Airline Mogul Forum

Airline Mogul => Game Strategy => Topic started by: GoldDragonFly on July 02, 2009, 08:41:21 pm

Title: Flight Time Calculations
Post by: GoldDragonFly on July 02, 2009, 08:41:21 pm
Is there a way that one can calculate the distance an aircraft will be able to travel with a certain amount of flight hours left? For example, if you create a route with a particular aircraft is takes up X amount of flight hours. Now to utilize the aircraft completely, you can create more routes with Y amount of flight hours left. Before renting a gate, how can I check what distance the aircraft will be able to travel before I have the expense of renting a gate which I possibly can not create a route with (with the particular aircraft) because of the flight time constraint?
Title: Re: Flight Time Calculations
Post by: pseudoswede on July 02, 2009, 09:24:16 pm
Is there a way that one can calculate the distance an aircraft will be able to travel with a certain amount of flight hours left?

((Speed/Distance)+Turn Time)*(2*Frequency)

Before renting a gate, how can I check what distance the aircraft will be able to travel before I have the expense of renting a gate which I possibly can not create a route with (with the particular aircraft) because of the flight time constraint?

You can use Research Routes or Gate Search.
Title: Re: Flight Time Calculations
Post by: DarkPet on July 02, 2009, 10:45:11 pm
Is there a way that one can calculate the distance an aircraft will be able to travel with a certain amount of flight hours left?

((Speed/Distance)+Turn Time)*(2*Frequency)


Thats to calculate time left. He was asking for distance.

If I'm right it should be:

Time left * ((Speed + Turn time) / 2 * Frequency)

But there is one catch. AM doesn't display exact time left but a rounded number. If your plane for example has 4.32 hours left, AM will show 4 hours so you can't calculate the exact distance.
Title: Re: Flight Time Calculations
Post by: GoldDragonFly on July 03, 2009, 12:03:43 am
Thank you! That's exactly what I was looking for.