary a little as it could be that other players place their orders at the same time. In that case you just need to figure out how many aircrafts can be build per day. Hm, its worth a discussion I think.
Title: Some Players are killing the game
Post by: Coastal on November 13, 2007, 08:19:42 pm
Quote from: "AirHanoverInternational"
Quote from: "Hampo"
:idea:
Ding dong, i have an idea (well maybe it's something all ready been suggested/on the list)
How about having 'order books' for manufacturers ?
So for example, people won't be able to get constellations as quickly as they do now so they will start getting some of the 'rarer' aircraft and using the used market a bit more ;)
Sam
Are you thinking of this?
L-1049 order book: Airline Serial No. Delivery Date xxxxx 11111111 1st May 1950 xxxxy 11111112 1nd May 1950 xxxxy 11111113 2nd May 1950 xxxxz 11111114 2nd May 1950
If you place an order for one a/c your delivery date will be: 3rd May 1950
While the day may vary a little as it could be that other players place their orders at the same time. In that case you just need to figure out how many aircrafts can be build per day. Hm, its worth a discussion I think.
plus some kind of cap on how many slots in a row can be taken up so one or two airline don't take up all the early slots. For example:
Airline Slots Axxxx 1-3, 10-12 Bxxxx 4 Cxxxx 5-7, 13 Dxxxx 8,9 and so on
this way it would give more people a chance to get some aircraft in a reasonable time. The 787 is a good example of what I am talking about of the first 25 or so there is no more than 2 or 3 going to a single airline.
Title: Some Players are killing the game
Post by: Hampo on November 13, 2007, 09:31:08 pm
I was thinking of something like...
An airline can only have a max of 2 aircraft of the same type delivered per 'game month' (our day). So if they order 10 it will be split over 5 'game months' (5 of our days).
That way growth should slow down.
Sam
Title: Some Players are killing the game
Post by: LOT 737-300 on November 13, 2007, 09:42:16 pm
Quote from: "Hampo"
I was thinking of something like...
An airline can only have a max of 2 aircraft of the same type delivered per 'game month' (our day). So if they order 10 it will be split over 5 'game months' (5 of our days).
That way growth should slow down.
Sam
I think that would be good, maybe 4 planes would be good. It should be 2 or 4 planes per manufacture rather than 2 or 4 in general though.
Title: Some Players are killing the game
Post by: Hampo on November 13, 2007, 09:53:39 pm
I was thinking per aircraft because...
For example last round, Boeing was a huge manufacturer so if you were ordering a bunch of 737's and 757's for example it's a bit unfair if you can only get 2 of them for example.
I think that random 'delays' would be quite good aswel ;)
Sam
Title: Some Players are killing the game
Post by: dktc on November 13, 2007, 10:03:05 pm
I think we should do it per airline as well, so it forces large airlines to look at some less popular models, while everyone could still get their hands on some popular planes, unlike the blue game, where the cap is for the whole world.
Title: Some Players are killing the game
Post by: Jps on November 14, 2007, 11:18:26 am
The delay in the large orders are totally fine.
But changing the aircrafts to be delivered at 2 days rate.... :roll:
So would i have to be bored for 2 days and play again... bored for 2 days... play again.... bored for 2 days... play again.... the cycle keeps repeating until one day i quit AM because of this. :?
Title: Some Players are killing the game
Post by: ALFC on November 14, 2007, 01:37:40 pm
another solution is needed. quite frankly, this round is EXTREMELY off balance due to the blue eyed approach of just going into 1950 with 2000s traffic rates. i think a simple KISS solution would work out best. the roi on planes is not so good because of the price of them but due to the revenue potential. the solution is simple: add an "era modifier" since any airport tweaking on case by case basis would be too complex to implement say that the numbers in game are for 2000 round, and global passenger movements were 100%. you then figure out how many passengers were in say 1950, and use that as a multiplier. lets just assume that 2000 saw 5bn global pax movements. if 1950 had 250m, you would then go and multiply the passenger number for all the airports in game with 0.05, hence ATL would not have 82m but 4.1m PAX per year.
its just logical to see how economics of scale work here, and its sad to see the amount of development work that seems to go into mutliworld and revenue related things and see the most critical part of such a game, its economics, are just abandoned totally, which make the other part kind of moot.
totally OFF the equation here is how people are trying to reduce disparity between players, either make a competetive game and embrace competition or give free handouts to everyone. matter of fact is that such limits that were suggested above would not hit those up front but other players, since certain alliances would cede their quota of best planes to their frontrunner, just as they do now with slots of alliance routes and others who dont have backing from alliances the size of dozens of players, like myself, would figure out how to aquire the planes for markup. all the suggested changes would do is even make things worse for not so competetive players, since they would be stuck with the less favourable planes and a little token markup here and there. lets not forget, in this round, how certain planes became popular. its those who set the pace who figure out which plane works best at first, so there would be a headstart again. this whole rebalancing needs to be focused on the root of the game economics, not to equalize players. i'll go out on yet an even more unpopular route: dont ask people who dont understand the game on ways of improving it. my brother plays his airline about 1 minutes per real life week in this round, yet he is almost in top 100. so i would say that the majority of players voting on changes dont even come close to understanding the implications of them.
Title: Some Players are killing the game
Post by: dktc on November 14, 2007, 02:26:39 pm
Quote from: "ALFC"
i'll go out on yet an even more unpopular route: dont ask people who dont understand the game on ways of improving it. my brother plays his airline about 1 minutes per real life week in this round, yet he is almost in top 100. so i would say that the majority of players voting on changes dont even come close to understanding the implications of them.
You sound like me :lol:
Title: Some Players are killing the game
Post by: Jps on November 14, 2007, 02:33:41 pm
Who's your brother? :lol:
Title: Some Players are killing the game
Post by: ALFC on November 14, 2007, 02:52:55 pm
Quote from: "Jps"
Who's your brother? :lol:
i'll give you a hint, we signed up on the same day, we are in the same alliance, add 1+1 yourself.
Title: Some Players are killing the game
Post by: Jps on November 14, 2007, 02:55:29 pm
oh BBJ
Title: Some Players are killing the game
Post by: crabking on November 14, 2007, 04:08:29 pm
I dunno - maybe I'm still just small, but I think the game does a pretty good job of limiting growth. Basic economics create a ceiling - you can only make so much, can only buy so much, and competition is fierce. Heck, gotta wait at least a day (where I am) to buy one decent capacity jet.
Seems like you're far better off just going with multiworlds - spread out the large number of people and expansion won't be such an issue.
Title: Some Players are killing the game
Post by: myefre on November 14, 2007, 06:24:30 pm
If you limit aircraft per day then won't everyone pretty much stay at the same level? I think the revenue side needs to be reduced. Way too much cash in this game.
Title: Some Players are killing the game
Post by: andylawrence on November 14, 2007, 07:42:16 pm
Though this isn't a true simulation, we might want to look at what really happens when an airline forms in order to solve our problems.
They don't just start out with a dc3 and 5mill in the bank. They start out with a huge debt and financial backers. Perhaps we should start out with a loan that needs repaid. Also I don't know of any airline that shows up at Boeing with a suitcase full of money and just starts buying planes. They have to be financed, they cost alot of money and frequently have to be leased. Also the aircraft companies only have X amount of production available. The idea that an airline can order 1000 DC6's and have them delivered 24 days later is outrageous. How long did it take to make a dc6? How many could Douglas produce in a month? All of these factors should figure in and give the answer to how long it takes to get a plane. It would cause the used market to be more than just a dumping ground for planes that cant get sold. Also, sometimes scrapping a plane is worth more than the plane itsself, perhaps that needs looked at as well.
The loan at the start would cause those airlines that make poor business decisions to go under quickly.
Food for thought.
Title: Some Players are killing the game
Post by: Jps on November 15, 2007, 08:59:16 am
I know this may affect me also but...
limit the aircrafts each day an airline could have delivered :lol:
Title: Some Players are killing the game
Post by: blastpast on November 15, 2007, 11:00:18 am
Quote from: "andylawrence"
Though this isn't a true simulation, we might want to look at what really happens when an airline forms in order to solve our problems.
They don't just start out with a dc3 and 5mill in the bank. They start out with a huge debt and financial backers. Perhaps we should start out with a loan that needs repaid. Also I don't know of any airline that shows up at Boeing with a suitcase full of money and just starts buying planes. They have to be financed, they cost alot of money and frequently have to be leased. Also the aircraft companies only have X amount of production available. The idea that an airline can order 1000 DC6's and have them delivered 24 days later is outrageous. How long did it take to make a dc6? How many could Douglas produce in a month? All of these factors should figure in and give the answer to how long it takes to get a plane. It would cause the used market to be more than just a dumping ground for planes that cant get sold. Also, sometimes scrapping a plane is worth more than the plane itsself, perhaps that needs looked at as well.
The loan at the start would cause those airlines that make poor business decisions to go under quickly.
Food for thought.
well the starting out with huge debt part is not exactly true. depending on who you ask. like some rich business men *cough* Richard Branson *cough*cough*, just start the airline with money that was already sitting in their pocket. which means technically the company is in debt until it starts making money, but the owner is no where near debt.
but maybe this is part of a solution. starting out in debt, climing out before you can grow. also i think we forget that there's 1870 airlines in our game. I don't think there's than many in the real world today... although not all of those 1870 are that active, but most are. boeing only got 1000 orders in 2006. numbers are of course higher this year, and have been climing every year. that was just an answer to the idea of looking at how airlines take orders and deliver now. you cant base it off of that. unless you take the number of airlines and see how that goes into the number of airlines we have and multiply it that way. that might work.
we also forget i guess that airlines have other fee's and costs. i don't think we pay enough fees and costs in the games. taxes for headquarters and buildings and properties and hangers. there are licenses, certificates, insurance, computers, radio system and radios for ground communications at main airports.
there's mecanical problems. which means either an airline would have to have an inactive aircraft that could replace that one, or cancel the flights. there are also unfortunate incidents as accidents. tail clippings on the taxiway, etc.
all these things are kind of hard to put in the game, and are kind of silly too because they're so little. but i think it all adds up to what could be wanted here. slower growth and a more realistic game. of course this is not the solution to everything that has been discussed here, and im not even suggesting it. i like the game the way it is. but these are reasons.
of course then yeah there's no way an airline could have 1000 or even 100 aircraft of the same type purchased and recieved in the same day. now i like the idea of a log book. we could say each manufacturer could have an assembly plant for each type of their aircraft. say each plant could deliver 75 planes every game day/real hour. the "book" would keep a log of all orders coming in. so say one game day there are 40 orders total for a 733, the next game day there are 125 orders. the following day there are another 26 orders placed. 24 days from from the 40 orders placed the planes are delivered, the next day, only 75 of the 125 could be delivered, leaving 50 remaining to be delivered the next day. the following day the remaining 50 are delivered along with 25 of the 26 ordered 24 days prior, leaving one to carry over to the next day. and so on.
anyone bored of my typing? me
Title: Some Players are killing the game
Post by: Jps on November 15, 2007, 11:15:52 am
then dont type :roll:
Quote
there's mecanical problems. which means either an airline would have to have an inactive aircraft that could replace that one, or cancel the flights. there are also unfortunate incidents as accidents. tail clippings on the taxiway, etc.
What if it was leased?
Title: Some Players are killing the game
Post by: andylawrence on November 15, 2007, 12:09:24 pm
As far as the log book or order book, my only problem with that is that is what the "blue game" has, and it can be a problem. If very successful airline X orders 500 aircraft and the manufacturer can only deliver 10 a day you have to wait until his order is done before you can receive aircraft.
Title: Some Players are killing the game
Post by: blastpast on November 15, 2007, 08:34:44 pm
Quote from: "andylawrence"
As far as the log book or order book, my only problem with that is that is what the "blue game" has, and it can be a problem. If very successful airline X orders 500 aircraft and the manufacturer can only deliver 10 a day you have to wait until his order is done before you can receive aircraft.
well of course i think you'd have to still have a limit of what can be delivered per airline. i was just saying that the book i think is a great idea. but you would definitly have to have a cap on it. such as 2 per hour/game day or something. now see the problem i have with that is the game does one day per hour. so if someone did order say 50 aircraft, and it was spread out 2 per real hour, they'd be delivered during the time you're sleeping and the aircraft would then just be sitting there until you can do it. at least now you can order 50 planes at a certain time that you know you will be available tomorrow and can take the time to set all of those routes up. which could be another thing contributing to speedy growth.
we might as well have a game calender where you can select which day you want your plane(s) delivered on.
the other option for the 500 aircraft order and waiting for it could be that everyone who puts an order in, say they can take 75 orders per plane per day/hour, if 74 airlines were to put an order in, and 3 of those airlines put orders in for 2 planes, but the rest were only one, it could make sure all of the airlines would get at least one plane delivered first, then go back through for a second plane based on the order the planes were ordered in. i'll do an example with a small number
Aug 3, 2006 -- Example Airways 1 -- 2 Boeing 733's Aug 3, 2006 -- Example Airways 2 -- 1 Boeing 733 Aug 3, 2006 -- Example Airways 3 -- 70 Boeing 733's Aug 3, 2006 -- Example Airways 4 -- 1 Boeing 733 Aug 3, 2006 -- Example Airways 5 -- 2 Boeing 733's Aug 3, 2006 -- Example Airways 6 -- 1 Boeing 733
so EA1,2,3,4,5, and 6 would all get 1 aircraft first. Then the next round, EA1,3, and 5 would all get their second aircraft. Now EA3 can get the rest of their aircraft delivered. However, they ordered 2 more aircraft than what's allowed. so they get 68 of their 70 delivered, but the other 2 go over to the next day. Now for the next day, you make it so any that carry over are first. meaning you still go through the next day one round after the other one aircraft at a time. so delivery time would be based on demand. so if only one airline ordered, and they ordered 70 aircraft, they'd end up having all those delievered. but there would still be the cap of 75 no matter if there's an additional cap or not.
Title: Some Players are killing the game
Post by: Max2147 on November 15, 2007, 08:58:00 pm
Aircraft deliveries for different airlines have to be kept independent. Otherwise the big airlines will just buy up all the production slots for the popular planes then re-sell them on the used market for a big profit.
Limiting the flow of planes to an airline (like saying you can only get one of each model per day) might not be a bad idea.
Title: Some Players are killing the game
Post by: zkvac on November 15, 2007, 10:01:25 pm
Quote from: "dktc"
I would say just increase the price of the planes. Say if we ask for 80 million per DC-3 (20x the price now), there is no way you all could develop this quickly :wink: (Keep in mind that would be 1100 mil per connie :wink: )
Wouldn't this in the process prevent smaller airlines from expanding at all? It would take the whole bloody 10 yrs to earn enough for a Connie! :P
Title: Some Players are killing the game
Post by: DarthRobby on November 16, 2007, 12:10:23 am
Quote from: "Hampo"
Sounds good to me!
One of my main problems is these DC-3's, there is SO many of them that i cannot get rid of them. People bought these like mad because they were cheap and ok for routes at the start, but now people are getting rid of them, and i'm stuck with them all. No one will buy them or lease them, so what do i do? they just eat away at my profits :(
How about recycling them into tin cans :lol:
How about giving them to me, for say... -$786,144? lol, I am so bad at this.
Oh, and I like the idea of limiting the amount of aircraft delivered in a day.
Whats the "blue game"?
Title: Some Players are killing the game
Post by: pTr on November 16, 2007, 01:15:32 am
I'm guessing the blue game means AE
Title: Some Players are killing the game
Post by: DarthRobby on November 16, 2007, 02:21:32 am
ok, thanks, now, whats AE?
Title: Some Players are killing the game
Post by: blastpast on November 16, 2007, 08:15:57 am
i dont know if it's fobidden to be talked about in here or not............everyone always calls it a nickname or just AE....... lol
Title: Some Players are killing the game
Post by: Air Elbonia on November 16, 2007, 09:35:37 am
AE is Airline Empires (also known as the "blue game" because of its prominent blue theme). It was a very prominent airline simulation which has been stagnating for about 2 years now (the creator of it has not had time to work on it for a very long time, as such its riddled with known and exploited bugs). It is still available to play, but you'll have to find it yourself if you wish to see what is being talked of. There's only about 2 things of significance that they have that we don't. one of which I'm mentally piecing together in my head (airline hub effect/hubs). The other is a slightly spiffier flash route map. We have several things they dont. (around 1700 airports they don't, about 10 times as many aircraft types, continental/regional openskies, the brokerage system, etc).
No other game has yet reached a significant enough stage to constantly be referred to it seems, as i only hear about "the blue game" (AE) and "the pink game" (which is us).
In my opinion, rational non-advertisement talk about other games, typically in moderation is alright. I know at most sites you can't talk about other games, you especially cannot advertise them. but here I'm willing to name names as long as it isn't strongly advertisement themed. It is, however, at any mod's discretion as to determining if something is advertising or not. so still be careful.
Title: Some Players are killing the game
Post by: Jps on November 16, 2007, 09:40:48 am
Im sick of AE's bugs.. :roll:
Title: Some Players are killing the game
Post by: blastpast on November 16, 2007, 09:57:48 am
Quote from: "Air Elbonia"
In my opinion, rational non-advertisement talk about other games, typically in moderation is alright. I know at most sites you can't talk about other games, you especially cannot advertise them. but here I'm willing to name names as long as it isn't strongly advertisement themed. It is, however, at any mod's discretion as to determining if something is advertising or not. so still be careful.
fair enough.
i've checked out the site but AM seems much better. obviously still things to add and constant bugs to fix, but i love playing it in any spare time i have. i love the open chat, specifically the way the heads, such as air elbonia, communicate and see what's wanted and needed to keep making the game better. i have the urge to tell everyone who puts their time into this game, whether there's any compensation or not, that the time and effort is greatly appreciated. not sure where i'd be without this game. :lol: ... hmm im a loser... jk, spare time.
thanks
Title: Some Players are killing the game
Post by: Tomb on November 16, 2007, 11:40:39 am
thier is a third
AO
i have been playing it, it much harder than this because of the other expenses and easy to go bust till you get the hang of it.
agree Blue game is slow paced, under developed and boring.
no sympathy from me about a david airline taking on a goliath, and goliath dont like it.
the thing about big airlines is the player dont have the time to manage it all since all the smaller ones can devote thier time and effort to optomising thier particlar routes, and take chunks out the big ones...
in fact in AO to cut the really big boys down to size an occasionaly fuel crisis occurs, just watch em panic then as they shed millions.
its way too easy to make silly money, most planes to make a profit need to be 30%-40% full but not in mogul, quite a few 1 dollar routes out thier, that would kill you in AO, in fact the big boys taking each other on is something to be seen, they often cut each other down to size. in my area in mogul the competition is just starting to happen as thier is more seat capacity than passengers on some routes
jack the fuel prices up and just watch how much more interesting this game will get.
more interesting than buying a few planes and watching the money roll in, you might be in danger of actually having to manage your airline, then you will find what size airline you are happy to manage, having been one of the biggest in AO i settled for something of an airline size more comfortable to manage.
you can still have a monster airline, but you have to put the time in to manage it...
because if you dont you will lose money big time and in my view thats how it should be, you actually have to manage
i have a few other thoughts but later dudes
Title: Some Players are killing the game
Post by: Air Elbonia on November 16, 2007, 12:28:00 pm
AO is not free, at all, that i can see. I'd lump it elsewhere then, in most respects.
by the way, fuel prices in game (though you never blatantly see them) are synced up to the price of fuel historically, adjusted to the same Euro as all other costs are based on.
Title: Some Players are killing the game
Post by: Jps on November 16, 2007, 12:47:21 pm
Quote from: "Air Elbonia"
AO is not free, at all, that i can see. I'd lump it elsewhere then, in most respects.
by the way, fuel prices in game (though you never blatantly see them) are synced up to the price of fuel historically, adjusted to the same Euro as all other costs are based on.
AO = pointless... :roll:
AM = points! :lol:
Title: Some Players are killing the game
Post by: Tomb on November 16, 2007, 05:20:53 pm
Suggestions
In a game such as this several problems occur
Gate Hogs
Plane order hogs
Someone suggested for plane order hogs I feel the right solution
Limited capacity
And all those with an order in get one each before anyone gets a second and then a third etc
so
A orders 3
B orders 4
C orders 50
D orders 1
So production capacity 50, delivery would be given a A,B,C,D all get one, then A,B,C get a second one, then a third then B gets a fourth so 12 from 50 leaves 38 more to be delivered to C leaving a shortfall of 6
So the following month C is now top of the list with 6 orders
If that month 50 airlines order then C will only get one more plane and have 5 left for the top of next months list and so on.
This way everyone gets a fair go at a plane type
Also suggest an arbitrary life cycle in that a plane is offered shall we say a minimum order of 1 a month for 1 year which goes to a broker or maybe a white tail list and if no players order it then its out of production and gone from the list, their will still be 12 made so if anyone wants one find a broker or white tail list
I think 1 year after the last airline order is reasonable then production ceases.
Economics,
Easily AM’s weakest point
The single most effective in terms of cost are the single aircraft type airlines with just say B737-300 or A319 or whatever
The down side is they are less flexible, that’s the choice you make
So why not have a maint facilty for each different type that an airline operates
For example airline A has DC3’s, Airline B has DC3’s and CW20’s, airline C has CW20’s
They all fly say London Luton to Glasgow
Airline A has a DC3 maint facility at Luton and airline B has a CW20 Maint facility at Glasgow.
Airline C has no maint Facilities but leases from airline B for its CW20’s maint
Airline B has its own Maint facility for its CW20’s but must lease maint facilities for its DC3’s from airline A
Airline A has its own Maint for its DC3’s
You get the idea, slows down the buy it and sling it out their, school of playing, a more considered approach is needed.
Also stops those who want to just buy a plane and plonk it at low cost on a route, since to take on the established airlines on route you are going to have to establish some maint facilitys and gates
How much for maint,
Well I suggest year 0 is free (manufactures warranty) and after 1 year its 1 % per year so after year 2 is 2% and after year 3 is 3 % etc of its new build price, don’t sound much but a 10 year connie is 10% of 55million and that 5 million, starts to add up especially if you have 100 of them
Makes for sensible second hand prices, makes leasing more attractive since maint is their cost and they need to price it to cover that and a price that people will rent for, them planes ain’t getting any younger
Allow a standard maint hanger to have say 10 small aircraft slots or 5 medium or 2 large, or 1 very large, small = less than 50 seats, medium between 51 and 150, large 151-300 and very large 301 plus.
So you start off with a DC3 and a maint hanger licensed for the DC3 and it could service 10 of them a month
The other airline also at this site operates wants to operate CW20’s so makes you an offer to service its DC3’s and it changes its maint hanger to CW20’s (or it could build a new maint hanger or dump its DC3’s)
So to operate from an airfield
You need to buy the gate, decide what plane you want to fly and where its maint is going to be done, you know if cost, like gates are proportional to airfield size then those low value airfields which no one fly’s to might be the place to build a maint hanger to service you own or someone else’s planes.
Plane servicing is once a month so somewhere on one of its routes it would need to connect with a maint hanger.
If it don’t then 2 options, don’t allow it to fly or “age it” 1 year per month so after 1 month or part thereof, of no maint its costing 1% of 55 million or 500,000 in lost revenue due to breakdowns delays etc, 2nd month 2% etc
Then it might be easier to forget all that and keep the current no brainer of buy the plane and chuck it out on a route.
Thoughts ?
Title: Some Players are killing the game
Post by: LOT 737-300 on November 16, 2007, 07:21:26 pm
Quote from: "Air Elbonia"
AE is Airline Empires (also known as the "blue game" because of its prominent blue theme). It was a very prominent airline simulation which has been stagnating for about 2 years now (the creator of it has not had time to work on it for a very long time, as such its riddled with known and exploited bugs). It is still available to play, but you'll have to find it yourself if you wish to see what is being talked of. There's only about 2 things of significance that they have that we don't. one of which I'm mentally piecing together in my head (airline hub effect/hubs). The other is a slightly spiffier flash route map. We have several things they dont. (around 1700 airports they don't, about 10 times as many aircraft types, continental/regional openskies, the brokerage system, etc).
No other game has yet reached a significant enough stage to constantly be referred to it seems, as i only hear about "the blue game" (AE) and "the pink game" (which is us).
In my opinion, rational non-advertisement talk about other games, typically in moderation is alright. I know at most sites you can't talk about other games, you especially cannot advertise them. but here I'm willing to name names as long as it isn't strongly advertisement themed. It is, however, at any mod's discretion as to determining if something is advertising or not. so still be careful.
I don't know, I like the route map here from the GCM, than the one from AE, where it is just bad looking and full of errors (such as the USSR reorganizing it's lost ground and taking Korea and building a landbridge to Japan and Canada taking Alaska). There is a lot more, and the map sometimes didn't hit the right areas, like miami being located in the Atlantic Ocean off the Florida Coast and Orlando being where Titusville is. I could go on forever on this one.
I think realism is always a good thing, but if you make the game too realistic, it might actually do much more damage than benefits. I like Things like limiting production of planes for only x planes per month per airline per manufacture(so if you order 5 DC-3s and 15 IL-12s, then you'd only get like 2 DC-3s and 2 IL-12s per month). That might slow down the quick growth of many airlines, specifically those in larger cities, as the wait times would get to them would also limit cash flow too. I also like fluxating gas prices as gas prices are never constant and maint costs for planes. I think that the devaluation of a plane should be more with the hours it spends flying rather than it's age in general, like in rl, but I'm not sure if that would be easy to implement. One idea I do like though is the implementation of Runway length, but I would like to see one condition added into it, and that is a airline who is based there can have the ability to extend the runway (or build a longer one for it's own use, sorta like with the terminals.) This is so those who don't want to base from CDGs and HKGs for the world and eat their cake and have it as well.
I do think though, even in this current stage, AM is a really great and enjoyable game. I also love how the admin let players help in development of things, like certain data for hte game as well as responding ot suggestions.
I also think that things like maint bases and such is not a good idea for a game like this. Mostly because the game deals more with buying planes and putting them on routes as well as competing with airlines.
Quote
Also suggest an arbitrary life cycle in that a plane is offered shall we say a minimum order of 1 a month for 1 year which goes to a broker or maybe a white tail list and if no players order it then its out of production and gone from the list, their will still be 12 made so if anyone wants one find a broker or white tail list
I don't think that would be very good. There are many manufactures that have planes on their product list that havn't been made in a certain amount of time, but are still offered if anyone is interesting in buying from them.
Title: Some Players are killing the game
Post by: Jps on November 17, 2007, 06:00:18 am
Tomb... your like limiting the world. Like Tomb you can only create 4 routes today.
Title: Some Players are killing the game
Post by: Tomb on November 20, 2007, 11:47:42 am
not really, but i am now at a comfortable size of airline, i am just watching the millions turn to billions without lifting a finger, in AO i used to sweat some of the turns because some ventures (routes) could cost you big if you got it wrong, or somebody found a better way than you with the right plane and cost,. AO is soon to be no more, but definatly king of the hill while it lasted