Airline Mogul Forum

Airline Mogul => Suggestions => Topic started by: Hal on July 20, 2010, 11:58:44 am

Title: New public world creation script
Post by: Hal on July 20, 2010, 11:58:44 am
As last created worlds are not very good.  I think the cript needs some changes.

- 3 continents at least for public world
- reduced number of players ( 1400 for full world is too much, some airports are too overcrowded, 600 - 700 will be enough ).
- better starting aircraft like some small jet



Title: Re: New public world creation script
Post by: Japanair on July 21, 2010, 01:52:34 am
not sure if you can change it as its computer-generated, not user generated. If you want a user-generated world (such as your suggestion), join/create a private world.
Title: Re: New public world creation script
Post by: dktc on July 21, 2010, 07:32:38 am
Those are actually suggestions for us to refine the generation script. They are some interesting ideas, but we would like to hear from more players.
Title: Re: New public world creation script
Post by: CHR on July 21, 2010, 09:29:01 am
I would agree that the script seems to make too many small worlds. However, the idea of making a minimum number of continents naturally would mean those who want small worlds can't play them. I would suggest, seeing as full worlds seem most popular, having two current public worlds - one being only a full world and the other randomised out of the other options. When either category reaches the requirement for a new world, then a new one of that type is made.

I don't think that the number of players is much of an issue at the moment. Pre-multi worlds it was quite a lot higher, and more players makes the game more interesting - as you can have more interactions with people.
One can't expect to have little competition in the larger airports, indeed it adds more strategy to the game, as the largest airports may not be the best places to base.
Title: Re: New public world creation script
Post by: neldot on July 21, 2010, 11:53:07 am
I would suggest, seeing as full worlds seem most popular, having two current public worlds - one being only a full world and the other randomised out of the other options. When either category reaches the requirement for a new world, then a new one of that type is made.

I agree. It would be very interesting to have two current public worlds simultaneously, one full world and one randomised world. :)
Title: Re: New public world creation script
Post by: pseudoswede on July 22, 2010, 09:50:27 am
- reduced number of players ( 1400 for full world is too much, some airports are too overcrowded, 600 - 700 will be enough ).
600-700 in a full world would become very boring. Over 2000 players in a full world like in the old days...now that was fun.

Quote
- better starting aircraft like some small jet

Players should earn their way to jets--except in worlds that last only 1-3 years.
Title: Re: New public world creation script
Post by: Jtimes on July 22, 2010, 10:44:10 pm

600-700 in a full world would become very boring. Over 2000 players in a full world like in the old days...now that was fun.

I agree with this because when it was like worlds under 10 there was so much fun competition in NA, and EU and started to have some in the AU also. So allowing more people to join in public worlds might bring some people back to them.