Print Page - Any Sense in less than 100% Loadfactor?
Airline Mogul Forum
Airline Mogul => General Chat => Topic started by: RobertCooper on October 16, 2010, 12:55:01 pm
Title: Any Sense in less than 100% Loadfactor?
Post by: RobertCooper on October 16, 2010, 12:55:01 pm
I've noticed that a lot of my competitors average less than 100% loadfactor on their operations. Is there any sense in operating flights that are less than 100% full? Enlighten me, because I do not see the logic.
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: 1993matias on October 16, 2010, 01:27:12 pm
If you have precisely 100% loadfactor, you earn the most money possible on that route. But the difference between 95% and 100% is small, so don't bother lowering the prices if you don't want to have an average of 100%.
I hope this answers your questions.
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: CHR on October 16, 2010, 02:43:48 pm
It costs you money to edit routes, so you may waste money if you are close to 100%, but you would aim to set them at 100% when adjusting fares. Indeed, one may decide to have a lower price than needed for 100% so you don't need to edit your routes as often...
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: TheKevinShow on October 21, 2010, 02:08:32 am
At a certain point, though, the amount of money you spend on route research becomes pocket change.
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: Mastafa on October 21, 2010, 02:13:29 am
At a certain point, though, the amount of money you spend on route research becomes pocket change.
True, but it can costs a LOT! Once, I got charged up to 1,500,000! Plus, if you edit the route, the next time the competitor will come back on, he will edit the route, and you will do. So, after a while, it will be like spending 100s of millions for the sake of a few routes!
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: TheKevinShow on October 21, 2010, 05:51:20 am
Yeah, but it's not like you pay the research costs every time you edit the route.
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: 1993matias on October 21, 2010, 11:04:24 am
Once in a month you pay. So if you edit a route three times in 24 hours (one game month), you only pay once.
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: Mastafa on October 21, 2010, 10:00:22 pm
Once in a month you pay. So if you edit a route three times in 24 hours (one game month), you only pay once.
Okkkkk....
But in a Jumbo airline, arent there many rroutes to affect the LF? in that case, editing all routes will cost your knuckles :P
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: TheKevinShow on October 21, 2010, 11:37:33 pm
Not really. As I said, at a certain point you start making so much money that it becomes pocket change.
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: n301dp on October 25, 2010, 07:14:44 pm
I don't know if it's a fluke of the system, but depending on certain routes/airplanes, you'll make a larger profit at 99.5-99.8% load factor than you will at 100%. It's usually no more than a few hundred $$ either direction, but that might make a difference :P
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: pseudoswede on October 26, 2010, 03:33:10 am
Do you adjust fares to the cent?
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: Virgin Serbia on October 26, 2010, 10:00:05 am
At a certain point, though, the amount of money you spend on route research becomes pocket change.
True, but it can costs a LOT! Once, I got charged up to 1,500,000! Plus, if you edit the route, the next time the competitor will come back on, he will edit the route, and you will do. So, after a while, it will be like spending 100s of millions for the sake of a few routes!
Change routes to the cent and the competitor will keep his 100% load factor and so do you. Will save you, and your competitor a lot of route changes ;) And I do agree with TheKevinShow. It really becomes pocket change when your incomes becomes higher.
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: Mastafa on November 08, 2010, 09:19:36 pm
At a certain point, though, the amount of money you spend on route research becomes pocket change.
i agree too, but not when u are a starter airline! :lol:
True, but it can costs a LOT! Once, I got charged up to 1,500,000! Plus, if you edit the route, the next time the competitor will come back on, he will edit the route, and you will do. So, after a while, it will be like spending 100s of millions for the sake of a few routes!
Change routes to the cent and the competitor will keep his 100% load factor and so do you. Will save you, and your competitor a lot of route changes ;) And I do agree with TheKevinShow. It really becomes pocket change when your incomes becomes higher.
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: Lord Voldemort on January 04, 2011, 02:37:53 am
To any new players that happen to chance upon this: 1. If you have hundreds of routes, it's just not worth the time to edit each route to squeeze out a few extra $. 2. More importantly: to stop the price wars. At some point, realize that it's better to take a 93.18% Load Factor earning you 50k than each of you going down, down, and further down until even though you have 100% load factor you might only be earning 30-40k. I remember in the Public Worlds the LHR - CDG route, what you would think would be one of the most profitable due to insanely high passenger counts in both places, and the low fuel, actually only ended up earning you 40k tops by year 5. Why? Everyone wants a piece of the pie, and they want their piece of the pie to by 100% of the theoretical size. Unfortunately, they were giving away bits of the pie in the process...
One of my routes in my current game: Frankfurt to Rome. There are 4 of us there, and everyone priced it at 330. My LF is only 79%. However, I know if I break this balance that we have here, it'll only start to hurt as the price will drop, 1 euro at a time, to god knows what.
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: jayceon on January 04, 2011, 06:16:17 pm
To any new players that happen to chance upon this: 1. If you have hundreds of routes, it's just not worth the time to edit each route to squeeze out a few extra $. 2. More importantly: to stop the price wars. At some point, realize that it's better to take a 93.18% Load Factor earning you 50k than each of you going down, down, and further down until even though you have 100% load factor you might only be earning 30-40k. I remember in the Public Worlds the LHR - CDG route, what you would think would be one of the most profitable due to insanely high passenger counts in both places, and the low fuel, actually only ended up earning you 40k tops by year 5. Why? Everyone wants a piece of the pie, and they want their piece of the pie to by 100% of the theoretical size. Unfortunately, they were giving away bits of the pie in the process...
One of my routes in my current game: Frankfurt to Rome. There are 4 of us there, and everyone priced it at 330. My LF is only 79%. However, I know if I break this balance that we have here, it'll only start to hurt as the price will drop, 1 euro at a time, to god knows what.
If you keep your load factor at 93.18% you just have to wait a while. Just change the route a game year later or so. When you do, don't change the price, just press "Update". You'll see your load factor go up a couple percent ;) It becomes serious money after a year of 5. Usually I renew my fleet when planes reach 5 years. You'll easily make 20% more than you did before on the exact same route.
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: Lord Voldemort on January 05, 2011, 06:56:17 pm
Right! It's a seniority bonus or something like that. Thanks.
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: Virgin Serbia on January 05, 2011, 07:29:10 pm
Thanks! I knew that prices could be raised, but this is a much easier way! Just set l/f to around 90%, and in a few years update the route! :P
PS: It seems that the prices rise as you add more routes to your hub, not by time.
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: StephenM on January 05, 2011, 08:04:57 pm
PS: It seems that the prices rise as you add more routes to your hub, not by time.
There should be an element of both, but if you close the route it resets the time element.
I never really noticed that time element, even when i close the route and recreate it.
I never noticed that either. But on the other hand, I keep flying from other hubs to that same airport. I always fly to every gate I've rented from every hub. I guess if you're flying just from one hub to a city it will reset the time line on that particular route when you delete it, I guess..?
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: StephenM on January 05, 2011, 09:27:44 pm
Its fairly small so you may not notice it too much. It should give you preference atleast over competition on a route.
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: Lord Voldemort on January 06, 2011, 03:56:58 am
It seems large enough. I was editing a 90% LF route, and I was actually able to raise the price by 3 for 100%.
Don't forget hub effect, too.
Title: Re: Any Sense in less than 100% Loadfactor?
Post by: Lord Voldemort on January 07, 2011, 12:42:32 am
Right... It was only of the first 10 routes I made, and now I have 100. That makes more sense, considering I've been in the base less than 5 game months.