Airline Mogul Forum

Airline Mogul => Private World Discussion & Invitation => Topic started by: 1993matias on August 22, 2011, 01:26:28 pm

Title: [OPEN]Realistic World v3 - PW#2096
Post by: 1993matias on August 22, 2011, 01:26:28 pm
The world is now open

World info (http://www.airlinemogul.com/airlinemogul/view_world.php?wid=2096)

Hi!

The talks are already going for a new realistic world, so I thought I'd make a thread.

There are following questions to be answered:

What era are we playing in? We will play from 1965 to 1973.
For how long are we going to play? Eight years.
When are we going to start? The world is currently open
What will the number of bases be? Six domestic and one foreign.

Details
NAME: Realistic World V3
Starting Year: 1965
End Year: 1973
Starting Aircraft: Hawker Siddeley HS121 Trident 1E
Gate Quantity: 5
Domestic Bases: 6
International Base: 1 (Realism: I know it take from realism slightly, but it is only 1 base, if you want to have a stop-over)
Only Commercial aircraft
50 players
Password: v3


RULES taken from v1 (http://stephenm.org/smfforum/index.php?topic=12054.0)
-Using at REALISTIC frequency
---What I mean is that if you have a 737-700 going from ORD to ATL, NO airline would run that once a day. Neither should we. More like 4-5 times daily.
-Standardizing your fleets
---I see it all to often, people buy 1 of every airplane possible. NO airline would ever do that. There is no benefit to it in game but this is about realism.
-Using reasonably sized aircraft for a particular route
---Using a CRJ-200LR on a route from ORD to ATL would be somewhat unrealistic, so in this world it should be avoided

Of course, these rules are just guidelines; if you want to fly e.g. ATL-ORD with CRJ's, you can do that, but keep realistic (not 2x freq., but more like 5-8x).


Current registered players - airlines:
1993matias - Wildair
AirbusGuy350 - Atlantic Air
jbauersa24 - Gulf Coast Airways (Houston)
AirbusL1011 - Tasman Air (Sydney)
GPWestjet - Badiuk Airlines
Doctorbleachers - Alpha Airlines (Chicago O'Hare)
Reyes25 - Reyes Airlines (Los Angeles)
Agent Orange - Agent Orange Airlines (Las Vegas)
Rosenitti - Tidewater (somewhere on the US East Coast)
Steex - Damavand Airlines (Tehran-Mehrabad)
Danio100 - AirThaiti (Faa'a Intl Airpt)
Flybynight747 - no name (somewhere in Asia)
norge - Aztec Airways (Mexico City)


Stats of the starting aircraft
Passengers: 115
Range: 2443 miles
Speed: 526 knots
Title: Re: Realistic World v3
Post by: AirbusGuy350 on August 22, 2011, 05:47:00 pm
I will join as Atlantic Air. Just a suggestion for bases, I think we should only allow 1 or none foreign bases.
Title: Re: Realistic World v3
Post by: jbauersa24 on August 23, 2011, 03:34:13 am
I'm in as Gulf Coast Airways based in Houston Texas.  I vote for 1980 or later.
Title: Re: Realistic World v3
Post by: AirbusL1011 on August 23, 2011, 09:50:50 am
i'll join,and start off as Tasman Air, based out of sydney. if possible, i think the plane should be a short-short medium range airliner along the lines of a A320, B737 or possibly B717.
Title: Re: Realistic World v3
Post by: 1993matias on August 23, 2011, 11:47:06 am
I would also like a 80's world; or maybe even 70's. For the starting aircraft I would like a 90-130 seater, but not a common model (737, DC-9 etc).
Title: Re: Realistic World v3
Post by: jbauersa24 on August 23, 2011, 01:40:53 pm
I vote no foreign bases.  If you want to operate out of a foriegn country you should create/join an alliance. 
Title: Re: Realistic World v3
Post by: GPWestjet on August 24, 2011, 03:48:09 am
I would like to join as Badiuk Airlines, base will come out later.

What era are we playing in? I think either 80's or 90's

For how long are we going to play? I think about 7-10 years

When are we going to start? mid-October would be good

For aircraft: maby like a regional jet or prop plane that isn't know so well
Title: Re: Realistic World v3
Post by: 1993matias on August 24, 2011, 07:47:25 am
...
For how long are we going to play? I think about 7-10 years
I think ten years is too much. Take a look at the other games, the game dies in the last couple of years. Seven would be a maximum.
...
For aircraft: maby like a regional jet or prop plane that isn't know so well
Just what I think :D
Title: Re: Realistic World v3
Post by: jbauersa24 on August 24, 2011, 11:57:43 am
A 5 year world would be 60 days IRL.  I think that would be a length.  Maybe a 6 or 7 year world.  10 is too long.  As for starting aircraft, If we begin in early 80's then here are some aircraft that large airlines would be getting rid of around that time:

Boeing 720 or 720B
Fokker F27-400
Comet 4B
Smith SUper 46-C
Vickers Vanguard

I am ok with any starting pick, but for realism, a start up airline would not be able to get there hands on the latest aircraft on the market.  They would have to make due with the scraps that the larger airlines were getting rid off.  Anything with a withdraw date of 2-3 years after the world start date would be a good candidate.

On a different note, are we going to allow two players to work together as mainline and regional carriers, or will regional service be run by the same player?

Title: Re: Realistic World v3
Post by: AirbusGuy350 on August 24, 2011, 03:31:22 pm
What era are we playing in? I agree with 2003 to 2010
For how long are we going to play? 7 years is good
When are we going to start Mid october works well
I think we should go with a small aircraft to start off with and build up from that. Saab 340, DHC-100, or up to a regional jet.
Title: Re: Realistic World v3
Post by: doctorbleachers on August 26, 2011, 02:52:41 pm
If you don't mind having a newbie play then put me down.

Alpha Airlines Base: Chicago O'hare

I understand if I'm to green to play.  :)

What era are we playing in? 2003 to 2010
For how long are we going to play? 7-8 years
When are we going to start Mid october is good with me.
Title: Re: Realistic World v3
Post by: 1993matias on August 26, 2011, 06:51:27 pm
On a different note, are we going to allow two players to work together as mainline and regional carriers, or will regional service be run by the same player?
In the last world, some players teamed up, so I think no one will have anything against it in this world.

Regarding the starting aircraft, I would suggest a small, unknown regional jet/turboprop. E.g. Saab 340, Fairchild F227 etc.

If you don't mind having a newbie play then put me down.

Alpha Airlines Base: Chicago O'hare

I understand if I'm to green to play.  :)
You're welcome; just be sure to read the rules here (http://stephenm.org/smfforum/index.php?topic=12169.0). Basically it says not to do 1x freq. routes and mixed up fleets, but you're better off reading it all.
Title: Re: Realistic World v3
Post by: Reyes25 on August 28, 2011, 04:23:25 am
i'll be Reyes Airlines based out of LAX
Title: Re: Realistic World v3
Post by: Agent Orange on September 03, 2011, 08:58:21 am
I am interested in joining is this already open or can i join ?

I will be Agent Orange Airlines based in Las Vegas
Title: Re: Realistic World v3
Post by: 1993matias on September 03, 2011, 09:28:53 am
As stated in the first post, this world will open in October.

I will make a thread with a voting for the time period and then for a starting aircraft in a couple of weeks.
Title: Re: Realistic World v3
Post by: Agent Orange on September 03, 2011, 10:06:55 am
Ow, sorry I thought i went though it to see if it said a date. Well, i will be joining when its up :).
Title: Re: Realistic World v3
Post by: 1993matias on September 03, 2011, 11:50:20 am
No problem, I'll look forward to play with you!
Title: Re: Realistic World v3
Post by: rossettini on September 06, 2011, 01:50:10 am
Hi all:

I would like to join this game when it starts as Royal Canadian Airways out of Toronto.  Or, if that base is already taken by another player, I want to join as Québec Airways Nord out of Montreal.  Thanks and keep me posted.
Title: Re: Realistic World v3
Post by: steex on September 26, 2011, 02:41:42 am
I am planning to play in this game as Damavand Airlines based at Tehran-Mehrabad.
Title: Re: Realistic World v3
Post by: 1993matias on October 03, 2011, 05:02:17 pm
The start of this world is nearing, and I want to hear your opinion on what the starting stats should be.

First question: What should the starting year be?
Title: Re: Realistic World v3
Post by: danio100 on October 03, 2011, 06:18:44 pm
-
Title: Re: Realistic World v3
Post by: steex on October 04, 2011, 01:26:54 am
I'm fairly indifferent to starting year overall, though it would be ideal for me as an Iranian carrier to start pre-1980 so I have some shot at acquiring a realistic fleet.  If we start much later than that, I'd basically have to go all-Russian to be realistic.

Regarding starting aircraft type, I'd probably like something mid-sized.  If going with standard western types, that could mean a small 737 or DC9 variant, but I might prefer if we instead did something like the Tu-134.  All of those birds would make an excellent base to my fleet for the next 50 or so years.
Title: Re: Realistic World v3
Post by: cjp on October 06, 2011, 09:31:16 pm
I'd be interested in joining this world. Airline name is FlyRealGood Airlines, based out of CDG.
Title: Re: Realistic World v3
Post by: danio100 on October 08, 2011, 09:01:02 am
Starting year 1990??

Want to change airline:
New:

FastJet
Paris CDG or Munich
Title: Re: Realistic World v3
Post by: rossettini on October 08, 2011, 06:32:18 pm
I like a mid to late 1960's starting point.  We would be firmly in the jet and commuter prop age.  Transcontinental jet service is still limited by distance as well.

On another note, what if we played a "max-pax" style of game.  What I mean is how many passengers can you transport on a route for the maximum amount of money?  For example, my orf-atl route is carrying three flights of SC10B pax at the highest max-pax ratio.  This might improve game realism on both fronts (profit and total passengers).

I would also like to change my airline name.  I'm currently playing as Tidewater in the public world.  I like that name and would like to play in this world with it as well (based in atl?  Norfolk (current original base)? NJ/NY (what I'm leaning towards?)
Title: Re: Realistic World v3
Post by: Flybynight747 on October 09, 2011, 05:31:45 pm
When will this World be starting?

Am interested in joining.

As you have no Asian carriers presently, would join and set up in Asia.
Title: Re: Realistic World v3
Post by: steex on October 11, 2011, 04:09:31 am
I like the idea of mid-to-late-1960's as well.  I'll stand by starting with the Tu-134, it's a solid airplane big enough to start out on major routes but move to smaller routes as you acquire larger aircraft.  It also has the range for longer intra-continental missions while still being cheap enough that it could form the backbone of a large "regional jet" type fleet.
Title: Re: Realistic World v3
Post by: Flybynight747 on October 16, 2011, 08:56:45 am
Hi matias, see  you have added me to the player list, cheers buddy.

I will play as Asia Pacific Airways, based HND (Haneda) please.

FBN747
Title: Re: Realistic World v3
Post by: danio100 on October 16, 2011, 02:56:16 pm
My airline paint:
(http://www.uploadplaatjes.nl/plaatjes/6/214709.gif) (http://www.uploadplaatjes.nl/plaatje.php?id=185372)

PLS START WITH LONG RANGE AIRCRAFT  762ER OR SOMETHING OTHERWISE I CANT START MY AIRLINE
Title: Re: Realistic World v3
Post by: steex on October 16, 2011, 06:45:22 pm
I don't care if we start with a large/long range aircraft, but I will have to run my airline in an unrealistic fashion for a while (and probably start at a different hub)  if we do that.  There is no way I could be even remotely profitable flying a widebody at multiple frequencies within Iran.
Title: Re: Realistic World v3
Post by: Flybynight747 on October 16, 2011, 09:32:15 pm
Can we have a definitive time line for this World to start?

Am happy to help but there is another New World, open to all already with 17 players operating.

I like the thrust of competition and growth, am MORE than happy to wait a few more days... after that, I may leave.

FBN747
Title: Re: Realistic World v3
Post by: steex on October 17, 2011, 02:43:16 am
Can we have a definitive time line for this World to start?

Am happy to help but there is another New World, open to all already with 17 players operating.

I like the thrust of competition and growth, am MORE than happy to wait a few more days... after that, I may leave.

FBN747

I'd be happy to see this world get started soon as well.

In my opinion, Matias, you can just select whichever era and aircraft you see fit and I'm sure we'll all be happy to play with that setup.  If I need to change my airline plans slightly to match, so be it - after all, a real airline has to be reactive!  It's no different than all the airlines that had big plans hinging around the A380 or 787, then were forced to scramble when the birds were late.
Title: Re: Realistic World v3
Post by: Agent Orange on October 17, 2011, 04:22:44 am
I think it would be nice to start with a aircraft with some kind of range. Like 3k plus, I would like to try to make a airline that is as longhaul as i can get.
Title: Re: Realistic World v3
Post by: 1993matias on October 17, 2011, 04:46:53 pm

I'd be happy to see this world get started soon as well.

In my opinion, Matias, you can just select whichever era and aircraft you see fit and I'm sure we'll all be happy to play with that setup.  If I need to change my airline plans slightly to match, so be it - after all, a real airline has to be reactive!  It's no different than all the airlines that had big plans hinging around the A380 or 787, then were forced to scramble when the birds were late.
I like this idea. If no one objects, I might do that.


Can we have a definitive time line for this World to start?...
I think the world will start in a couple of days, at most in the next weekend.
Title: Re: Realistic World v3
Post by: Flybynight747 on October 17, 2011, 09:58:52 pm
Perfect, am more than happy to wait and join this game from day 1.

i will be an active, fair and regular player.

I gotta new logo too!

Can't wait.

FBN747
Title: Re: Realistic World v3
Post by: 1993matias on October 18, 2011, 07:21:43 pm
The world will open in two days when I have enough tokens. The starting plane will be revealed tomorrow together with all remaining details.

Enjoy your last free time until then ;)
Title: Re: Realistic World v3
Post by: Flybynight747 on October 18, 2011, 10:24:08 pm
Brilliant news!

Look forward to my last two days of sanity, non planning and plans to take over the WORLD......

hehe.

As a quick aside, looking through the rules, Surely what ever frequency each airline wishes to fly between cities is down to the airline operator?
I am ALL for a realistic World, however I work for an Airline and we do NOT fly 8x multile frequencies between even big cities (think shorthaul) AND this game does NOT support multi frequencies to help maximise profits.

If for example, an airline starts in ATL, even with it's huge home 80M plus pax advantage, that will very quickly be eroded if carriers based there, or nearby operate 5x frequencies.

I really want to play and participate in this game, been looking forward to it.  But if I have to operate 2x frequencies to every city I fly too, then my enjoyment would be severely curtailed.

If therefore you would prefer me not to play, just drop me a PM and I will pull out.
No hard feelongs etc.

FBN747
Title: Re: Realistic World v3
Post by: steex on October 19, 2011, 04:08:52 am
It's up to each player, but I'd say 2x is probably an absolute minimum on routes of moderate length if they connect major airports.  To me, the idea is to accept that the level of profit (and rapid growth) afforded by "normal" play on AM is unrealistic in and of itself, so you try to find the best balance.  In the past, when I had an airline based in HND, I flew at least 4x daily to airports like PEK, PVG, ICN, HKG using 2 widebodies and 2 narrowbodies.  A route like HND-SIN used all the time on an A310-200 by itself to fly at 1.5 frequency, and even then I still used another 0.5 from a second A310 to get to 2x daily.  I flew major intra-Japan domestic routes like HND-KIX at 4x daily on a mix of narrowbodies and ERJs and tried to fly smaller routes at least 3x daily on the ERJ (using slightly smaller birds can help increase frequency without flooding with seats - maybe ORD-DTW is better served with 4-5x E75 than 2x A320).  When it came to longhaul, I made virtually every route at least 1x daily, even ones that were long enough to require two birds at 0.5x like HND-IAD.  However, I don't think anyone holds reduced frequency on longhaul against you.

Of course, this is all just my opinion - you should be here to have fun and try something different!  It's not your problem if I'm sour about people who fly 1-2x on routes out of a HUGE hub like ATL while I'm making virtually zero money flying 3x or 4x daily on tiny intra-Iran routes...that's my problem.;)  (In reality, I don't care what other people do unless they regularly show up with unrealistic operations on the same routes as me and sap my ability to make money on my few profitable routes.)
 
While on the subject, I personally would like people to stick to realistic routes as well - don't just throw 2x A319 from ATL to every airport in the USA, including ones listed with as few as zero passengers, simply because you can rake flying from ATL to anywhere.  That's probably my biggest pet peave as the ultimate goal here is a realistic network.

I'd say there are also realistic scenarios for 1x daily, by the way.  If you have a hub structure of SEA/DFW/ORD/ATL, it probably makes sense to have multiple daily flights from ATL, ORD, and DFW to an airport like MCI.  You probably can't really justify multiple dailies on SEA-MCI, but it's pretty realistic to supplement spoke service with a single daily flight to more distant hubs.  I've also previously operated 5th Freedom hubs similar to what Delta does at NRT, so I schedule inbound flights to that hub from many cities in my airline's home country, then several of those continue onward to another city in a third country.  In this world, though my airline is based in Iran, I will probably have a hub in Dubai so that I can connect several Iranian cities there and then probably tack on a couple continuing flights to places like Muscat, Jeddah, and Kuwait at 1-2x daily.

Anyhow, I've gotten longwinded enough here!  These are all just my opinions and I'm sure others disagree with some or all of the above.  Regardless, I'd say you should go ahead and play!  It's a fun change of pace from the typical worlds.
Title: Re: Realistic World v3
Post by: Flybynight747 on October 19, 2011, 05:03:07 pm
To be honest, the way I enjoy and understand the dynamics of this game, asking for a minimum of 2x freq on every route utilising whatever aircraft is madness.

Not because that is NOT what real airlines do, just that THIS game play does not support it.

For the record, I am always a fair player, I do not expect to WIN every game I participate in but just enjoy seeing all airlines grow and learn from other players.
Whether you start in ATL, HND or even Iran, it seems pointless to me to under utilise your A/C creating multiple frequencies when you can maximise profits for your airline by ensuring max hours are used.

Like you steex, these are just my musings, it no more makes me right or you wrong.

If the criteria are for a min of 2x freq in this World...

Then I am out.

Will look to make my own World with no minimum or maximum restrictions.

FBN747
Title: Re: Realistic World v3
Post by: Agent Orange on October 19, 2011, 08:56:00 pm
To be honest, the way I enjoy and understand the dynamics of this game, asking for a minimum of 2x freq on every route utilising whatever aircraft is madness.

Not because that is NOT what real airlines do, just that THIS game play does not support it.

For the record, I am always a fair player, I do not expect to WIN every game I participate in but just enjoy seeing all airlines grow and learn from other players.
Whether you start in ATL, HND or even Iran, it seems pointless to me to under utilise your A/C creating multiple frequencies when you can maximise profits for your airline by ensuring max hours are used.

Like you steex, these are just my musings, it no more makes me right or you wrong.

If the criteria are for a min of 2x freq in this World...

Then I am out.

Will look to make my own World with no minimum or maximum restrictions.

FBN747

You really should read up more, the whole goal of this world was to limit growth, and become more realistic.
Title: Re: Realistic World v3
Post by: steex on October 19, 2011, 10:03:37 pm
You really should read up more, the whole goal of this world was to limit growth, and become more realistic.

Like Agent Orange said, the whole purpose of these realistic worlds was to restrict growth.  As I mentioned, the ability for an airline to churn out profit and grow exponentially from the get go is entirely unrealistic.  Southwest Airlines started with a couple of 737's flying intra-Texas and took decades (not to mention acquisitions) to become the behemoth they are now.  If you simply use 1.0 frequencies, you can pretty much recreate the Southwest route map on AM in probably 2 or 3 game years.  The idea of this world is to act like a more realistic airline, complete with the financial repercussions.

For those of us that have played in the past incarnations of the realistic world, I think we tend to find it more challenging, interesting, and fun.  It's about building the airlines we want to build, not about trying to get the most out of the fairly unrealistic opportunities AM can allow.
Title: Re: Realistic World v3
Post by: 1993matias on October 19, 2011, 10:19:02 pm
The world will open on Thursday, October 20th 22hrs GMT (18hrs EDT). Please check the first post for additional details!
Title: Re: Realistic World v3
Post by: 1993matias on October 20, 2011, 09:20:08 pm
The world is now open
Check first post for all needed information. Or you could just leave a question :D
Title: Re: Realistic World v3
Post by: Flybynight747 on October 20, 2011, 10:16:29 pm

[/quote]

You really should read up more, the whole goal of this world was to limit growth, and become more realistic.
[/quote]

OUCH!

My long post has been summarised in to one sentence.

I do not feel the need to 'read up more'.
Rather, I will check on your World and see how you are all doing flying 8x frequencies to 50K gates.

REAL Airlines do not flood destinations that cannot support 8 daily services with prop or jet A/C.

Enjoying this game has nothing to do with HOW you fly, the real fun comes from building a strong Airline.

Good luck to you all, enjoy and have fun.

FBN747
Title: Re: [OPEN]Realistic World v3
Post by: 1993matias on October 20, 2011, 10:30:14 pm
This world is meant to be fun while simulating a real-world airline. I am sorry if this disappoints you, but if you had read a bit more about Realistic World v2 and v1, you would have understood the concept.

Of course, if a route (like London City-Lille) isn't good enough for 2x+ freq, it is okay to just fly once a day. It isn't prohibited to use less than 2x freq, but it is advice not to do so. I do not check if any other player flies enough freq, as this is meant to be fun, not a dictatorship.

I am not blaming you, but please don't rant about this world not being as you expected.

PS: Take a look in five game years and look at our neat, massive airlines.

Title: Re: Realistic World v3
Post by: steex on October 20, 2011, 10:58:17 pm
REAL Airlines do not flood destinations that cannot support 8 daily services with prop or jet A/C.

Airlines absolutely do have upwards of 8 daily frequencies on large, mainline aircraft in many markets.  Even a relatively small market like ATL-BMI is 5x daily on large 2-class regional jets in real life.
Title: Re: [OPEN]Realistic World v3
Post by: Flybynight747 on October 20, 2011, 11:16:54 pm
Hey, C'mon guys, I am not 'ranting' about your World, nor the rules in it.

Like all of YOU, I am just a player, nothing more or less.

It's a game after all.

You are all free to play the game you want and why not?

The fact that I have chosen now not to play shouldn't cause you any worries.

Play the game you want.

I don't see the problem here, just play, enjoy and do as you wish.

FBN747
Title: Re: [OPEN]Realistic World v3
Post by: 1993matias on October 20, 2011, 11:55:07 pm
Okay, have a nice day (or night) :D

/discussion
Title: Re: [OPEN]Realistic World v3
Post by: norge on October 21, 2011, 03:50:05 pm
Hi, I think that I will join as Aztek Airways in Mexico. It has been a while since last time I played a world, so why not now?
Title: Re: [OPEN]Realistic World v3
Post by: 1993matias on October 21, 2011, 08:40:25 pm
The world has now been open for 24 hours! Don't loose your spot and join now!
Title: Re: [OPEN]Realistic World v3
Post by: Agent Orange on October 21, 2011, 09:47:59 pm
Both AirThaiti Damavand Airlines are running way way to many airports.
Title: Re: [OPEN]Realistic World v3
Post by: 1993matias on October 21, 2011, 10:00:28 pm
They aren't running unrealistically to the nearest airports at 1x freq. Just wait a couple of days and watch it become a little more realistic!

And have fun, don't play policeman ;)
Title: Re: [OPEN]Realistic World v3
Post by: Agent Orange on October 21, 2011, 10:59:11 pm
Maybe i was taking the rules to the extreme, insted of running 4-5 to major airports i will run 3 or so.
Title: Re: [OPEN]Realistic World v3
Post by: steex on October 24, 2011, 04:42:08 am
Don't worry - once I get enough planes on property, Damavand will open a hub within Iran and that's where you will see my greater frequency.  The starting plane was just too large for me to start out domestically with Iran's tiny airports, so I made the choice to open up my planned focus city (not a true hub) at Dubai first so that I'd have any chance at growth.
Title: Re: [OPEN]Realistic World v3
Post by: Vamerica on November 04, 2011, 11:04:52 am
Joined as Air Kiwi based in Auckland, NZ.
Title: Re: [OPEN]Realistic World v3
Post by: 1993matias on November 04, 2011, 09:57:19 pm
Welcome!

The world is still open for new players, especially in South America, Asia and Africa. North America isn't saturated yet - not even close - so be welcome to set up shop in our little world :D
Title: Re: [OPEN]Realistic World v3 - PW#2096
Post by: isthisgoodenough on November 07, 2011, 10:04:58 am
I'll join in as Korean Pacific Airlines based in Seoul.
Title: Re: [OPEN]Realistic World v3 - PW#2096
Post by: 1993matias on November 07, 2011, 02:24:01 pm
Perfect! New players are always welcome! :D
Title: Re: [OPEN]Realistic World v3 - PW#2096
Post by: 1993matias on December 03, 2011, 11:27:10 am
Inactive airlines (the period being longer than six weeks) will be reset to make room for new players.

New players are welcome!
There are four years left, more than enough to create the airline of your dreams in the late 60'ies! You get a great starting aircraft to boost your growth, and last forever. A lot of space left in North America, Europe and Asia, no airlines yet based in South America nor Africa.

Hurry up and join this fantastic world, join the competition for most realistic airline!
Title: Re: [OPEN]Realistic World v3 - PW#2096
Post by: pilotguy121a on December 26, 2011, 12:10:37 am
Hey all, you may remember me, some of you may not but I started the first and second Realistic Worlds. Just want to know how this world is going?

And like 1993matais said earlier, the goal of this game type is not to build mega airlines (although it does happen later in this game) but show that Airline Mogul can be strategic. As most games stand, it is 1x frequency for all flights and .5 for widebodies (you can get 2 flights out of it). Within a game year you could be making 10+ million. Where is the fun in that? Yes, the formulas for AM are not in favor of doing multi freq flights, BUT that is the point. We slow the game down, to a more reasonable pace.

Anyway, glad to see the game made an impression! I would love to join but I am probably a little too late, maybe I'll start V4 and we can have dual Realistic Worlds going at the same time.
Title: Re: [OPEN]Realistic World v3 - PW#2096
Post by: 1993matias on December 26, 2011, 12:49:45 am
http://www.airlinemogul.com/airlinemogul/view_world.php?wid=2096

I'm WildAir :D

There aren't so many active players as I hoped. But still, it's pretty fun to play legitimately with multi frequencies! I will look forward to your realistic world, but I doubt it would be a good idea to have two worlds at the same time - the old one will die to early.

And maybe a later starting year than 1965, that is indeed a bit early...
Title: Re: [OPEN]Realistic World v3 - PW#2096
Post by: pilotguy121a on December 26, 2011, 01:23:05 am
The game does get a bit dry after awhile. I know in V2, I flaked out early, started school and such, had no free time. Yeah, having two of them would kill off one prematurely. I was really thinking about doing a 1970s world, maybe like 1974-1980. That would allow for some pretty cool aircraft to be used.

As for active players, all worlds have that issue. That is why I like to try to keep worlds short, I am thinking 4, 5, or 6 years for the next one. Should cut down on the inactivity.
Title: Re: [OPEN]Realistic World v3 - PW#2096
Post by: 1993matias on December 26, 2011, 10:18:29 am
Six years would be good. And from 1974 it would be a nice continuation of the current world which ends in 1972 (or 73, I don't remember :lol:)
Title: Re: [OPEN]Realistic World v3 - PW#2096
Post by: 1993matias on December 29, 2011, 09:56:39 am
Last warning - I will reset airlines inactive from before November 30th tomorrow! Be active to avoid this reset!
Title: Re: [OPEN]Realistic World v3 - PW#2096
Post by: Katve on December 31, 2011, 08:30:39 pm
I just started here as Katve Airliners.
Oh crap wrong topic sorry everybody. :'(
Title: Re: [OPEN]Realistic World v3 - PW#2096
Post by: 1993matias on January 01, 2012, 04:58:09 pm
No worries :)