Airline Mogul Forum

Airline Mogul => Game News => Topic started by: Daniel Doorgakant on October 11, 2007, 06:53:50 pm

Title: Zero Tolerance
Post by: Daniel Doorgakant on October 11, 2007, 06:53:50 pm
Just to let you know that the happy little Membership Director has a little more free time. I've noticed that even though the game has not started yet, airlines are already doing some *.5 abuse. These airlines have been suspended until they are further advised. When the game starts there will be Zero Tolerance on the *.5 abuse. You ARE allowed to have 0.5 frequency on routes, say if its a longhaul, all your plane can manage etc, just do not be foolish enough to place two *.5's on the same route, it really is not logical. If you are found to have multiple flights on the same route with this *.5 abuse, you will also be in the red. Set the frequency to 1, 2, 3 etc instead.

Use the *.5 frequency sensibly. Have a nice day  :)
Title: Zero Tolerance
Post by: Blue Sky Mine on October 11, 2007, 07:23:50 pm
CDG-LHR is again full of idiots... but I think I already sent you a message :twisted:
Title: Zero Tolerance
Post by: Singaporeair on October 11, 2007, 07:59:24 pm
how about those airlines have with few leased in planes?
I don't understand where the plane come from.
who will leased out their only plane at start?
The airlines with leased out plane:
ID:2887,2885,2884,4389,4154,4323,3168,3476,4376,5038
The airlines with leased in plane:
ID:4536,4478,4517,3324,2474,4546,648,5044(7 plane leased in),2061,4250
please take a look.
Title: Zero Tolerance
Post by: Pacific on October 11, 2007, 08:41:26 pm
According to StephenM, the limit is 2x0.5 per route so I hope the administrators will sort this discrepancy in rules out.  Unfortunately, I find that 1x0.5 is still the best use of resources.  Anyhow, the game will be reset again.

Hihi, I'm 2061! :lol: Shame the game will be reset since these leases I grabbed before going into debt are absolute steals!  Cheap leases don't stay on the market long because people (like me) snatch them within seconds!
Title: Zero Tolerance
Post by: pseudoswede on October 11, 2007, 09:01:35 pm
Quote from: "Pacific"
According to StephenM, the limit is 2x0.5 per route so I hope the administrators will sort this discrepancy in rules out.  


I take it to mean that you can have two 0.5 routes to the same destination--but not using the same aircraft.
Title: Zero Tolerance
Post by: Blue Sky Mine on October 11, 2007, 09:03:49 pm
Quote from: "pseudoswede"
Quote from: "Pacific"
According to StephenM, the limit is 2x0.5 per route so I hope the administrators will sort this discrepancy in rules out.  


I take it to mean that you can have two 0.5 routes to the same destination--but not using the same aircraft.


I think that'd be unreal as well!
Title: Zero Tolerance
Post by: pseudoswede on October 11, 2007, 09:09:58 pm
Why? It just means that you'd have two airplanes beginning and ending there every other day.
Title: Zero Tolerance
Post by: Blue Sky Mine on October 11, 2007, 09:25:25 pm
Uh sorry, I misread your post. As far as I know, up to 2 0.5 are allowed. But than again read Daniel Doorgakant somewhere in this thread:
Quote
You ARE allowed to have 0.5 frequency on routes, say if its a longhaul, all your plane can manage etc, just do not be foolish enough to place two 0.5's on the same route, it really is not logical. If you are found to have multiple flights on the same route with this 0.5 abuse, you will also be in the red. Set the frequency to 1, 2, 3 etc instead.
Title: Zero Tolerance
Post by: Daniel Doorgakant on October 11, 2007, 09:46:58 pm
Quote from: "Blue Sky Mine"
Uh sorry, I misread your post. As far as I know, up to 2 0.5 are allowed. But than again read Daniel Doorgakant somewhere in this thread:
Quote
You ARE allowed to have 0.5 frequency on routes, say if its a longhaul, all your plane can manage etc, just do not be foolish enough to place two 0.5's on the same route, it really is not logical. If you are found to have multiple flights on the same route with this 0.5 abuse, you will also be in the red. Set the frequency to 1, 2, 3 etc instead.



Im you saw that guy with 6-8 0.5's on CDG - LHR  :wink: (The one you pointed out to me)
Title: Zero Tolerance
Post by: EXTspotter on October 11, 2007, 09:53:33 pm
There is one guy at LHR who has multiple 0.5s all over the UK.
Title: Zero Tolerance
Post by: pseudoswede on October 11, 2007, 11:30:11 pm
Here is where we need clarification...

If a single plane is doing more than two x.5 routes (that includes 0.5, 1.5, 2.5, etc., then it shouldn't be allowed, right?
Title: Zero Tolerance
Post by: digifreak on October 12, 2007, 01:02:16 am
Just a question... is it a problem to have 0.5 frequencies to different destinations? For instance 1 0.5 frequency from Oporto to Frankfurt, then one from OPO to LHR then one from OPO to MAD?
Title: Zero Tolerance
Post by: pseudoswede on October 12, 2007, 01:12:13 am
Quote from: "digifreak"
Just a question... is it a problem to have 0.5 frequencies to different destinations? For instance 1 0.5 frequency from Oporto to Frankfurt, then one from OPO to LHR then one from OPO to MAD?


IMO, I would think yes. It's impossible for an airplane to do three one-way trips in one day from the same city.
Title: Zero Tolerance
Post by: Pacific on October 12, 2007, 01:22:27 am
It does have problems with realism, as discussed many times over last round.  However Stephen decided to allow a max of 2x 0.5 per route.  Therefore, 1x 0.5s   is actually within the rules of this game to my understanding.
Title: Zero Tolerance
Post by: digifreak on October 12, 2007, 01:35:02 am
Well... anyhow I've changed everything after the last reset! :)
Title: Zero Tolerance
Post by: Jps on October 12, 2007, 05:23:37 am
How did you earn more "free time"?
Title: Zero Tolerance
Post by: Air Elbonia on October 12, 2007, 05:25:58 am
He redeemed his "Frequent Busy Miles", but unfortunately he couldn't quite get the original date he wanted to have free time due to blackouts, and other restrictions.  Luckily, AM fits around any blackout dates that the FBM program may throw at him.
Title: Zero Tolerance
Post by: Jps on October 12, 2007, 05:36:28 am
Quote from: "Air Elbonia"
He redeemed his "Frequent Busy Miles", but unfortunately he couldn't quite get the original date he wanted to have free time due to blackouts, and other restrictions.  Luckily, AM fits around any blackout dates that the FBM program may throw at him.


Oh... lol..  :P glad to hear.. ban them 0.5 freq. airlines
Title: Zero Tolerance
Post by: Air Elbonia on October 12, 2007, 05:40:57 am
I've introduced into the code (has been in there the entire age) an element which ramps up competition's effect on airlines with more then one or two routes between a given city pair, i still have not however coded in an outright ban of multiple routes between a city pair.  I'll likely periodically tinker this up when it seems most prudent to do so.  I will say the effect moves up pretty quickly, and hits every route of yours equally.  The desired effect is that though it may still be slightly more profitable to do (3+)x.5 then 1x(1.5+), when competition enters the market you are hit a lot harder for doing (3+)x.5 then you are for doing 1x(1.5+).  And yes, you do count as your own competition in this calculation.
Title: Zero Tolerance
Post by: Jps on October 12, 2007, 05:48:09 am
.. that's a lot better
Title: Zero Tolerance
Post by: Daniel Doorgakant on October 12, 2007, 09:03:30 am
Quote from: "digifreak"
Just a question... is it a problem to have 0.5 frequencies to different destinations? For instance 1 0.5 frequency from Oporto to Frankfurt, then one from OPO to LHR then one from OPO to MAD?


Thats fine.
Title: Zero Tolerance
Post by: iranair777 on October 12, 2007, 10:15:35 am
can i just ask, what about if you have a fully itinery for eg on your DC3, but are able to fit one more 0.5 route into it (only one aircraft on that route) to get more money, can we get away with that?
Title: Zero Tolerance
Post by: MrOrange on October 12, 2007, 10:29:48 am
Erm, no?
Title: Zero Tolerance
Post by: Jps on October 12, 2007, 10:45:39 am
^ You wouldn't get away with that after telling us  :wink:
Title: Zero Tolerance
Post by: iranair777 on October 12, 2007, 10:47:38 am
but in the first post it stated that you'll get banned only if you have more than one plane on the same route with a 0.5 freq. on the planes
Title: Zero Tolerance
Post by: Jps on October 12, 2007, 11:18:16 am
Quote from: "iranair777"
but in the first post it stated that you'll get banned only if you have more than one plane on the same route with a 0.5 freq. on the planes


That doesn't mean you can use only one plane and do 10 0.5 routes from GRU to CGH..
Title: Zero Tolerance
Post by: Max2147 on October 12, 2007, 01:10:45 pm
Quote from: "pseudoswede"
Here is where we need clarification...

If a single plane is doing more than two x.5 routes (that includes 0.5, 1.5, 2.5, etc., then it shouldn't be allowed, right?

Just re-posting this on the 2nd page, because this is a quesiton I'd like to see answered.

There are some airlines out there whose entire route network is made up of one 0.5 frequency route per city to a bunch of different cities.  In effect it doubles your airplane's hours, but it's blatantly unrealistic.
Title: Zero Tolerance
Post by: LOT 737-300 on October 12, 2007, 01:18:50 pm
I think this time, the .5 airlines are probebly getting themselves into deeper crap than last round. From my experiance so far, the script is written well enough to make a 2 or 3x more profitable.
Title: Zero Tolerance
Post by: iranair777 on October 12, 2007, 01:27:43 pm
Quote from: "Jps"
Quote from: "iranair777"
but in the first post it stated that you'll get banned only if you have more than one plane on the same route with a 0.5 freq. on the planes


That doesn't mean you can use only one plane and do 10 0.5 routes from GRU to CGH..

I dont think that you read the question that I posted at first or I didnt phrase it properly
Quote
can i just ask, what about if you have a fully itinery for eg on your DC3, but are able to fit one more 0.5 route into it (only one aircraft on that route) to get more money, can we get away with that?

It means that If i Want to open a new route, and only have one aircraft that I can put on that route (shorthaul Im talking about) and that aircraft cna do a maximum of only 0.5, can I start that route with 0.5 with that aircraft or not?

also, how long is long haul defined if we were going to do a long hauller?
Title: Zero Tolerance
Post by: Blue Sky Mine on October 12, 2007, 03:50:17 pm
Quote from: "LOT 737-300"
I think this time, the .5 airlines are probebly getting themselves into deeper crap than last round. From my experiance so far, the script is written well enough to make a 2 or 3x more profitable.

Yah, the script seems to have changed all over. Last round I operated 1-frequency-routes where possible, but this time it's quite easy to fill 2 or 3 freqs between a pair of bigger cities.

@iranair: I think one 0.5 frequency per route is ok... but you better reconfirm that with an admin...
Title: Zero Tolerance
Post by: pseudoswede on October 12, 2007, 03:52:49 pm
Quote from: "Max2147"
Quote from: "pseudoswede"
Here is where we need clarification...

If a single plane is doing more than two x.5 routes (that includes 0.5, 1.5, 2.5, etc., then it shouldn't be allowed, right?

Just re-posting this on the 2nd page, because this is a quesiton I'd like to see answered.

There are some airlines out there whose entire route network is made up of one 0.5 frequency route per city to a bunch of different cities.  In effect it doubles your airplane's hours, but it's blatantly unrealistic.


Daniel says it is fine. (http://stephenm.org/forum/viewtopic.php?p=18145#18145)

I guess I'm going to re-do my strategy (not to mention defy common logic) and do nothing but 0.5 routes with my planes from now on.

I'm very disappointed, but, hey, if it gives me an advantage, and it's legal, why not?
Title: Zero Tolerance
Post by: Blue Sky Mine on October 12, 2007, 04:09:21 pm
You could also try to simply play fair. By the way, with the new skript you seem to get the most money out of routes with 2 or 3 frequencies!
Title: Zero Tolerance
Post by: Pacific on October 12, 2007, 04:09:39 pm
Just play a game the way it's meant to be played, realistic or not.  Ridge racer is hardly realistic.
Title: Zero Tolerance
Post by: pseudoswede on October 12, 2007, 04:32:35 pm
Quote from: "Blue Sky Mine"
You could also try to simply play fair. By the way, with the new skript you seem to get the most money out of routes with 2 or 3 frequencies!


Here's how the "new script" works for me...

2-frequency route = 119k
Two 1-frequency routes = 189k
One 1-frequency route and two 0.5 frequency routes = 223k

This is on a route with two other airlines (one doing a 2-frequency and the other doing two 0.5 frequency).
Title: Zero Tolerance
Post by: Blue Sky Mine on October 12, 2007, 04:45:34 pm
Quote from: "pseudoswede"
Quote from: "Blue Sky Mine"
You could also try to simply play fair. By the way, with the new skript you seem to get the most money out of routes with 2 or 3 frequencies!


Here's how the "new script" works for me...

2-frequency route = 119k
Two 1-frequency routes = 189k
One 1-frequency route and two 0.5 frequency routes = 223k

This is on a route with two other airlines (one doing a 2-frequency and the other doing two 0.5 frequency).


But you're killing the game for everybod else on the route, great archievement :roll:
Title: Zero Tolerance
Post by: pseudoswede on October 12, 2007, 04:55:58 pm
Quote from: "Blue Sky Mine"

But you're killing the game for everybod else on the route, great archievement :roll:


No. The other guy with two 0.5 frequencies also has 100% loads.

Here's another way to look at it.

You're standing in front of two identical slot machines. Both say, "You will win every five tries." On one machine, it says, "We pay out according to the pay tables listed on the machine." However, the other one says, "The casino management has allowed this machine to pay out 50% more than what is listed on the pay tables."

Which one would you play?
Title: Zero Tolerance
Post by: etkuo on October 12, 2007, 07:37:54 pm
so what should i do if i find airlines are abusing the 0.5 frequency?
Title: Zero Tolerance
Post by: pseudoswede on October 12, 2007, 07:43:16 pm
Quote from: "etkuo"
so what should i do if i find airlines are abusing the 0.5 frequency?


Send a PM to Daniel, dktc and/or StephenM.

Remember: it's only considered route abuse if they are flying the same route with more than two 0.5 frequencies.

Everything else w/r/t 0.5 routes is legal.
Title: Zero Tolerance
Post by: etkuo on October 12, 2007, 07:46:30 pm
Quote from: "pseudoswede"
Quote from: "etkuo"
so what should i do if i find airlines are abusing the 0.5 frequency?


Send a PM to Daniel, dktc and/or StephenM.

Remember: it's only considered route abuse if they are flying the same route with more than two 0.5 frequencies.

Everything else w/r/t 0.5 routes is legal.
I understand. Thanks for your help.
Title: Zero Tolerance
Post by: StephenM on October 12, 2007, 07:50:23 pm
Quote from: "etkuo"
so what should i do if i find airlines are abusing the 0.5 frequency?


Email staff a t airlinemogul dot com. It will get a staff member to respond.
Title: Zero Tolerance
Post by: yuziirvine on October 13, 2007, 05:18:04 am
Just want to clarified, we are only allowed to have one 0.5 frequency per route?

Cause i remember last round we were allowed to have 2X 0.5.

If only one 0.5 is allowed, can i have 2 different planes set at 0.5 without enough hours to make 1 frequency route?
Title: Zero Tolerance
Post by: pseudoswede on October 13, 2007, 05:22:02 am
It's two 0.5 frequencies. Doesn't matter if it's on one plane or two.
Title: Zero Tolerance
Post by: dktc on October 13, 2007, 05:31:06 am
Quote from: "pseudoswede"
It's two 0.5 frequencies. Doesn't matter if it's on one plane or two.


It was last round. This round... let's wait for the clarification from DanielD. He did say 1 0.5 in this thread.
Title: Zero Tolerance
Post by: Max2147 on October 13, 2007, 06:17:24 am
Quote from: "pseudoswede"
Quote from: "Max2147"
Quote from: "pseudoswede"
Here is where we need clarification...

If a single plane is doing more than two x.5 routes (that includes 0.5, 1.5, 2.5, etc., then it shouldn't be allowed, right?

Just re-posting this on the 2nd page, because this is a quesiton I'd like to see answered.

There are some airlines out there whose entire route network is made up of one 0.5 frequency route per city to a bunch of different cities.  In effect it doubles your airplane's hours, but it's blatantly unrealistic.


Daniel says it is fine. (http://stephenm.org/forum/viewtopic.php?p=18145#18145)

I guess I'm going to re-do my strategy (not to mention defy common logic) and do nothing but 0.5 routes with my planes from now on.

I'm very disappointed, but, hey, if it gives me an advantage, and it's legal, why not?

I thought he was answering a different question there.  I hope he was, since allowing multiple 0.5 frequencies per plane is unrealistic and unfair to those of us who want to play the game realistically.
Title: Zero Tolerance
Post by: pseudoswede on October 13, 2007, 06:30:08 am
Quote from: "Max2147"
Quote from: "pseudoswede"
Quote from: "Max2147"
Quote from: "pseudoswede"
Here is where we need clarification...

If a single plane is doing more than two x.5 routes (that includes 0.5, 1.5, 2.5, etc., then it shouldn't be allowed, right?

Just re-posting this on the 2nd page, because this is a quesiton I'd like to see answered.

There are some airlines out there whose entire route network is made up of one 0.5 frequency route per city to a bunch of different cities.  In effect it doubles your airplane's hours, but it's blatantly unrealistic.


Daniel says it is fine. (http://stephenm.org/forum/viewtopic.php?p=18145#18145)

I guess I'm going to re-do my strategy (not to mention defy common logic) and do nothing but 0.5 routes with my planes from now on.

I'm very disappointed, but, hey, if it gives me an advantage, and it's legal, why not?

I thought he was answering a different question there.  I hope he was, since allowing multiple 0.5 frequencies per plane is unrealistic and unfair to those of us who want to play the game realistically.


Someone ask if he can have three 0.5 routes on a place. Each 0.5 route going to a different city. Daniel said yes. It doesn't matter if it's 0.5, 1.5, 2.5, or 99.5 because it's the .5 that makes the difference.
Title: Zero Tolerance
Post by: Jps on October 13, 2007, 07:02:39 am
If it's going to different cities.. sure it's fine... but since the loadfactor script is changed, i suggest 0.5 airliners to use 1 frequencies instead because it affects 0.5 frequencies more than it does to 1 freq.
Title: Zero Tolerance
Post by: Max2147 on October 13, 2007, 07:30:31 am
Quote from: "Jps"
If it's going to different cities.. sure it's fine... but since the loadfactor script is changed, i suggest 0.5 airliners to use 1 frequencies instead because it affects 0.5 frequencies more than it does to 1 freq.

Without competition 0.5 frequencies to different cities make more money than 1 frequncies to different cities.

If you do a 0.5 frequency route without competition you can almost double the fare vs. 1 frequency on that same route.  It may be slightly less than double so you don't make quite as much money on the route.

BUT....

Since you're only operating a 0.5 frequency you only use up half the hours on the route, while still making just as much money.  If you do it for all your routes you've basically given yourself a 48 hour airplane.  It's a cheap unrealistic way to double your plane's hours, and in my mind it should be classified as cheating.  

No more than one 0.5 frequency route per plane is the rule in real life, and it should be the rule in the game.  

The only exception is if you can trace a realistic daily route for that plane.  For example, if a plane can do a 0.5 frequency route from City A to City B, another 0.5 frequency from City B to City C, and another 0.5 frequency from City C to City D.  That would mean the plane spends one night in City A, the next night in City D, then back to City A and so on.

The unrealistic stuff is when a plane does 0.5 frequencies from one hub to 7 different cities during a day.  That would mean the plane overnights in 7 different places at once, which is obviously unrealistic.
Title: Zero Tolerance
Post by: Jps on October 13, 2007, 07:41:10 am
Yea ... Turkey in Middle East... Mexico in Central America.. flying to North Korea is already unrealistic  :lol:
Title: Zero Tolerance
Post by: Blue Sky Mine on October 13, 2007, 09:44:15 am
Quote from: "Jps"
Yea ... Turkey in Middle East... Mexico in Central America.. flying to North Korea is already unrealistic  :lol:


Ever heard of Air Koryo?

Ok, they only transport the high-ranking party members, but nonetheless!
Title: Zero Tolerance
Post by: Daemonfly on October 13, 2007, 01:59:19 pm
Quote from: "Max2147"

The unrealistic stuff is when a plane does 0.5 frequencies from one hub to 7 different cities during a day.  That would mean the plane overnights in 7 different places at once, which is obviously unrealistic.


And, yet, it's still within the current rules, and if you look at most of the currently high ranking players, it's what they're doing.



I started out with all my routes at 1 freq. as I figured I'd play "legit", but since just about everyone else is blowin past me, I might just change mine for now. I do I think it's bad game mechanics, but not doing it currently gimps you.
Title: Zero Tolerance
Post by: dktc on October 13, 2007, 02:00:57 pm
Quote from: "Daemonfly"
And, yet, it's still within the current rules, and if you look at most of the currently high ranking players, it's what they're doing.


I would like to point out most high ranking players you see right now have been banned due to deifferent reasons. Their accounts just haven't got deleted yet, which is why you still see them on the ranking list. :D
Title: Zero Tolerance
Post by: Jps on October 13, 2007, 02:04:16 pm
Yea but it still affects people since their routes are still there?
Title: Zero Tolerance
Post by: Pacific on October 13, 2007, 02:12:25 pm
I heard there will be a lot of football and rugby today.  That may be causing the delay among our admins!
Title: Zero Tolerance
Post by: StephenM on October 13, 2007, 02:13:53 pm
Quote from: "Pacific"
I heard there will be a lot of football and rugby today.  That may be causing the delay among our admins!


Come on France! 8)
Title: Zero Tolerance
Post by: Rob Hirst on October 13, 2007, 02:37:43 pm
Come on England!!

I do think the 0.5 frequency thing should be taken off the game altogether. I know in real life it happens but it would make the game fairer, and to a certain extent more challanging. Sod the cheaters, I'm not too bothered about the rankings. If I do well without cheating I'll be happy. The uys are only kidding themselves at the end of the day. If they didn't cheat they'd probably be stuck at the bottom of the table.

Rob
Title: Zero Tolerance
Post by: Blue Sky Mine on October 13, 2007, 02:39:59 pm
Quote from: "Rob Hirst"
Come on England!!

I do think the 0.5 frequency thing should be taken off the game altogether. I know in real life it happens but it would make the game fairer, and to a certain extent more challanging. Sod the cheaters, I'm not too bothered about the rankings. If I do well without cheating I'll be happy. The uys are only kidding themselves at the end of the day. If they didn't cheat they'd probably be stuck at the bottom of the table.

Rob


Can't take it of altogether... otherwise routes like CDG-SIN or CDG-SYD are going to be impossible.
Title: Zero Tolerance
Post by: LOT 737-300 on October 13, 2007, 03:59:51 pm
Quote from: "Blue Sky Mine"
Quote from: "Jps"
Yea ... Turkey in Middle East... Mexico in Central America.. flying to North Korea is already unrealistic  :lol:


Ever heard of Air Koryo?

Ok, they only transport the high-ranking party members, but nonetheless!

Well, not exactly too true about Air Koryo. They also transport civilians into the country, I'm not too sure about N. Korean nationals, but I know for sure from reports I've read that normal civilians have flown with them. If you want a place that simply unrealistic to fly to, why not take a look-see at Amundson Scott Station?

I personally think that the best solution for hte .5 issue is to simply write in a code in the script to disallow more than 2 .5s per plane. I don't think there is nothing wrong with 1 or 2 frequencies, but past that, I really think that it's exploiting a "bug" in the game.
Title: Zero Tolerance
Post by: Jps on October 13, 2007, 04:05:36 pm
Will created a new Loadfactor script.. that means 1 frequencies are less affected if another airline joins the "competition"
Title: Zero Tolerance
Post by: tom355uk on October 13, 2007, 04:21:13 pm
Look guys, the game is less than 24 hours old. Frankly, the cheating a***holes who are sitting there smugly thinking 'look at me im way up the list already im such a smart ass' will soon be banned (I hope) and it will leave a truly excellent game where only the serious enthusiasts will compete.

Although, on a more cynical note, I suppose the game has already become like the airline industry, full of imbeciles who only see the immediate return, will do anything possible to produce that and care nothing for a sensible network routing and operations schedule!! :lol:

Or is that just me?  :?:
Title: Zero Tolerance
Post by: Jps on October 13, 2007, 04:23:43 pm
Watch your language

And disagreed to the last one
Title: Zero Tolerance
Post by: tom355uk on October 13, 2007, 04:30:11 pm
Apologies.

Just gets me frustrated. Why cant everyone play nicely???? Surely the Satisfaction will be far greater?

BTW, will new aircraft be introduced in line with their real time EIS?
Title: Zero Tolerance
Post by: Jps on October 13, 2007, 04:36:04 pm
Quote from: "tom355uk"
Apologies.

Just gets me frustrated. Why cant everyone play nicely???? Surely the Satisfaction will be far greater?

BTW, will new aircraft be introduced in line with their real time EIS?


There are some people in the world that can't play fair.. they will do everything they can to be the best
Title: Zero Tolerance
Post by: Armygrognard on October 13, 2007, 04:45:38 pm
Quote from: "tom355uk"
Look guys, the game is less than 24 hours old. Frankly, the cheating a***holes who are sitting there smugly thinking 'look at me im way up the list already im such a smart ass' will soon be banned (I hope) and it will leave a truly excellent game where only the serious enthusiasts will compete.

Although, on a more cynical note, I suppose the game has already become like the airline industry, full of imbeciles who only see the immediate return, will do anything possible to produce that and care nothing for a sensible network routing and operations schedule!! :lol:

Or is that just me?  :?:


Tom --

I certainly appreciate what you're saying.  Pretty much the whole forum is abuzz with annoyance at the obvious cheats.  Being that the game is still a project at work, we have to expect that and point out (via PM or email) the obvious cheats to the mods.

Glad you like the game and look forward to competing against you.  Try and take the 'long look' and see past the cheats here at the beginning.  They'll be weeded out eventually.  Enjoy the game and the true gamers here in the forum.
Title: Zero Tolerance
Post by: tom355uk on October 13, 2007, 04:48:37 pm
Quote from: "Armygrognard"
Quote from: "tom355uk"
Look guys, the game is less than 24 hours old. Frankly, the cheating a***holes who are sitting there smugly thinking 'look at me im way up the list already im such a smart ass' will soon be banned (I hope) and it will leave a truly excellent game where only the serious enthusiasts will compete.

Although, on a more cynical note, I suppose the game has already become like the airline industry, full of imbeciles who only see the immediate return, will do anything possible to produce that and care nothing for a sensible network routing and operations schedule!! :lol:

Or is that just me?  :?:


Tom --

I certainly appreciate what you're saying.  Pretty much the whole forum is abuzz with annoyance at the obvious cheats.  Being that the game is still a project at work, we have to expect that and point out (via PM or email) the obvious cheats to the mods.

Glad you like the game and look forward to competing against you.  Try and take the 'long look' and see past the cheats here at the beginning.  They'll be weeded out eventually.  Enjoy the game and the true gamers here in the forum.


Amen to that.

EDIT: Any word on the new aircraft EIS thing?????
Title: Zero Tolerance
Post by: dktc on October 13, 2007, 04:50:07 pm
The AM-team is publishing another game; the "Banning Frenzy". For $19.99 you get to compete with time and the emails / pms from real life players and keep up with all the investigations and banning you need to do. This game is based on the concept of similar "frenzy" games, like Pizza Frenzy, Cake Mania, and Diner Dash. Come try it our for free for an hour at reflex*ve or download the cracked version through demono*d or other bt sites!

 :lol:  :lol:  :lol:
Title: Zero Tolerance
Post by: Armygrognard on October 13, 2007, 04:53:31 pm
:arrow:  :arrow:  :arrow: Sarcasm!!!
Title: Zero Tolerance
Post by: Jps on October 13, 2007, 04:59:01 pm
Do you play those Pizza whatever games you said?
Title: Zero Tolerance
Post by: dktc on October 13, 2007, 05:00:49 pm
Quote from: "Jps"
Do you play those Pizza whatever games you said?


I did... but now we have the Banning Frenzy, why would I still need those games? :P
Title: Zero Tolerance
Post by: Jps on October 13, 2007, 05:03:20 pm
Oh.. can i join for free? That "Banning Frenzy" sure looks fun  :lol:
Title: Zero Tolerance
Post by: CornField on October 13, 2007, 07:10:45 pm
Quote from: "tom355uk"
Look guys, the game is less than 24 hours old. Frankly, the cheating a***holes who are sitting there smugly thinking 'look at me im way up the list already im such a smart ass' will soon be banned (I hope) and it will leave a truly excellent game where only the serious enthusiasts will compete.

Although, on a more cynical note, I suppose the game has already become like the airline industry, full of imbeciles who only see the immediate return, will do anything possible to produce that and care nothing for a sensible network routing and operations schedule!! :lol:

Or is that just me?  :?:


Agree completely.


I understand that  profits for the shareholder are supposed to be the main concerns for an airline management team.  Their dedication to and consequential dedication from the customers, employees and cities they serve are merely buzzwords now.
Title: Zero Tolerance
Post by: RON on October 13, 2007, 10:53:41 pm
Brussels - BRU

Flt No: Destination: Freq:
CY5673 Berlin-Schonefeld 1
CY5672 Berlin-Schonefeld 1
CY5671 Birmingham 0.5
CY5669 Birmingham 1
CY5677 Prague Ruzyne 1
 
Flt No: Departed: Freq:
AUA5458 Paris Charles De Gaule 1
NEI5482 Oslo Gardermoen 0.5
OAR153 Amsterdam 1
MAA3111 Dusseldorf 2
CVJ353 Paris Orly 2
EP5664 Zurich 1
GAL5353 Zurich 0.5
EIG6414 London Heathrow 1
NL3482 Eindhoven 1
PAK1853 London Heathrow 0.5
RXX2309 London Heathrow 0.5
HXA6193 Naples 0.5
HKZ6507 Vienna 0.5
HKZ4979 Vienna 0.5
HKZ6511 Vienna 0.5
HKZ6508 Vienna 0.5
V003549 Rotterdam 0.5
YKK4118 London Heathrow 1
BXS5541 Birmingham 1
QKF4933 Geneva 1
ESN2371 Zurich 0.5
SOB5471 Koln Bonn 1
S7S129 Frankfurt 0.5
LCL5807 London City 3
BOC3902 London Heathrow 1




i would like to ask is it acceptable???
Title: Zero Tolerance
Post by: MrOrange on October 13, 2007, 10:54:48 pm
First one, probably yes,

The other one I don't know about,

The last one is definitely not allowed.
Title: Zero Tolerance
Post by: dktc on October 13, 2007, 10:56:19 pm
First highlight is;
second highlight isn't;
posting this in public isn't either... but for the sake of clarification, I would leave this one here for now. (Apologies to players concerned).
Title: Zero Tolerance
Post by: Blue Sky Mine on October 13, 2007, 10:56:44 pm
No, you gotta send a mail to the adress given in the "reporting an airline"-thread.
Title: Zero Tolerance
Post by: RON on October 13, 2007, 11:08:55 pm
Vienna - VIE

 
edited by mr.orange. Reason: please do not list airlines publicly, use the provided email address.


what is the difference???
Title: Zero Tolerance
Post by: MrOrange on October 13, 2007, 11:10:02 pm
Quote from: "Blue Sky Mine"
No, you gotta send a mail to the adress given in the "reporting an airline"-thread.
Title: Zero Tolerance
Post by: myefre on October 14, 2007, 12:50:48 am
Maybe someone can explain this.

A .5 frequency is a one way and a 1 frequency is a roundtrip? correct?

if so then why if I can get a 100% loadfactor on a rt is it not 2x the DOP of a one way with a 100% loadfactor?  

Thanks
Title: Zero Tolerance
Post by: Pacific on October 14, 2007, 12:53:08 am
A round trip gives twice the number of seats as a one-way.  The more seats you have, the lower the benefit per added seat declines.  The law of diminishing returns.
Title: Zero Tolerance
Post by: RON on October 14, 2007, 01:22:27 am
before the law of diminishing returns

two 0.5 freqency route should have the same performance with one 1 freqency route

but the law of diminishing returns wont apply when you have the second, the third and even the tenth 0.5 freqency route in this game

but many players make abuse use of such bug to make huge profit

I dont think it is healthly at all
Title: Zero Tolerance
Post by: myefre on October 14, 2007, 03:26:13 am
OK, it does figure it right for a round trip. I was confusing myself when I was thinking about the .5 frequency thingy. The problem appears to be when you change from a one way to a round trip the demand for the return seems to be very less. This is across the board and why the .5 frequency is so inviting. Of course demand isn't going to be the same going both ways but it is way out of wack I believe.
Title: Zero Tolerance
Post by: blue25 on October 14, 2007, 04:09:21 am
Yep, I agree :)
Title: Zero Tolerance
Post by: Jps on October 14, 2007, 04:26:44 am
Quote from: "myefre"
OK, it does figure it right for a round trip. I was confusing myself when I was thinking about the .5 frequency thingy. The problem appears to be when you change from a one way to a round trip the demand for the return seems to be very less. This is across the board and why the .5 frequency is so inviting. Of course demand isn't going to be the same going both ways but it is way out of wack I believe.


The loadfactor code is changed so this is totally different.. so you actually earn more profit doing 1 freq. now
Title: Zero Tolerance
Post by: Air Elbonia on October 14, 2007, 05:04:45 am
Quote from: "myefre"
OK, it does figure it right for a round trip. I was confusing myself when I was thinking about the .5 frequency thingy. The problem appears to be when you change from a one way to a round trip the demand for the return seems to be very less. This is across the board and why the .5 frequency is so inviting. Of course demand isn't going to be the same going both ways but it is way out of wack I believe.


ticket price goes down, but total revenue tends to go up.

you may be able to sell 100 seats at €700, you probably can't sell 200 seats at €700 because it's harder to find 200 people willing to pay that much than it is to find 100 people.  Now, last age, you'd probably resort to finding 200 people that would pay €351 (so no huge advantage warranted the extra costs); THIS age, you could very well get 200 people to pay €375 or €400 a ticket.  100 seats at €700 would bring in €70,000, but 200 seats would bring in between €75,000 and €80,000.   numbers pulled out of the top of my head.  If you think because you could find 1 person to pay €1,000 for something, naturally 1,000 people would pay that much. You're probably wrong.
Title: Zero Tolerance
Post by: pennykeung on October 14, 2007, 05:11:37 am
*post deleted by dktc: 1. please don't accuse players in the open; 2. please don't undo moderator's editing, this is a warning*
Title: Zero Tolerance
Post by: myefre on October 14, 2007, 05:26:56 am
Quote from: "Jps"
Quote from: "myefre"
OK, it does figure it right for a round trip. I was confusing myself when I was thinking about the .5 frequency thingy. The problem appears to be when you change from a one way to a round trip the demand for the return seems to be very less. This is across the board and why the .5 frequency is so inviting. Of course demand isn't going to be the same going both ways but it is way out of wack I believe.


The loadfactor code is changed so this is totally different.. so you actually earn more profit doing 1 freq. now


Just played with one of my routes and doesn't appear so. One of my .5 earns 17,912. When I changed it to 1 the most I could get was 22,385. Not very good and really a waste of time to use that extra .5 for only 4,493 more in revenue.
Title: Zero Tolerance
Post by: Jps on October 14, 2007, 05:30:09 am
pennykeung please do not accuse players publicly..you may email staff@airlinemogul.com
Title: Zero Tolerance
Post by: Daemonfly on October 14, 2007, 06:48:05 am
I switched all mine from 1.0 to 0.5 and added a few more routes with the extra hours available, and made +40k to my DOP. 1 airplane, 9 routes (no more than one 0.5 route to any one airport). They weren't even really great airports either.

Realistic? No.

Better profit within the current rules? Yup.

Last round, I only had 1 route where 1.0 had a bit more profit than 0.5, this time, 1.0 has always had more than 0.5, but not enough to make 1.0 more profitable than 0.5 overall. Why do 1.0 when I can do 0.5 on one gate and another 0.5 on another gate and make double+ the profit?


I do agree that the rules should change so that no plane can do more than one single 0.5 unlinked route. By "unlinked", I mean not doing a base->base->base->base run, which should be allowed, but I don't think the game actually factors that in at all?


Lets see what this one single airplane does.

1. Flies to airport #1 loaded with passengers - uses up hours.
2. Magically reappears at base - uses no hours to get back
3. Flies to airport #2 loaded with passengers - uses up hours.
4. Magically reappears at base - uses no hours to get back
5. Flies to airport #3 loaded with passengers - uses up hours.
6. Magically reappears at base - uses no hours to get back
7. Flies to airport #4 loaded with passengers - uses up hours.
8. Magically reappears at base - uses no hours to get back
9. Flies to airport #5 loaded with passengers - uses up hours.
10. Magically reappears at base - uses no hours to get back

So on & so forth...

Even though it's currently within the rules, it's only just slightly less "cheating" than having multiple 0.5s on the same route.
Title: Zero Tolerance
Post by: yuziirvine on October 14, 2007, 07:19:42 am
What about flying two 0.5 frequency with two different planes?
Because both planes cant make 1 frequency??
Title: Zero Tolerance
Post by: Jps on October 14, 2007, 07:38:57 am
Quote from: "yuziirvine"
What about flying two 0.5 frequency with two different planes?
Because both planes cant make 1 frequency??


Still not allowed if its to the same airport
Title: Zero Tolerance
Post by: Tulane on October 14, 2007, 08:24:57 am
Quote from: "Daemonfly"
I switched all mine from 1.0 to 0.5 and added a few more routes with the extra hours available, and made +40k to my DOP. 1 airplane, 9 routes (no more than one 0.5 route to any one airport). They weren't even really great airports either.

Realistic? No.

Better profit within the current rules? Yup.

Last round, I only had 1 route where 1.0 had a bit more profit than 0.5, this time, 1.0 has always had more than 0.5, but not enough to make 1.0 more profitable than 0.5 overall. Why do 1.0 when I can do 0.5 on one gate and another 0.5 on another gate and make double+ the profit?


I do agree that the rules should change so that no plane can do more than one single 0.5 unlinked route. By "unlinked", I mean not doing a base->base->base->base run, which should be allowed, but I don't think the game actually factors that in at all?


Lets see what this one single airplane does.

1. Flies to airport #1 loaded with passengers - uses up hours.
2. Magically reappears at base - uses no hours to get back
3. Flies to airport #2 loaded with passengers - uses up hours.
4. Magically reappears at base - uses no hours to get back
5. Flies to airport #3 loaded with passengers - uses up hours.
6. Magically reappears at base - uses no hours to get back
7. Flies to airport #4 loaded with passengers - uses up hours.
8. Magically reappears at base - uses no hours to get back
9. Flies to airport #5 loaded with passengers - uses up hours.
10. Magically reappears at base - uses no hours to get back

So on & so forth...

Even though it's currently within the rules, it's only just slightly less "cheating" than having multiple 0.5s on the same route.


I'm finding the same. I accidentally found this out when I wanted to add an extra flight to a higher revenue airport (MCO versus BTR). It seems the .5's do generate significantly more cash. However, when I get new planes I'll be changing the .5's to 1's.
Title: Zero Tolerance
Post by: Armygrognard on October 14, 2007, 10:01:36 am
Quote from: "Tulane"


I'm finding the same. I accidentally found this out when I wanted to add an extra flight to a higher revenue airport (MCO versus BTR). It seems the .5's do generate significantly more cash. However, when I get new planes I'll be changing the .5's to 1's.


Me too.  I think as we get larger capacity aircraft and more competition, the .5's will have less value.  

/wave's to N'awlins competition
Title: Zero Tolerance
Post by: myefre on October 14, 2007, 12:53:51 pm
Quote from: "Daemonfly"


Lets see what this one single airplane does.

1. Flies to airport #1 loaded with passengers - uses up hours.
2. Magically reappears at base - uses no hours to get back
3. Flies to airport #2 loaded with passengers - uses up hours.
4. Magically reappears at base - uses no hours to get back
5. Flies to airport #3 loaded with passengers - uses up hours.
6. Magically reappears at base - uses no hours to get back
7. Flies to airport #4 loaded with passengers - uses up hours.
8. Magically reappears at base - uses no hours to get back
9. Flies to airport #5 loaded with passengers - uses up hours.
10. Magically reappears at base - uses no hours to get back

So on & so forth...

Even though it's currently within the rules, it's only just slightly less "cheating" than having multiple 0.5s on the same route.


This was something else I was going to bring up. If they want the .5 freq "abuse" to stop. Make the profit on a rt much closer to double the one way and have the aircraft use up hours to return to base if that's where its next flight with originate from.
Title: Zero Tolerance
Post by: Sensfan1 on October 14, 2007, 07:30:30 pm
I agree.  The aircraft needs to be using up hours when it returns to base to make it more realistic.  Seeing some crafts with the number of 0.5 routes they have is just not realistic.  I am only saying this to share my opinion to try to help the game.  I think it's a great game.
Title: Zero Tolerance
Post by: Scandalian Airlines on October 14, 2007, 07:33:27 pm
So is it OK to fly 6 1-freq flights to the same airport?
Title: Zero Tolerance
Post by: Sensfan1 on October 14, 2007, 07:38:29 pm
That is a good question.  6 (1 frequency runs) to one airport seems to be more profitable than 1 (6 frequency run).   So I echo that.  Is it ok to have 6 (1 frequency runs) to the same airport?
Title: Zero Tolerance
Post by: Blue Sky Mine on October 14, 2007, 07:47:22 pm
Quote from: "Scandalian Airlines"
So is it OK to fly 6 1-freq flights to the same airport?

That should be fine with the rules& with reality.


Could we simply implement a rule that if a plane has more than two 0.5 route the aircraft has to use its houers on one flight back to base?
Title: Zero Tolerance
Post by: Scandalian Airlines on October 14, 2007, 07:48:59 pm
To answer my own question I think it is as found in this topic on gate hogging
http://www.stephenm.org/forum/viewtopic.php?t=1796

Quote

- max of 10 frequencies between any two airports
- max of 2 0.5 frequencies per route
Title: Zero Tolerance
Post by: Sensfan1 on October 14, 2007, 08:21:02 pm
Does that mean a max of 1( 10 frequency route)  or could i have 10 (10 frequency routes) from Airport A to Airport B.

I am confused.  If I want to set up a base at another airport then I have to buy four gates at that airport.  This means to fill up those gates I would need 40 frequencies going to that airport from my home airport.

Cheers.
Sensfan.
Title: Zero Tolerance
Post by: MrOrange on October 14, 2007, 08:23:38 pm
To build the base, you don't need to actually use the 4 gates. You can also rent-and-return them, but it will cost you slightly more money. And to answer your first question: both, as it's essentially the same (1x10 = 10x1). This AxB = BxA does not apply to 0.5 frequency routes, where you can have a max of 2 0.5 frequency routes to the same airports.
Title: Zero Tolerance
Post by: Sensfan1 on October 14, 2007, 08:32:37 pm
So just to clarify.  From airport A to airport B.  I can have either 10 (1 freq routes) or 1 (10 freq route).  Anything more is cheating?

So that means I can't have say 11 (1 freq routes) or a 1 (10 freq route) and a 1 (1 freq route)  beacause 11 is above 10?
Title: Zero Tolerance
Post by: MrOrange on October 14, 2007, 08:36:17 pm
Correct.
Title: Zero Tolerance
Post by: Sensfan1 on October 14, 2007, 08:42:50 pm
Thanks Mr. Orange.  I appreciate the clarification and time.  :)

Cheers,
Sensfan.
Title: Zero Tolerance
Post by: Jps on October 15, 2007, 11:01:32 am
So 10 freq routes are allowed?
Title: Zero Tolerance
Post by: CornField on October 15, 2007, 12:35:30 pm
Quote from: "Jps"
So 10 freq routes are allowed?


As long as you have NO other service on that particular route.

Example:   Aircraft 1 ZZZ-YYY   10 freq.  OK

Aircraft 1  ZZZ-YYY 8 freq.
Aircraft 2  ZZZ-YYY  .5freq    This is ok,   total of 10 freq, not more than 2- .5 routes
Aircraft 3  ZZZ-YYY .5 freq
Aircraft 4  ZZZ-YYY 1 freq


Aircraft 1 ZZZ-YYY  10 freq.
Aircraft 2 ZZZ-YYY .5 freq.         Not OK,  more than total of 10 freq.
Aircraft 3 ZZZ- YYY .5 freq.
Title: Zero Tolerance
Post by: Jps on October 15, 2007, 12:45:14 pm
Oh  :D
Title: Zero Tolerance
Post by: Mjolnir on October 15, 2007, 03:17:26 pm
Quote from: "Tulane"

I'm finding the same. I accidentally found this out when I wanted to add an extra flight to a higher revenue airport (MCO versus BTR). It seems the .5's do generate significantly more cash. However, when I get new planes I'll be changing the .5's to 1's.


This is what I did. I flew a whole bunch of hub/spoke .5 freq routes until I generated enough money to purchase planes and switch to 1 freq routes.

I don't believe I have any .5 routes left, and if I do it's no more than 1 to fill out a planes hours.

I would probably (  :D  ) make more money the old way, but I no longer feel like a cheater, so I enjoy my "game" more now.

My point (insofar as I have one) is that everybody plays the game differently, and for different reasons. I hope the mods enforce the rules they have in place, and I hope my competitors play to win- with honor.

I'm enjoying it so far, and I want to thank the mods/developers/owners for their work.

Hammer of the Gods- Your northern Europe connection.
Title: Zero Tolerance
Post by: AlexODS on October 15, 2007, 07:17:52 pm
As one of the smaller airlines I would like to say that such a rule does not seem to be fair. If one has 2 planes and both of them have 0,5 frequency left I would not say it's not reasonable to put them both on the most profitable route. And as these frequencies are daily so we get about 14 frequencies per month, which is ok in real life.
And second idea, to take any sanctions one should first make some affort and notify every reasonable player about the RULES. Are there any mentioning of this rule in the manual? or maybe there are any warning messages? Or maybe there is a section called RULES on this site? All the answers are NO.
This is an unfair condition, because person should be informed of any special rules, bans and the conciquences.

And what will happen to people who violate this frequency rule?
Title: Zero Tolerance
Post by: MrOrange on October 15, 2007, 07:26:02 pm
Maybe there's this huge thread, some other threads, numerous warnings from game admins all over the forum, in-game notifications, and probably some things I forgot.

Re:What will happen: The routes violating the rule will be closed.
Title: Zero Tolerance
Post by: dktc on October 15, 2007, 07:29:00 pm
Quote from: "AlexODS"
As one of the smaller airlines I would like to say that such a rule does not seem to be fair. If one has 2 planes and both of them have 0,5 frequency left I would not say it's not reasonable to put them both on the most profitable route. And as these frequencies are daily so we get about 14 frequencies per month, which is ok in real life.
And second idea, to take any sanctions one should first make some affort and notify every reasonable player about the RULES. Are there any mentioning of this rule in the manual? or maybe there are any warning messages? Or maybe there is a section called RULES on this site? All the answers are NO.
This is an unfair condition, because person should be informed of any special rules, bans and the conciquences.

And what will happen to people who violate this frequency rule?


1. The rule is fair. It is just that you can't have more than 2 0.5 frequncies between any pair of airports. If you have time left for 0.5, you could put it in, as long as you don't do more than 2 to the same destination from the same origin.

2. That would be a good idea. Stephen has been trying to add the rules to the registration page, but bug fixing took priority. We would certainly look into that. However, we will not be emailing warnings to players this round because we have found that ineffective from the experience of the last round. Most people ignore the warning and the warning period delays the closure of the routes. The warning itself also takes the time of checking 3 accounts on average, which means by eliminating the warning process, we can check 4 times as many accounts in the same period of time.

3. For the accounts I inspected, they get banned with their routes closed. Then right after the suspension of their accounts, they get an email from me to their registered email. If however, their emails are fake, then I can't do anything about that. (That would be their own fault to put in a false email). The email states that the accounts have been suspended and to email me back to reinstated them. As soon as I receive the replies, the accounts got release. The players that have experiences this would tell you the same thing. Mind you, there could be some delays, because I do have classes and I need sleep. However, every accounts suspended due to that reason has been reactivated within 12 hours of the players' reply. Average time is about an hour or so, because I am always here.
Title: Zero Tolerance
Post by: AlexODS on October 15, 2007, 07:30:32 pm
Are there any in game warnings?  And is it compulsary to visit this forum?
Title: Zero Tolerance
Post by: dktc on October 15, 2007, 07:31:30 pm
Quote from: "AlexODS"
Are there any in game warnings?  And is it compulsary to visit this forum?


It is not compulsory, and if you want the in game warnings, we will get it done asap. The process itself will not change though.
Title: Zero Tolerance
Post by: MrOrange on October 15, 2007, 07:32:21 pm
I think there are in-game warnings somewhere, I recall seeing some. And no, it's not compulsory to visit the forum, but I'd say it's rather useless to play the game and not visit the forum. There's a link to it in the navigation bar.
Title: Zero Tolerance
Post by: AlexODS on October 15, 2007, 07:34:56 pm
You could have seen some in game warnings in two cases: a) you violate this rule yourself, b) you have more than one account  :wink:
Title: Zero Tolerance
Post by: MrOrange on October 15, 2007, 07:36:10 pm
Quote from: "AlexODS"
You could have seen some in game warnings in two cases: a) you violate this rule yourself, b) you have more than one account  :wink:


Those aren't in-game warnings though. And both 1 and 2 are things that'd be hard to find on my account. I don't think I have even 1 X.5-frequency route :)
Title: Zero Tolerance
Post by: AlexODS on October 15, 2007, 07:38:04 pm
Well this not a case for discussion. IMHO the RULES are needed
Title: Zero Tolerance
Post by: MrOrange on October 15, 2007, 07:42:01 pm
We can always open a new forum section for that. However, in the meantime, the numerous Stickies on this subject should be enough of a warning.
Title: Zero Tolerance
Post by: dktc on October 15, 2007, 07:48:54 pm
Quote from: "MrOrange"
We can always open a new forum section for that. However, in the meantime, the numerous Stickies on this subject should be enough of a warning.


Apparently not seeing how much work I have :roll:
Title: Zero Tolerance
Post by: MrOrange on October 15, 2007, 08:50:27 pm
You're not the only one here :wink:
Title: Zero Tolerance
Post by: Pacific on October 15, 2007, 08:57:55 pm
One of our admins could "deface" the AM index page in bold text, stating the policy on 0.5s as an interim fix.
Title: Zero Tolerance
Post by: yuziirvine on October 15, 2007, 09:38:01 pm
:shock: So we now changed back to 2X0.5, correct?? :roll:
Title: Zero Tolerance
Post by: dktc on October 15, 2007, 09:59:35 pm
Quote from: "yuziirvine"
:shock: So we now changed back to 2X0.5, correct?? :roll:


My boss's boss said 2. I will get back to you in 24 hours max :roll:
Title: Zero Tolerance
Post by: INA - Infinity Air on October 18, 2007, 12:26:53 am
The current Number 1 in rankings *airline deleted* is flying ONLY 0.5 Routes!?
So this is ok?
Ihave to fight against these competition. And it´s really hard.

So if this is ok i would go an fly only 0.5 routes too. If it´s not ok - do something against this. maybe delete the chance to create half routes.





*edited by dktc: please don't publicly accuse fellow players*
Title: Zero Tolerance
Post by: JM1878 on October 18, 2007, 01:34:39 am
INA - completely agree - just started in my base and set up 68 (out of 69) 0.5 flights, killing my DOP. :(
Is this how you win this game....................

(psssst you arent meant to name people ;) )
Title: Zero Tolerance
Post by: dktc on October 18, 2007, 01:59:29 am
JM1878, see my email.

All I can say is that the airline is legal... and as much as I want to delete it (because I am jealous :P ), I can't. There is nothing I could do.
Title: Zero Tolerance
Post by: Pacific on October 18, 2007, 02:24:51 am
My correspondence with StephenM 2-3 days before the round started.
http://img.photobucket.com/albums/v390/a340_313x/Junk/stephenforumconvo.jpg
Title: Zero Tolerance
Post by: dktc on October 18, 2007, 02:29:27 am
Quote from: "Pacific"
My correspondence with StephenM 2-3 days before the round started.
http://img.photobucket.com/albums/v390/a340_313x/Junk/stephenforumconvo.jpg


He was incorrect, as in all complaints would be investigated (well... at least all that I receive :P ). Whether actions would be taken depends on the outcome of the investigation though.
Title: Zero Tolerance
Post by: JM1878 on October 18, 2007, 02:39:02 am
Thanks for the email dktc  :)


Pacific - any chance you could adjust your strategy a little? For the sake of the game and the fun of others, even if it is technically not against the 'rules'? Turn a few of those one-ways into round trips or something.

Would be great if you would have a think about it.

Cheers
Title: Zero Tolerance
Post by: Pacific on October 18, 2007, 02:50:34 am
Quote from: "JM1878"
Thanks for the email dktc  :)


Pacific - any chance you could adjust your strategy a little? For the sake of the game and the fun of others, even if it is technically not against the 'rules'? Turn a few of those one-ways into round trips or something.

Would be great if you would have a think about it.

Cheers

Well, what I'm doing is really exactly the same as what other top ranked players (minus brokers) are doing.  Even if I'm eliminated, others would still do it, overtake my DOP, take the #1 rank off me and use their strength to go all-out everywhere.  As I've said in past posts, play this as a game and not a simulation.  F*bleep* realism!

There really is no answer to this problem until AM Management manages to fix this rather complicated LF script evidenced by a mistake by a programmer last night while enhancing the code led to 140 of my routes being affected.  That's why we really have no choice but to simply wait and have faith as they are constantly at work unlike the "blue" game.






Ironically, I already consider myself to be rather "tame", as I have not taken the rules to the limit by doing 2x 0.5s everywhere like some other players.  Last round was even worse, with 5x 0.5s being very common.

How have I managed to rocket to the top?  I saw other 1x 0.5 people on my tail but with suboptimal route and fleet structures, so my airline size is not only due to the 0.5.  Another guy in Europe's caught onto my strategy and he will rocket up to #2 at this rate.
Title: Zero Tolerance
Post by: JM1878 on October 18, 2007, 03:36:39 am
Ok no problems  :)

However, I would argue that the fact this is just a game would mean that I wouldn't (or I am not) hell bent on coming top, but would rather everyone enjoyed it.

But I don't really care that much for it be too much of an issue tbh.

As they say, when in Rome....!
Title: One More Time...
Post by: Armygrognard on October 18, 2007, 05:38:06 pm
This is EXACTLY why they need to add more measures of success.

http://www.stephenm.org/forum/viewtopic.php?t=2175

Give players more ways to #1 in something.  Last round there was no way I could be #1 in value as I started late.  So I aimed to climb as high in NA as possible and to push my passengers carried as high as I could, and I think I did pretty well.  

Add more possibilities and there may be less complaining.

 :idea:  :idea:  :idea:
Title: Zero Tolerance
Post by: andylawrence on October 19, 2007, 12:27:40 pm
The .05 routes absolutely suck, for those of us here for a SIMULATION, not a game, you cant compete against 68 .05 routes.  At this point i dont think they should be allowed unless your just using them to round out a planes flying hours.
Title: Zero Tolerance
Post by: Jps on October 19, 2007, 12:30:50 pm
Quote from: "andylawrence"
The .05 routes absolutely suck, for those of us here for a SIMULATION, not a game, you cant compete against 68 .05 routes.  At this point i dont think they should be allowed unless your just using them to round out a planes flying hours.


Tell me what freq you can use on AMS to BOS... if you ever find a plane (in 1950) that can do 1 freq.. tell me
Title: Zero Tolerance
Post by: MrOrange on October 19, 2007, 12:32:13 pm
Yeah, and me.
Title: Zero Tolerance
Post by: JM1878 on October 19, 2007, 12:45:53 pm
Quote from: "Jps"
Quote from: "andylawrence"
The .05 routes absolutely suck, for those of us here for a SIMULATION, not a game, you cant compete against 68 .05 routes.  At this point i dont think they should be allowed unless your just using them to round out a planes flying hours.


Tell me what freq you can use on AMS to BOS... if you ever find a plane (in 1950) that can do 1 freq.. tell me



Well, one argument could be that (regardless of actual history) this is very early in the game, so perhaps not having 0.5s and thus not long haul would naturally slow down expansion a little bit which I think would be a good thing. I am new and looking at how quickly airlines expand in a few game months is insane to me.

But, what about (as a short term fix) limiting 0.5s to over a certain distance. I know this isnt perfect (as there are justifications for short haul 0.5s) but for now this would allow people to get these long haul routes up and running with the current planes, but cut out someone setting up 70 short 0.5 routes in one go to all routes from a major airport.

On that note, I also think there should be a limit to how many new routes you can open up each game day. As this is a game people arent here 24jrs a day. By not letting someone move into a new area and wipe out the competition literally while they are sleeping :) and holding back their expansion a bit, this would allow competition in the area to react with a little more realism. It would mean players could try and alter their strategy gradually to fend off a new threat, rather than logging in after work and seeing that they have to change everything in one swoop.

Just some thoughts from a newbie - so I am sure more experienced players will have plenty to disagree with! :D
Title: Zero Tolerance
Post by: Jps on October 19, 2007, 12:49:17 pm
Quote from: "JM1878"
Quote from: "Jps"
Quote from: "andylawrence"
The .05 routes absolutely suck, for those of us here for a SIMULATION, not a game, you cant compete against 68 .05 routes.  At this point i dont think they should be allowed unless your just using them to round out a planes flying hours.


Tell me what freq you can use on AMS to BOS... if you ever find a plane (in 1950) that can do 1 freq.. tell me



Well, one argument could be that (regardless of actual history) this is very early in the game, so perhaps not having 0.5s and thus not long haul would naturally slow down expansion a little bit which I think would be a good thing. I am new and looking at how quickly airlines expand in a few game months is insane to me.

But, what about (as a short term fix) limiting 0.5s to over a certain distance. I know this isnt perfect (as there are justifications for short haul 0.5s) but for now this would allow people to get these long haul routes up and running with the current planes, but cut out someone setting up 70 short 0.5 routes in one go to all routes from a major airport.

On that note, I also think there should be a limit to how many new routes you can open up each game day. As this is a game people arent here 24jrs a day. By not letting someone move into a new area and wipe out the competition literally while they are sleeping :) and holding back their expansion a bit, this would allow competition in the area to react with a little more realism. It would mean players could try and alter their strategy gradually to fend off a new threat, rather than logging in after work and seeing that they have to change everything in one swoop.

Just some thoughts from a newbie - so I am sure more experienced players will have plenty to disagree with! :D


I'd say no.. because if i wanted to operate a plane that had smaller range to BOS, it would be impossible then

And to the first paragraph, last round you couldn't do Bogota to Auckland without 0.5 freq
Title: Zero Tolerance
Post by: Pacific on October 19, 2007, 12:51:37 pm
Quote from: "JM1878"
On that note, I also think there should be a limit to how many new routes you can open up each game day. As this is a game people arent here 24jrs a day. By not letting someone move into a new area and wipe out the competition literally while they are sleeping :)

I had an arse in the "blue" game who would purposely wait for me to sleep before opening a whole load of new routes.  That game had a buggy load factor script so I woke up with a whole bunch of routes with 0% loadfactor.
Title: Zero Tolerance
Post by: Jps on October 19, 2007, 12:52:31 pm
Quote from: "Pacific"
Quote from: "JM1878"
On that note, I also think there should be a limit to how many new routes you can open up each game day. As this is a game people arent here 24jrs a day. By not letting someone move into a new area and wipe out the competition literally while they are sleeping :)

I had an arse in the "blue" game who would purposely wait for me to sleep before opening a whole load of new routes.


That guy must be smart  :lol:
Title: Zero Tolerance
Post by: LOT 737-300 on October 19, 2007, 01:11:00 pm
Quote from: "JM1878"
Quote from: "Jps"
Quote from: "andylawrence"
The .05 routes absolutely suck, for those of us here for a SIMULATION, not a game, you cant compete against 68 .05 routes.  At this point i dont think they should be allowed unless your just using them to round out a planes flying hours.


Tell me what freq you can use on AMS to BOS... if you ever find a plane (in 1950) that can do 1 freq.. tell me



Well, one argument could be that (regardless of actual history) this is very early in the game, so perhaps not having 0.5s and thus not long haul would naturally slow down expansion a little bit which I think would be a good thing. I am new and looking at how quickly airlines expand in a few game months is insane to me.

But, what about (as a short term fix) limiting 0.5s to over a certain distance. I know this isnt perfect (as there are justifications for short haul 0.5s) but for now this would allow people to get these long haul routes up and running with the current planes, but cut out someone setting up 70 short 0.5 routes in one go to all routes from a major airport.

On that note, I also think there should be a limit to how many new routes you can open up each game day. As this is a game people arent here 24jrs a day. By not letting someone move into a new area and wipe out the competition literally while they are sleeping :) and holding back their expansion a bit, this would allow competition in the area to react with a little more realism. It would mean players could try and alter their strategy gradually to fend off a new threat, rather than logging in after work and seeing that they have to change everything in one swoop.

Just some thoughts from a newbie - so I am sure more experienced players will have plenty to disagree with! :D

I would also say that this solution wouldn't work. Some of us have some 2 hours on our planes and could very well use a .5 on a short route. a 2x max per plane in my opinion is very reasonable, despite the small issues. I also think that wouldn't been helpful too, all those airlines that have like 68 .5s were able to operate some 15-30 routes within their first day, while those who didn't could only do some 4-20, so they could naturally take advantage of a larger amount of routes and get the higher DOPs.
Title: Zero Tolerance
Post by: Jps on October 19, 2007, 01:12:35 pm
Actually you get more DOP if you do 1 freq flights... loadfactor script changed by Will
Title: Zero Tolerance
Post by: Pacific on October 19, 2007, 01:15:27 pm
What LOT means is, it's far more efficient time-to-money wise to do a whole load of 0.5s.
Title: Zero Tolerance
Post by: Jps on October 19, 2007, 01:16:26 pm
Quote from: "Pacific"
What LOT means is, it's far more efficient time-to-money wise to do a whole load of 0.5s.


Sure is but you're carrying less passengers.. that can affect your airline value too..  :lol:
Title: Zero Tolerance
Post by: JM1878 on October 19, 2007, 01:30:42 pm
As I said, I thought some more experienced people would disagree  :lol:

I also said it wasn't perfect and wasn't the final solution. And, part of my thoughts are to slow down expansion - going from 500k euros or whatever we started with to 1000,000,000 in just a few game months is too quick in my opinion. So I think slower progress would be a good thing, with the efficiency of your planes (ie the extra hour or two they have left over if you cant fit them into round trip routes) improving over time.

I myself have got my DOP up to two million in 6 months - I dont know how this rates to others but I think that is too much too quick, so I would be all for measures that limited routes and things early in the game.
Title: Zero Tolerance
Post by: Pacific on October 19, 2007, 01:38:26 pm
Very true.  Last round, I entered late and it took me 2 weeks with better equipment to reach the amount of DOP I have right now.

It took 6 days on these rubbish planes to do it this time.  If I had Dash 8-300s and 717BGWs at my disposal, I may be able to do it in 4 days.
Title: Zero Tolerance
Post by: NewYinzer on October 19, 2007, 01:55:03 pm
Quote from: "JM1878"
As I said, I thought some more experienced people would disagree  :lol:

I also said it wasn't perfect and wasn't the final solution. And, part of my thoughts are to slow down expansion - going from 500k euros or whatever we started with to 1000,000,000 in just a few game months is too quick in my opinion. So I think slower progress would be a good thing, with the efficiency of your planes (ie the extra hour or two they have left over if you cant fit them into round trip routes) improving over time.

I myself have got my DOP up to two million in 6 months - I dont know how this rates to others but I think that is too much too quick, so I would be all for measures that limited routes and things early in the game.


It is true that you can get rich quick, but the challenge is maintaining that wealth. Pan American became the biggest airline in the world rather quickly, but the airline fell into disarray and lost control of that title very quickly, eventually declaring bankruptcy. The only difference between this game is there is no route regulation or price regulation. You can go from Tokyo-Osaka ten times a day and charge 10 euros if you want, but to become successful, you have to keep changing to respond to the market.
Title: Zero Tolerance
Post by: Jps on October 19, 2007, 01:57:59 pm
Quote from: "NewYinzer"
Quote from: "JM1878"
As I said, I thought some more experienced people would disagree  :lol:

I also said it wasn't perfect and wasn't the final solution. And, part of my thoughts are to slow down expansion - going from 500k euros or whatever we started with to 1000,000,000 in just a few game months is too quick in my opinion. So I think slower progress would be a good thing, with the efficiency of your planes (ie the extra hour or two they have left over if you cant fit them into round trip routes) improving over time.

I myself have got my DOP up to two million in 6 months - I dont know how this rates to others but I think that is too much too quick, so I would be all for measures that limited routes and things early in the game.


It is true that you can get rich quick, but the challenge is maintaining that wealth. Pan American became the biggest airline in the world rather quickly, but the airline fell into disarray and lost control of that title very quickly, eventually declaring bankruptcy. The only difference between this game is there is no route regulation or price regulation. You can go from Tokyo-Osaka ten times a day and charge 10 euros if you want, but to become successful, you have to keep changing to respond to the market.


This is a game... there is no "staff strike" in AM..  :lol:
Title: Zero Tolerance
Post by: andylawrence on October 19, 2007, 05:35:25 pm
Quote from: "Jps"
Quote from: "andylawrence"
The .05 routes absolutely suck, for those of us here for a SIMULATION, not a game, you cant compete against 68 .05 routes.  At this point i dont think they should be allowed unless your just using them to round out a planes flying hours.


Tell me what freq you can use on AMS to BOS... if you ever find a plane (in 1950) that can do 1 freq.. tell me


The long haul routes aren't the problem.   Its the airline that uses almost exclusive short hops, with 68 flights daily that 99 percent are .05 routes.  They could easily be round trip routes.  It just sucks the fun out of a simulation.   I understand the need for long haul .05 routes especially at this point in the time frame, perhaps I was too hasty earlier.  In any event something has to be done.  I don't have a problem using the routes to round out a particular aircrafts schedule but to just use .05 routes from one point for an entire aircrafts schedule is just plain cheating.
Title: Zero Tolerance
Post by: empedocles on December 18, 2007, 12:04:50 pm
Quote from: "pseudoswede"
Here is where we need clarification...

If a single plane is doing more than two x.5 routes (that includes 0.5, 1.5, 2.5, etc., then it shouldn't be allowed, right?


This question has never really been definitively answered here, and now that we have someone questioning it, a little revisit seems in order.
Title: Zero Tolerance
Post by: dktc on December 19, 2007, 02:29:36 am
Quote from: "empedocles"
Quote from: "pseudoswede"
Here is where we need clarification...

If a single plane is doing more than two x.5 routes (that includes 0.5, 1.5, 2.5, etc., then it shouldn't be allowed, right?


This question has never really been definitively answered here, and now that we have someone questioning it, a little revisit seems in order.


With reference to this post, http://stephenm.org/forum/viewtopic.php?p=32234#32234

I would admit that there is a grey area in this rule. We have always been talking 0.5's while we are referring to all .5's. All of the n.5 flights would give considerable advatange when compared to the relevant (n+1) flight. The n.5 flights are technically the same as 0.5 vs 1.0. In my most recent reminder post (http://stephenm.org/forum/viewtopic.php?t=3424), I have used .5's instead of 0.5's to reflect this fact, as well as the mentality of the admins.

However, seeing that there exists a grey area, we ahve not been enforcing this rule when it concerns flights with frequencies other than 0.5's so far. The one complaint we have had is a result of a miscommunication.

We will be modifying the wordings of this rule and make sure all our players are aware of it by the next reset.
Title: Zero Tolerance
Post by: bibi974 on December 28, 2007, 08:26:37 am
the fact is that, in the last round, you could make a better DOP with 0.5 flights rather than 1. when you tried to put a 1.0 frequency, you had to lower the price so much that it ended up to the same than 0.5 or not so much more
Maybe if you remedied that.... making round trip flights more profitable than .5s flights
Title: Zero Tolerance
Post by: john123 on February 19, 2008, 07:59:49 am
What are the benifits to having 0.5's on routes and why are they is it so strongly discouraged to have more than one .5 per route? How big a difference is it?
Title: Zero Tolerance
Post by: Jps on February 19, 2008, 10:01:33 am
Quote from: "john123"
What are the benifits to having 0.5's on routes and why are they is it so strongly discouraged to have more than one .5 per route? How big a difference is it?


Oh they used to have this big advantage over 1 freq routes.. they basically operate at lower costs and have the same profits as 1 freq routes. Thanks to Will, he edited that. Making .5 60% less profitable than it is earlier.  :lol:
Title: Zero Tolerance
Post by: pseudoswede on February 19, 2008, 01:42:53 pm
Quote from: "Jps"
Thanks to Will, he edited that. Making .5 60% less profitable than it is earlier.  :lol:

Have you tried 0.5 routes? Then you know that is far from the truth.
Title: Zero Tolerance
Post by: bibi974 on February 19, 2008, 02:33:15 pm
basically on most routes,2 O.5 flights on different routes bring more money than 1 frequency flight on one route, as the price of tickets do not drop as fast
Title: Zero Tolerance
Post by: Jps on February 20, 2008, 10:23:27 am
Quote from: "pseudoswede"
Quote from: "Jps"
Thanks to Will, he edited that. Making .5 60% less profitable than it is earlier.  :lol:

Have you tried 0.5 routes? Then you know that is far from the truth.


It is not. This is based on a route WITH competition. In the 2000's round you earned more In the 1950's you earned way less even with lower fuel costs and staff costs.