Airline Mogul => Game News => Topic started by: Air Elbonia on August 13, 2007, 09:46:56 pm
Title: Alliances ARE GO!
Post by: Air Elbonia on August 13, 2007, 09:46:56 pm
Hey there, hi there, ho there.
Alliances are done, for the time being at least.
Here's the quick rundown.
You can set up alliances, join them, leave them. any alliances with no members should be cleaned out naturally as i recall.
NEW and EXISTING features:
1. There's two membership types now, "Open" where anyone can join and have immediate access to everything, and "Restricted" where the members themselves must pass vote the player in (or reject them) collectively. 2. Improved details, such as founding date, founder, (eventually a logo). 3. The Founder has some limited CEO executive powers. at present it consists of the capacity of accelerating entry votes, there are a few small restrictions for this power (CEO is restricted to accelerating only the majority vote when over half the members have voted). 4. The capability of limited sharing of each other's hubs. At present, you can set up an alliance to share between 0 and 25 routes (in 5 route increments). these are shared alliance wide, so not all members are likely to get a lot of alliances each. 5. Alliance rankings cumulative, see who's members are the most valuable as a whole.
Future Features:
6. In the next age we're going to implement codeshares as an effect on demand, but again, it is not and will not be implemented immediately. 7. Alliance votes will be expanded, possibly even a new addition of membership types and the ability to change aspects of the alliance.
Title: Alliances ARE GO!
Post by: sla31 on August 13, 2007, 09:54:50 pm
SWEET :D
Title: Alliances ARE GO!
Post by: Air Elbonia on August 13, 2007, 09:59:33 pm
sweat? why perspiration :P or did you mean sweet...
Title: Alliances ARE GO!
Post by: sla31 on August 13, 2007, 09:59:51 pm
One question were do we set them up? Ah, yes Sweet. It is hot in Kansas right now over 108 degrees.
Title: Alliances ARE GO!
Post by: StephenM on August 13, 2007, 10:00:31 pm
That must be me... Ah yes I have work to do. :lol:
Title: Alliances ARE GO!
Post by: Air Elbonia on August 13, 2007, 10:01:39 pm
Yeah, i've got stephen on adding them somewhere into the menu at present.
i must remind all, that like last age. Creating and joining alliances is not free (in game). Also, if you're not voted into an alliance with restricted membership, a portion of that deposit is returned.
and 48 hours for a vote to last, but 100% membership voting will accelerate the process (or CEO vote)
Title: Alliances ARE GO!
Post by: sla31 on August 13, 2007, 10:06:08 pm
Another question what does the Max Base Routes mean?
Title: Alliances ARE GO!
Post by: Air Elbonia on August 13, 2007, 10:10:40 pm
Max Base Routes = the amount of routes that alliance members can start at other member's bases.
Title: Alliances ARE GO!
Post by: StephenM on August 13, 2007, 10:22:17 pm
I feel an ingame manual coming on... :P Anyone care to oblige?
Title: Re: Alliances ARE GO!
Post by: jetWes757 on August 13, 2007, 11:26:46 pm
Quote from: "Air Elbonia"
Hey there, hi there, ho there.
That 70's Show?
that max base thing, is it so airlines cant take over?
Title: Alliances ARE GO!
Post by: StephenM on August 14, 2007, 12:45:06 am
Right, alliance menu is under admin, I'll get a page tomorrow together for alliance links etc on it and merge those 2 into 1. Also adding another link or 2.
Title: Re: Alliances ARE GO!
Post by: dktc on August 14, 2007, 06:01:51 pm
Quote from: "Air Elbonia"
4. The capability of limited sharing of each other's hubs. At present, you can set up an alliance to share between 0 and 25 routes (in 5 route increments). these are shared alliance wide, so not all members are likely to get a lot of alliances each.
For the routes, is it say 20 for each member per base, 20 for each member for all bases in total, 20 for each base for all member in total, or 20 for all member and all bases in total??
Title: Alliances ARE GO!
Post by: MrOrange on August 14, 2007, 06:11:34 pm
Thanks for starting the manual, dex.
Title: Alliances ARE GO!
Post by: dktc on August 14, 2007, 06:29:28 pm
Quote from: "MrOrange"
Thanks for starting the manual, dex.
you are welcome and you may end it if you want to :lol:
Title: Alliances ARE GO!
Post by: MrOrange on August 14, 2007, 06:33:57 pm
I might. But I'll have to understand the actual system myself first :lol:
Title: Alliances ARE GO!
Post by: dktc on August 14, 2007, 06:41:49 pm
Quote from: "MrOrange"
I might. But I'll have to understand the actual system myself first :lol:
exactly why i am asking :wink:
Title: Re: Alliances ARE GO!
Post by: Pod1967 on August 14, 2007, 08:42:28 pm
Quote from: "dktc"
Quote from: "Air Elbonia"
4. The capability of limited sharing of each other's hubs. At present, you can set up an alliance to share between 0 and 25 routes (in 5 route increments). these are shared alliance wide, so not all members are likely to get a lot of alliances each.
For the routes, is it say 20 for each member per base, 20 for each member for all bases in total, 20 for each base for all member in total, or 20 for all member and all bases in total??
I think it's 20 per member/airline for all alliance bases in total.
Title: Alliances ARE GO!
Post by: Air Elbonia on August 14, 2007, 10:57:32 pm
20/base, shared by all members. (except those with that base). Members get these routes on first-come, first-served. 3 airlines having one city as a base still makes it only 20 to that base for the rest of the alliance (however, all three have unlimited use of the city).