Airline Mogul Forum

StephenM.org Projects => Iarnród Mogal => Topic started by: StephenM on November 23, 2006, 10:21:11 pm

Title: Welcome to Iarnród Mogal!
Post by: StephenM on November 23, 2006, 10:21:11 pm
This is my development forum for Iarnród Mogal. Any suggestions etc can go in here.
Title: Welcome to Iarnród Mogal!
Post by: MUFC4evr on January 16, 2007, 09:31:56 pm
how about a link up to AM. E.G train journeys to and from LHR to places all around UK. This also will increase passanger numbers on flights.
Title: Welcome to Iarnród Mogal!
Post by: StephenM on January 17, 2007, 08:10:09 pm
Quote from: "MUFC4evr"
how about a link up to AM. E.G train journeys to and from LHR to places all around UK. This also will increase passanger numbers on flights.


It would be hugely complicated. I was talking about this type idea with another developer, so we will have to see.
Title: Welcome to Iarnród Mogal!
Post by: phat01 on January 17, 2007, 10:32:08 pm
is there any more preveiws of this mogul yet?
Title: Welcome to Iarnród Mogal!
Post by: StephenM on January 17, 2007, 11:08:34 pm
Quote from: "phat01"
is there any more preveiws of this mogul yet?


Nope, its in planning.
Title: Welcome to Iarnród Mogal!
Post by: Celestyn Chmielewski on August 07, 2007, 08:49:07 pm
Hmm...where is link to Iarnród Mogal?
Title: Welcome to Iarnród Mogal!
Post by: Air Elbonia on August 07, 2007, 09:21:19 pm
It's quite.... quite defunct at present.  so the link is hiding in shame.

Stephen tinkers with the game in his spare time, but isn't very far along at all. it's nowhere near playable at present, so unfortunately though it's kind of a pretty website, and is green instead of the pinkness (why on earth stephen, does "red" epitomize air travel and "green" rail travel?), it's not available to the public as there'd be nothing for them to do.
Title: Welcome to Iarnród Mogal!
Post by: StephenM on August 07, 2007, 10:06:19 pm
Quote from: "Air Elbonia"
(why on earth stephen, does "red" epitomize air travel and "green" rail travel?)


Should we swap?  :lol: You should see my forum theme that Daniel put together...

Yes Ianród Mogal is in development, Air Elb saw a pretty raw version of it, it was just an example of how it would look functionality and some of the admin stuff I will move to AM aswell. Long term project here. ;)
Title: Welcome to Iarnród Mogal!
Post by: MUFC4evr on August 31, 2007, 07:25:37 pm
is this still ongoing
Title: Welcome to Iarnród Mogal!
Post by: StephenM on August 31, 2007, 08:48:52 pm
Quote from: "MUFC4evr"
is this still ongoing


No movents I'm afraid. At this stage I will be getting AM sorted for the new reset and a load of stuff planned but need to get done for then.
Title: Re: Welcome to Iarnród Mogal!
Post by: Armygrognard on September 05, 2007, 08:53:13 pm
Quote from: "StephenM"
This is my development forum for Iarnród Mogal. Any suggestions etc can go in here.


LOL!  Exclude the U.S.  I rode Amtrak once.  Never again.

My experience with French trains in '83 and Germany now have left me with a more favorable impression.  

Good luck on the project!
Title: Welcome to Iarnród Mogal!
Post by: blue25 on September 24, 2007, 04:48:04 am
Any progress? It seems so fun!
Title: Welcome to Iarnród Mogal!
Post by: UAT on September 24, 2007, 05:06:06 am
I play Sid Meier's Railroad Tycoon

I dont know i love laying down the tracks and bulding bridges, if it was web based it cant be done.
Title: Welcome to Iarnród Mogal!
Post by: Jps on September 24, 2007, 10:56:57 am
lol i bet Stephen didnt even start the second page of this  :lol:
Title: Welcome to Iarnród Mogal!
Post by: Daniel Doorgakant on September 24, 2007, 05:13:39 pm
Stephen isnt like Windows! He won't bring out another game unless the current one is complete  :wink:

And of course, He is back to the dreaded college.
Title: Welcome to Iarnród Mogal!
Post by: StephenM on September 24, 2007, 05:44:47 pm
There is a website started, a few pages up and running along with a basic game structure but its too big a project to work on alongside AM. I find it hard enough to work on 1 never mind 2. :)
Title: Welcome to Iarnród Mogal!
Post by: Jps on September 25, 2007, 10:54:16 am
Quote from: "StephenM"
There is a website started, a few pages up and running along with a basic game structure but its too big a project to work on alongside AM. I find it hard enough to work on 1 never mind 2. :)


That's sad to hear.. but oh well we still have AM
Title: Welcome to Iarnród Mogal!
Post by: kkmh on October 04, 2007, 09:45:06 pm
Is there really any web based train games?
beacause do you have a competition
Title: Welcome to Iarnród Mogal!
Post by: jox on October 08, 2007, 05:54:43 pm
I think the idea is great, there is certainly that no one in the web has tried it before. I am looking forward to it however long term the project might be.
Title: Welcome to Iarnród Mogal!
Post by: rodendack on October 08, 2007, 09:23:16 pm
can´t you just clone the aircraft code to make it work as trains?... to add it into AM, not to develop a new game
Title: Welcome to Iarnród Mogal!
Post by: StephenM on October 08, 2007, 09:48:17 pm
Quote from: "rodendack"
can´t you just clone the aircraft code to make it work as trains?... to add it into AM, not to develop a new game


Aircraft dont follow fixed routes as such, trains do. Very distinct difference that changes the entire concept of the game. :(
Title: Welcome to Iarnród Mogal!
Post by: zvezdaman on October 08, 2007, 09:57:38 pm
so when do you think railroad mogul will be ready? :D
Title: Welcome to Iarnród Mogal!
Post by: rodendack on October 08, 2007, 10:36:15 pm
Quote from: "StephenM"
Quote from: "rodendack"
can´t you just clone the aircraft code to make it work as trains?... to add it into AM, not to develop a new game


Aircraft dont follow fixed routes as such, trains do. Very distinct difference that changes the entire concept of the game. :(


I don´t get it, what´s the difference between a virtual lisbon-madrid route and a skyline route?, isn´t it a simple "a to b" route thing?


don´t mind answering, I would be wasting your time with tons of questions :wink:
Title: Welcome to Iarnród Mogal!
Post by: echoney on October 24, 2007, 04:18:44 pm
hi newbie here... i can't w8 for another addicting game lolz
Title: Welcome to Iarnród Mogal!
Post by: Jps on October 25, 2007, 09:38:26 am
If you want to wait for this one... it'll take about 12-18 months
Title: Welcome to Iarnród Mogal!
Post by: Pacific on October 25, 2007, 12:01:10 pm
But there's always Chris Sawyer's Transport Tycoon! :lol:
Title: Welcome to Iarnród Mogal!
Post by: Seattle on November 11, 2007, 06:06:05 pm
It would be nice to know if theirs an update on thed game.
Title: Welcome to Iarnród Mogal!
Post by: Hampo on November 11, 2007, 06:17:30 pm
As stated before, he wants to sort out AM first
Title: Welcome to Iarnród Mogal!
Post by: blue25 on November 11, 2007, 09:25:54 pm
Well, this will be probably done by the time I finish college :lol:  :roll:
Title: Welcome to Iarnród Mogal!
Post by: dktc on November 11, 2007, 09:53:03 pm
Quote from: "blue25"
Well, this will be probably done by the time I finish college :lol:  :roll:


Don't get your hope high. Stephen is probably booked with AM until he graduates from college, and unless he is dorky enough to start grad school right afterwards, he would not have much time to develop a new game while he tries to hold down a new job. :wink:
Title: Welcome to Iarnród Mogal!
Post by: blue25 on November 11, 2007, 09:53:57 pm
Quote from: "dktc"
Quote from: "blue25"
Well, this will be probably done by the time I finish college :lol:  :roll:


Don't get your hope high. Stephen is probably booked with AM until he graduates from college, and unless he is dorky enough to start grad school right afterwards, he would not have much time to develop a new game while he tries to hold down a new job. :wink:

That'll be 9 to 10 yrs from now for me :lol:  :roll:
Title: Welcome to Iarnród Mogal!
Post by: StephenM on November 13, 2007, 10:41:55 pm
Quote from: "dktc"
Stephen is probably booked with AM until he graduates from college, and unless he is dorky enough to start grad school right afterwards


Oi, I want my masters by the time I'm 22.  :lol:
Title: Welcome to Iarnród Mogal!
Post by: Jps on November 14, 2007, 11:23:07 am
Why do a new game.. when you can improve the "price system" so it doesn't base on the aircrafts we use?

 :lol:
Title: Welcome to Iarnród Mogal!
Post by: dktc on November 14, 2007, 12:21:37 pm
Quote from: "StephenM"
Oi, I want my masters by the time I'm 22.  :lol:


 :shock: Didn't know you were into being a sub... :P  :lol:





(okok... i will keep it clean and children freindly :P )
Title: Welcome to Iarnród Mogal!
Post by: blue25 on November 14, 2007, 10:12:38 pm
Quote from: "dktc"
Quote from: "StephenM"
Oi, I want my masters by the time I'm 22.  :lol:


 :shock: Didn't know you were into being a sub... :P  :lol:





(okok... i will keep it clean and children freindly :P )

*Hears children crying in the distance* :roll: You made the children cry in fear of you. :lol: JK.
Title: Welcome to Iarnród Mogal!
Post by: suntoucher on December 14, 2007, 12:59:17 pm
...marine
Title: Welcome to Iarnród Mogal!
Post by: mitchrockz on January 01, 2008, 03:16:47 am
I say that we make situations to be in, like cattle won't move as your building the track, or one of your engines runs out of fuel (or coal).

EDIT: I noticed we were getting off topic.
Title: Welcome to Iarnród Mogal!
Post by: StephenM on January 01, 2008, 09:00:55 am
What time era to start off in is the first question, and what features to include. 1830 start date? Is track built already using networks from a different date or do you build the track? Are stations custom built or whats there in real world etc?
Title: Welcome to Iarnród Mogal!
Post by: nwadeltaboy on January 01, 2008, 09:05:04 am
build the track, using Google Maps.  Make it kind of like CyberNations; you choose the station location, then build track.  people are focused in different areas -- so where you build your station does have an effect on the pax there, and when other companies build stations nearby, they basically steal some pax from you.
Title: Welcome to Iarnród Mogal!
Post by: Seattle on January 01, 2008, 06:21:37 pm
Use Google Earth as a map! :shock: Cool, but we should be able to see other peoples company routes/whatever.
Title: Welcome to Iarnród Mogal!
Post by: EXTspotter on January 01, 2008, 06:24:51 pm
In the same way that the Trukz game uses the roads on google earth.
Title: Welcome to Iarnród Mogal!
Post by: mitchrockz on January 01, 2008, 06:35:25 pm
Why not use something open-source. That way we won't get sued :). More seriously, what trains should we use? Steam engines up to Diesel? I would prefer Diesel
Title: Welcome to Iarnród Mogal!
Post by: gizgiz on January 02, 2008, 02:49:20 am
Slightly problem with building tracks in GMaps. Unless Stephen hand-enters every coastline into some random database (which is sure to take quite a bit of time), GMaps doesn't know what's water and what's land/mountain. Then a track from London to Paris would cost as much as one say, from Paris to Bordeaux...

Otherwise, GMaps is a great tool to use to plot stations, and possibly SHOW existing track...

@Stephen: Yea, 1830 sounds good :D 'cept Hong Kong was a fishing village back then...so no KCR :lol:
Title: Welcome to Iarnród Mogal!
Post by: boilermaker on January 03, 2008, 12:56:51 am
Quote from: "StephenM"
What time era to start off in is the first question, and what features to include. 1830 start date? Is track built already using networks from a different date or do you build the track? Are stations custom built or whats there in real world etc?


Another situation could be an option for narrow gauge and standard gauge, with corresponding price differences. Narrow gauge was cheaper to build, especially in mountainous areas. Plus due to weight and size restrictions, NG rolling stock was cheaper to build also. NG posed some challenges, as rolling stock couldn't be easily utilized on standard gauge rails (not counting converting European to Russian gauge). Lines had to switch to standard gauge eventually (as the DRGW) or go under (such as the RGS).

Early on, gamers could build with NG to save on costs, but may have to update track and rolling stock later on.
Title: Welcome to Iarnród Mogal!
Post by: nwadeltaboy on January 05, 2008, 04:16:31 am
youve got 3 types of engine: steam, diesel, and electric.

it would be cool if you could include mass transit too...if not, maybe your next project? (Mass Transit Mogul :D)
Title: Welcome to Iarnród Mogal!
Post by: Daniel Green on January 11, 2008, 10:20:12 pm
Quote from: "boilermaker"
Quote from: "StephenM"
What time era to start off in is the first question, and what features to include. 1830 start date? Is track built already using networks from a different date or do you build the track? Are stations custom built or whats there in real world etc?


Another situation could be an option for narrow gauge and standard gauge, with corresponding price differences. Narrow gauge was cheaper to build, especially in mountainous areas. Plus due to weight and size restrictions, NG rolling stock was cheaper to build also. NG posed some challenges, as rolling stock couldn't be easily utilized on standard gauge rails (not counting converting European to Russian gauge). Lines had to switch to standard gauge eventually (as the DRGW) or go under (such as the RGS).

Early on, gamers could build with NG to save on costs, but may have to update track and rolling stock later on.


being a person who work for a narrow gauge railway you would think its cheap but it really not :D
Title: Welcome to Iarnród Mogal!
Post by: waerth on January 12, 2008, 02:45:52 am
Actually there is 3 types of gauges in wide use.

Standard: 1400
Meter:1000
Narrow: 700

All of the Thai railway network is meter gauge. Apart from Bangkoks subway and skytrain.

Waerth
Title: Welcome to Iarnród Mogal!
Post by: boilermaker on January 12, 2008, 04:29:50 am
Quote from: "waerth"
Actually there is 3 types of gauges in wide use.

Standard: 1400
Meter:1000
Narrow: 700

All of the Thai railway network is meter gauge. Apart from Bangkoks subway and skytrain.

Waerth


Japan uses 3'6" (except for the Shinkansen)

My thoughts were as a historical and economic guide. Early builders may not want to spend the extra money grading and opt for a narrow gauge. Others may want to select Standard Gauge for the increased capacity. Narrow Gauge - grow fast, Standard Gauge - higher loadings.
Title: Welcome to Iarnród Mogal!
Post by: StephenM on January 12, 2008, 10:43:51 am
Ireland uses broad gauge (5' 3'') for the entire network appart from the tram system in Dublin which is standard gauge.
Title: Welcome to Iarnród Mogal!
Post by: waerth on January 12, 2008, 12:23:51 pm
Quote from: "boilermaker"


Japan uses 3'6" (except for the Shinkansen)



That is meter gauge same as Thailand, many countries in SEA still use meter gauge. And China and Vietnam still have a number of 700mm lines running.

Waerth
Title: Welcome to Iarnród Mogal!
Post by: boilermaker on January 12, 2008, 09:45:58 pm
Quote from: "waerth"

That is meter gauge
Waerth


Duh :slapsforehead: Forgive me as I'm metrically-challenged  :oops:
Title: Welcome to Iarnród Mogal!
Post by: Air Elbonia on January 18, 2008, 09:52:22 pm
-pitches an idea at stephen, which may or may not speed up the dev of this game, and may or may not bring in a new guy to help with it.-

-may or may not mention it ever again, as well-.
Title: Welcome to Iarnród Mogal!
Post by: flyingscotsman on February 02, 2008, 09:30:33 am
One thing I think would be cool, which I kind of miss from AM is timetabling.  I love seeing how things fit together, and yes AM is fun with the routes and everything but I would hope that a train sim would definitely have a timetabling element, particularly when there is a limited amount of platforms.  Also, another thing is where you put the trains to sleep - the platforms should not have an unlimited capacity - if a train is on it, then you have to move it or send it somewhere.  That kind of idea.

\Just my thoughts  :)
Title: Welcome to Iarnród Mogal!
Post by: StephenM on February 02, 2008, 01:30:11 pm
The plan for IM was to have full scheduling, allowing ad-hoc stuff along with other items that would make the game a challenge. Its just a matter of getting a chance to sit down and plan it out.
Title: Welcome to Iarnród Mogal!
Post by: Jps on February 02, 2008, 01:43:28 pm
Jps says IM slows down progress on multiworlds  :lol:
Title: Welcome to Iarnród Mogal!
Post by: Air Elbonia on February 02, 2008, 08:30:14 pm
IM is only pulling idle banter out of myself or stephen at the moment. no coding. practically no time lost. real life is slowing down  multiworlds.
Title: Welcome to Iarnród Mogal!
Post by: StephenM on February 02, 2008, 09:17:33 pm
Hee hee, I'm thinking 6 months before I can actually look at it.  :lol:
Title: Welcome to Iarnród Mogal!
Post by: flyingscotsman on February 08, 2008, 01:44:36 pm
your undergrad is in computer programming?
Title: Welcome to Iarnród Mogal!
Post by: StephenM on February 08, 2008, 02:22:46 pm
Quote from: "flyingscotsman"
your undergrad is in computer programming?


Nope, BSc Logistics & Suppy Chain Management!  :lol:
Title: Welcome to Iarnród Mogal!
Post by: zvezdaman on April 16, 2008, 10:42:39 pm
so, hows progress? :D
Title: Re: Welcome to Iarnród Mogal!
Post by: yourefired on April 17, 2008, 02:59:23 am
Quote from: "Armygrognard"
Quote from: "StephenM"
This is my development forum for Iarnród Mogal. Any suggestions etc can go in here.


LOL!  Exclude the U.S.  I rode Amtrak once.  Never again.

My experience with French trains in '83 and Germany now have left me with a more favorable impression.  

Good luck on the project!


Then you've never been on a US based legacy carrier. They're worse.
Title: Welcome to Iarnród Mogal!
Post by: yourefired on April 17, 2008, 03:00:56 am
Quote from: "blue25"
Well, this will be probably done by the time I finish college :lol:  :roll:


This will probably be done by the time I finish law school...in 6 years.

**goes off, waits for the LSAT suck out soul, stares at the 16 case briefs he has to do and the copy of the APA he has to read for administrative law class tomorrow**
**then stares at the number that decides whether he gets to go to Harvard Law or Podunk U. Law School**
Title: Welcome to Iarnród Mogal!
Post by: SkinnyRabbit on May 03, 2008, 06:50:30 am
What is "Iarnród Mogal" I'm Australian and don't read that stuff...
Title: Welcome to Iarnród Mogal!
Post by: Vamerica on May 03, 2008, 07:34:23 am
its a train mogul game Stephen is working on or was, im not sure if he still is cause of multi world.
Title: Welcome to Iarnród Mogal!
Post by: killian320 on May 03, 2008, 10:31:02 am
I believe Stephen has named is newest development, IM, after the Irish rail company, Iarnród Eireann. More info  here  (http://en.wikipedia.org/wiki/Iarnr%C3%B3d_%C3%89ireann)
Title: Welcome to Iarnród Mogal!
Post by: nwadeltaboy on May 03, 2008, 04:30:34 pm
I still want to be an admin this game.  Belive it or not, i love trains as much as i love planes. :D
Title: Welcome to Iarnród Mogal!
Post by: StephenM on May 03, 2008, 07:07:38 pm
As there is a Railway Mogul already in existence (A 3d Train Driving game) I wanted to prevent a conflict and so the name is in Irish.
Title: Welcome to Iarnród Mogal!
Post by: SkinnyRabbit on May 07, 2008, 11:48:26 am
Hmm, any idea if it will be as big as AM or will it be smaller? At that, it will possibly be bigger?
Title: Welcome to Iarnród Mogal!
Post by: Vamerica on May 08, 2008, 12:07:57 am
I think AirlineMogul will be bigger. At least in my opinion
Title: Welcome to Iarnród Mogal!
Post by: SkinnyRabbit on May 08, 2008, 08:49:55 am
I mean as in the amount of data, not players.
Title: Welcome to Iarnród Mogal!
Post by: Jps on May 08, 2008, 09:19:07 am
Of course AM will. Who the hell likes rails?  :lol:
Title: Welcome to Iarnród Mogal!
Post by: Shawa on May 08, 2008, 10:24:48 am
Huh... People suffering from Anemia?
Title: Welcome to Iarnród Mogal!
Post by: SkinnyRabbit on May 08, 2008, 10:55:08 am
Jesus Jordan, just a question.
Title: Welcome to Iarnród Mogal!
Post by: StephenM on May 08, 2008, 11:03:25 am
It depends on the concept, wether its a generic style game with random maps, or realistic style. Will has created a concept for generic, while I created a concept for realistic.
Title: Welcome to Iarnród Mogal!
Post by: Wizzie on May 08, 2008, 12:11:15 pm
I like trains just as much as I like planes.

But neither as much as I like Formula 1  :wink:

Any news on a possible release date?
Title: Welcome to Iarnród Mogal!
Post by: Pavel on May 24, 2008, 11:25:39 pm
Any betas/alphas coming soon? Will this be released by the time I'm done my leaving cert? I'm just finishing 2nd year in secondary now...
Title: Welcome to Iarnród Mogal!
Post by: StephenM on May 24, 2008, 11:35:40 pm
Quote from: "new-at-flying"
Any betas/alphas coming soon? Will this be released by the time I my leaving cert? I'm just finishing 2nd year in secondary now...


I think you have the right idea.  :lol:
Title: Welcome to Iarnród Mogal!
Post by: Pavel on June 04, 2008, 02:06:05 pm
Quote from: "StephenM"
Quote from: "new-at-flying"
Any betas/alphas coming soon? Will this be released by the time I my leaving cert? I'm just finishing 2nd year in secondary now...


I think you have the right idea.  :lol:


I'm kind of serious with this question though... What's the progress so far? Screenshots?
Title: Welcome to Iarnród Mogal!
Post by: EXTspotter on June 04, 2008, 03:28:26 pm
Nothing at all has been done. Just the concept.
Title: Welcome to Iarnród Mogal!
Post by: Sir Slasher1 on July 27, 2008, 09:21:15 am
Ok, currently having a train route alone would be rather bad for certain area's.

Take Australia as an example. There's great travel across the country, but yet, we cannot link to any other countries.\
That doesn't help.

Therefore, I propose bringing in Ships to the equation, as an example.

Or like many others have considered, brining trains into the game.

However, why would we need trains, considering you would be limited to a small region, and not worldwide travel.
Title: Welcome to Iarnród Mogal!
Post by: SkinnyRabbit on July 27, 2008, 11:09:59 am
Or maybe they could make it only Europe and the Americas....
Title: Welcome to Iarnród Mogal!
Post by: Fly Europa on August 04, 2008, 12:43:42 pm
Hee Hee Pretty much the same here! I want to go into aerospace engineering when i complete my secondary school! F1 management game some time? Like managing your team through the races and making your tow drivers win loads of races and the developement of the car etc. Could make it better than the other one i play. thats http://batracer.com if anyone wants to have a go at it. Stpehen can make a much better job judging by AM!!!
Title: Re: Welcome to Iarnród Mogal!
Post by: Shawa on September 09, 2009, 11:26:23 pm
Off topic here but who are you in Batracer?, I've been playing the game for a while under Olivier Demers
Title: Re: Welcome to Iarnród Mogal!
Post by: italianboy96 on January 20, 2010, 10:21:51 pm
how about a link up to AM. E.G train journeys to and from LHR to places all around UK. This also will increase passanger numbers on flights.

I agree it will make AM more funner
Title: Re: Welcome to Iarnród Mogal!
Post by: oddward on August 20, 2010, 07:01:29 pm
This may sound crazy and if it went ahead it probably wouldn't be up and running for at least 2 years, but you could have Trains, Planes, Ships, Buses/Taxis all working together to make large transport companies.
Title: Re: Welcome to Iarnród Mogal!
Post by: Pavel on January 27, 2011, 09:08:25 pm
Any betas/alphas coming soon? Will this be released by the time I'm done my leaving cert? I'm just finishing 2nd year in secondary now...

Hey stephen I'm doing my LC in a few months, wheres the beta :P
Title: Re: Welcome to Iarnród Mogal!
Post by: ba4 on April 01, 2011, 08:54:49 am
 I think we should launch beta soon and then ask for more opinions for it.
Title: Re: Welcome to Iarnród Mogal!
Post by: deion.mccarthy on July 04, 2012, 10:45:16 pm
This may sound crazy and if it went ahead it probably wouldn't be up and running for at least 2 years, but you could have Trains, Planes, Ships, Buses/Taxis all working together to make large transport companies.
That would be awsome :D
Title: Re: Welcome to Iarnród Mogal!
Post by: Zach21GF on August 25, 2012, 10:16:32 pm
Any news in this interesting project?
Title: Re: Welcome to Iarnród Mogal!
Post by: Stigah on June 29, 2013, 09:03:25 pm
Any news? I have been waiting for this game since 2008-2009 now!
Title: Re: Welcome to Iarnród Mogal!
Post by: 1993matias on June 29, 2013, 10:48:28 pm
I suppose Stephen would like to progress a bit on Airline Mogul before beginning a new project. There are still a lot of things to fix in AM...

This may sound crazy and if it went ahead it probably wouldn't be up and running for at least 2 years, but you could have Trains, Planes, Ships, Buses/Taxis all working together to make large transport companies.
May I suggest a game called Simutrans? Pretty much what you suggest, just with fancy graphics :D
Title: Re: Welcome to Iarnród Mogal!
Post by: norge on July 27, 2013, 12:51:53 pm
I'm not going to derail this topic but I've got to say that Simutrans/OpenTTD may have been the most confusing thing I've ever played. :P
Title: Re: Welcome to Iarnród Mogal!
Post by: 1993matias on July 29, 2013, 04:12:10 pm
You'll learn, just read the (very bad) tutorials! :D
The single most important thing to remember is: Passengers/cargo has a destination. You don't have a route there? Well, they're not going with you. If you want to earn money, connect industries. If you want to transport passengers, begin by using buses. Rail/air/ship is usually too expensive for the first few years ;)
Title: Re: Welcome to Iarnród Mogal!
Post by: norge on July 30, 2013, 07:53:22 pm
Rail/air/ship is usually too expensive for the first few years ;)

 :'(
Title: Re: Welcome to Iarnród Mogal!
Post by: 1993matias on July 31, 2013, 10:16:44 am
Press Shift + W to make time go faster ;)

Well, back on topic now. I, for one, shouldn't derail a thread :P
Title: Re: Welcome to Iarnród Mogal!
Post by: norge on July 31, 2013, 07:03:35 pm
2745
B19

Cities in Motion looks cool, but it's not something I'm really bothered with. Maybe I'l try the demo once. (if there is one ofc) :P


EDIT: Wrong thread  :P
Title: Re: Welcome to Iarnród Mogal!
Post by: norge on July 31, 2013, 07:06:06 pm
Since there's some life in this thread, is there any plan for this? Release date, beta test etc.
Title: Re: Welcome to Iarnród Mogal!
Post by: Ulaidian on August 10, 2013, 07:44:39 pm
It actually is interesting.. the name, being Northern Irish, caught my attention straight away, but the idea itself is intriguing. Any movement on a Beta?
Title: Re: Welcome to Iarnród Mogal!
Post by: norge on August 10, 2013, 08:21:26 pm
I don't think this is made really, just on the drawing board as for now. and forever At least that's what the developers said the last time they posted in this thread :P